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Game Development and Simulation with Unreal Technology, Tavakkoli Alireza


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Автор: Tavakkoli Alireza
Название:  Game Development and Simulation with Unreal Technology
ISBN: 9781498706247
Издательство: Taylor&Francis
Классификация:

ISBN-10: 149870624X
Обложка/Формат: Paperback
Страницы: 1000
Вес: 1.06 кг.
Дата издания: 05.10.2015
Язык: English
Иллюстрации: 433 black & white illustrations, 172 black & white tables
Размер: 235 X 156 X 60
Читательская аудитория: General (us: trade)
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание:

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.

This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered.

The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.

The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.

Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.




      Новое издание
Game Development and Simulation with Unreal Technology, Second Edition

Автор: Tavakkoli
Название: Game Development and Simulation with Unreal Technology, Second Edition
ISBN: 1138092193 ISBN-13(EAN): 9781138092198
Издательство: Taylor&Francis
Цена: 9186.00 р.
Наличие на складе: Есть у поставщикаПоставка под заказ.
Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.


Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Polished Game Development

Автор: Goodwin
Название: Polished Game Development
ISBN: 1484218787 ISBN-13(EAN): 9781484218785
Издательство: Springer
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Цена: 5170.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one.Covers how to test for the problems and bugs you don't know you'll have.Details simple, but effective, visual improvements that can be done with very little effort.Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will LearnLearn what essential elements are often missedStay on-brand, visually and verballyUse audio to enhance your gameImprove game balanceTest effectively

Who This Book Is For
Polished Game Development is for game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.
Rapid Game Development Using Cocos2d-JS

Автор: Kumar
Название: Rapid Game Development Using Cocos2d-JS
ISBN: 148422552X ISBN-13(EAN): 9781484225523
Издательство: Springer
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Цена: 3492.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

Learn Unity for Windows 10 Game Development

Автор: Blackman
Название: Learn Unity for Windows 10 Game Development
ISBN: 1430267585 ISBN-13(EAN): 9781430267584
Издательство: Springer
Рейтинг:
Цена: 6288.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.What You Will Learn:C# basics for UnityWorking with the Unity EditorManaging assetsUsing the Mecanim animation system2D features and physicsSetting up your game for Windows Phone and other devicesWho This Book Is For:Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.


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