Описание: Rev. ed. of: 3D math primer for graphics and game development.
Автор: Penny de Byl Название: Holistic Game Development with Unity ISBN: 0240819330 ISBN-13(EAN): 9780240819334 Издательство: Taylor&Francis Цена: 4811 р. Наличие на складе: Поставка под заказ.
Описание: Left and right brains welcome! An all-in-one practical guide to creating games with Unity (the hottest game development engine available today) - budding developers will learn to implement game mechanics, art, design and programming in one complete guide. Award-wining experienced Professor and Lecturer, De Byl shows you the way.
Описание: This book provides an overview of developing games for Windows Phone 7 and how to work within XNA Game Studio 4.0. Knowledge of Visual Studio 2010, C# and XNA is assumed. Example code takes advantage of the Windows Phone 7 features under discussing and helps the reader build a game using those concepts. A total of three games will be built in this book. The book includes: An overview of Phone 7 development Comprehensive coverage on how to use the freely available tools you need to get started with, Visual Studio 2010 and XNA Game Studio 4.0 Programming for device orientation Understanding State Management Incorporating Touch Input, the accelerometer and compass Adding music to the game Pinning your game to the Start area Working 3D Using push notification, remote services, and verbal commands Working with GPS, WiFi, Camera Capture, Photo Chooser Taking your game to the Marketplace Games include: Drive and Dodge, Poker Dice with Friends, and HodgePodge
Автор: De Byl Название: Holistic Game Development with Unity ISBN: 1138888788 ISBN-13(EAN): 9781138888784 Издательство: Taylor&Francis Рейтинг: Цена: 5361 р. Наличие на складе: Поставка под заказ.
Описание: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.
This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.
Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. The book explains how to improve the user experience of game development tools. The first part of the book details the logic behind why the user experience of game tools must be improved. The second part introduces the concept of user-centered design, a process that revolves around understanding people's goals, watching them work, learning the context in which they work, and understanding how they think.
Ideal for anyone who makes, uses, or benefits from game development tools, the book presents complex concepts in a manner that is accessible to those new to user experience design. The book illustrates many proven concepts and techniques using before-and-after examples from tools development to supply you with the real-world understanding you need to become a better game developer. It also describes how to get buy-in from your team. Although concepts have been simplified to make the information more easily accessible, the text includes resources in the footnotes if you want more details. The book includes access to a companion website, www.UXofGameTools.com, that contains the latest revisions for the book as well as contact information. You can also follow the official Twitter account @UXofGameTools to see the latest updates and articles related to the improvement of the user experience.
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games
Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl's holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store.
Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more.
Design principles, art, and programming in unison - the one-stop shop for indie developers requiring interdisciplinary skills in their small teams.
An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts.
A portfolio of royalty free reusable game mechanics and assets.
Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).Python, PyGame and Raspberry Pi Game Development teaches you how to use Python and PyGame on your computer. Whether you use Windows, macOS, Linux, or a Raspberry Pi you can unleash the power of Python and PyGame to create great looking games. Included in the text are complete code listings and explanations for 'Bricks,' 'Snake' and 'Invaders'-- three fully-working games. These allow you to get started making your own great games. Modify them or build your own exciting titles.
What You'll Learn
Gain the basics of Python and employ it for game developmentDesign your gameBuild games using game projects as templates like Bricks, Snake, and InvadersWork with user defined functions, inheritance, composition, and aggregationAdd sound to your gamesImplement finite state machines
Who This Book Is For
Experienced coders or game developers new to Python, PyGame and Raspberry Pi. This book is also for makers interested in getting into game development.
Описание: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Автор: Alessi Patrick Название: Beginning IOS Game Development ISBN: 1118107322 ISBN-13(EAN): 9781118107324 Издательство: Wiley Рейтинг: Цена: 3711 р. Наличие на складе: Поставка под заказ.
Описание: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with programming or even none at all, this accessible guide is ideal for getting started writing for iOS. Experienced developer and author Patrick Alessi requires no prior knowledge for integrating professional graphics, animation, or sound as he presents the basics of the iOS system architecture, game development, and the programming languages that are used to develop games for iOS. You'll explore the basic building blocks that a game developer would use to build a game, including drawing, responding to user interaction, animation, and sound. Explores the tools and methodology that are used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!
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