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Game Development and Simulation with Unreal Technology, Second Edition, Tavakkoli


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Автор: Tavakkoli
Название:  Game Development and Simulation with Unreal Technology, Second Edition
ISBN: 9781138092198
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1138092193
Обложка/Формат: Paperback
Страницы: 698
Вес: 1.29 кг.
Дата издания: 11.12.2018
Язык: English
Издание: 2 ed
Иллюстрации: 18 tables, black and white
Размер: 156 x 234 x 41
Читательская аудитория: General (us: trade)
Ключевые слова: Graphical & digital media applications, COMPUTERS / Programming / Games
Основная тема: Games
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Европейский союз
Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.


      Старое издание
Game Development and Simulation with Unreal Technology

Автор: Tavakkoli Alireza
Название: Game Development and Simulation with Unreal Technology
ISBN: 149870624X ISBN-13(EAN): 9781498706247
Издательство: Taylor&Francis
Цена: 8267.00 р.
Наличие на складе: Поставка под заказ.
Описание:

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.

This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered.

The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.

The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.

Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.



Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Game Development and Simulation with Unreal Technology

Автор: Tavakkoli Alireza
Название: Game Development and Simulation with Unreal Technology
ISBN: 149870624X ISBN-13(EAN): 9781498706247
Издательство: Taylor&Francis
Рейтинг:
Цена: 8267.00 р.
Наличие на складе: Поставка под заказ.

Описание:

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.

This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered.

The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.

The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.

Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.

Game Development and Simulation with Unreal Technology, Second Edition

Автор: Tavakkoli
Название: Game Development and Simulation with Unreal Technology, Second Edition
ISBN: 1138092207 ISBN-13(EAN): 9781138092204
Издательство: Taylor&Francis
Рейтинг:
Цена: 20671.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.

Swift 3 game development -

Автор: Haney, Stephen
Название: Swift 3 game development -
ISBN: 1787127753 ISBN-13(EAN): 9781787127753
Издательство: Неизвестно
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0About This Book* Create and design games for iPhone and iPad using SpriteKit and Swift 3.0* Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game* This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum funWho This Book Is ForIf you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.

What You Will Learn* Deliver powerful graphics, physics, and sound in your game by using SpriteKit* Set up the scene using the new capabilities of the scene editor and custom classes* Maximize gameplay with little-known tips and strategies for fun and repeatable action* Make use of animations, graphics, and particles to polish your game* Understand the current mobile monetization landscape to choose the best option for your own situation* Integrate your game with Game Center so that your players can share their high scores and achievements* Publish your game to the App Store and enjoy people playing your gamesIn DetailSwift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.

This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups.

To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store.

By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approachThis project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.

Lean Game Development

Автор: Julia Naomi Rosenfield Boeira
Название: Lean Game Development
ISBN: 1484232151 ISBN-13(EAN): 9781484232156
Издательство: Springer
Рейтинг:
Цена: 3492.00 р.
Наличие на складе: Поставка под заказ.

Описание: Apply lean frameworks and other concepts of software development to the process of your game development.

Learning Unreal Engine Game Development

Автор: Lee Joanna
Название: Learning Unreal Engine Game Development
ISBN: 1784398152 ISBN-13(EAN): 9781784398156
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Key Features

  • Learn about game development and the building blocks that go into creating a game
  • A simple tutorial for beginners to get acquainted with the Unreal Engine architecture
  • Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games

Book Description

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.

Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.

What you will learn

  • Learn what a game engine is, the history of Unreal Engine, and how game studios create games
  • Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
  • Understand the basic structures of objects in a game, such as the differences between BSP and static meshes
  • Make objects interactive using level blueprints
  • Learn more about computer graphics rendering; how materials and light are rendered in your game
  • Get acquainted with the Material Editor to create materials and use different types of lights in the game levels
  • Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels
3D Game Design with Unreal Engine 4 and Blender

Автор: Plowman Justin
Название: 3D Game Design with Unreal Engine 4 and Blender
ISBN: 1785881469 ISBN-13(EAN): 9781785881466
Издательство: Неизвестно
Рейтинг:
Цена: 8642.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.

Unreal engine 4.x by example

Автор: Carnall, Benjamin Colin
Название: Unreal engine 4.x by example
ISBN: 1785885537 ISBN-13(EAN): 9781785885532
Издательство: Неизвестно
Рейтинг:
Цена: 10114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Start your game development journey with this practical guide and get to grips with using Unreal Engine 4.X with C++ by creating four unique game projects. This book will help you uncover Unreal Engine`s rich development capabilities and explore its powerful programming feature set using engaging examples.

Unreal Engine 4 Game Development Essentials

Автор: Pv Satheesh
Название: Unreal Engine 4 Game Development Essentials
ISBN: 1784391964 ISBN-13(EAN): 9781784391966
Издательство: Неизвестно
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Do you want to create amazing video games on your own? This book will introduce you to the popular game development tool - Unreal Engine 4. With hands-on instructions, this comprehensive guide will get you up to speed in no time!

Unreal Engine Physics Essentials

Автор: Katax Emperore
Название: Unreal Engine Physics Essentials
ISBN: 1784394904 ISBN-13(EAN): 9781784394905
Издательство: Неизвестно
Рейтинг:
Цена: 8091.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


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