Game Development and Simulation with Unreal Technology, Second Edition, Tavakkoli
Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Автор: Adam Sinicki Название: Learn Unity for Android Game Development ISBN: 1484227034 ISBN-13(EAN): 9781484227039 Издательство: Springer Рейтинг: Цена: 4890.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: 1: Why This is An Incredibly Exciting Time to Develop Games for Android2: An Introduction to Unity and Getting Set Up3: Finding Your Way Around Unity 4: Adding Physics and Getting Started With Coding5: Filling the World with Prefabs, Effectors and Collectables6: Adding Animation, Effects and the HUD7: Making an Android App8: Expanding the Game World With Checkpoints, Levels and Save Files9: Adding More Game Elements - Springs, Moving Platforms, AI and More10: Making the Game Fun and Optimized11: An Introduction to 3D Game Development and Virtual Reality12: How to Publish and Promote Your Android App
Автор: Pv Satheesh Название: Unreal Engine 4 Game Development Essentials ISBN: 1784391964 ISBN-13(EAN): 9781784391966 Издательство: Неизвестно Цена: 9010.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Do you want to create amazing video games on your own? This book will introduce you to the popular game development tool - Unreal Engine 4. With hands-on instructions, this comprehensive guide will get you up to speed in no time!
Автор: Plowman Justin Название: 3D Game Design with Unreal Engine 4 and Blender ISBN: 1785881469 ISBN-13(EAN): 9781785881466 Издательство: Неизвестно Рейтинг: Цена: 8642.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Step into the exciting world of game development with the 3D Game Design with Unreal Engine 4 and Blender book. In this detailed guide, you`ll understand how to create immersive game environments using Blender with UE4.
Автор: Lee Stemkoski Название: Java Game Development with LibGDX ISBN: 1484233239 ISBN-13(EAN): 9781484233238 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Part I: Fundamental Concepts The first part of the book explains basic material that will be needed throughout the rest of the book: rendering graphics and animations, processing user input (continuous and discrete), basic physics (movement and collision detection), displaying text, and playing audio (sound effects and background music). 1. Getting started with Java and LibGDX This chapter explains how to set up a Java development environment (BlueJ), which is chosen for simplicity and user-friendliness. The standard first program (which prints "Hello, World!" to the text console) is given. Next, instructions for setting up the LibGDX library are given, and a visual "Hello, World!" program is demonstrated (which displays an image of the world in a window). Finally, the benefits of using LibGDX for game development are explained in some detail. 1.1 Choosing a development environment 1.2 Setting up BlueJ 1.3 A "Hello World" program 1.4 Advantages to using LibGDX 2. The LibGDX Framework This chapter presents the minimal code needed to create a basic game: rendering textures, detecting user input, and collision detection. The game Starfish Collector is introduced, which will be a recurring example throughout the book: features will be added on when introducing new topics (in chapters 3, 5, 6, 10, and 13). 2.1 Understanding the Life Cycle of a Game 2.2 Managing the Action (actors and stages, screens and games) 2.3 The Basics: Graphics, User Input, and Collisions2.4 Game Project: Starfish Collector 3. Extending the Framework The LibGDX framework simplifies many elementary tasks required in game development, while providing users a variety of ways to extend their framework to facilitate creation of different types of games. This chapter creates a series of classes (BaseActor, BaseScreen, BaseGame) which extend core LibGDX classes, which will streamline the games created in the following chapters. The new classes are used in refactoring the Starfish Collector game from the previous chapter. 3.1 Extending the Actor class 3.2 Animations 3.2.1 Value-based Animations 3.2.2 Image-based Animations 3.3 Physics and Movement 3.4 Polygons and Collisions 3.5 Lists of Actors 4. Shoot-em-up games To demonstrate the convenience and flexibility of the extended classes created in the previous chapter, this chapter uses the new base classes to create a game called Space Rocks, inspired by the classic arcade game Asteroids. New concepts introduced in this chapter include a new style of movement (relative to the character perspective, rather than the player perspective), spawning new objects, attaching objects to other objects, and adversaries that target the main character. 4.1 Game Project: Space Rocks4.2 Spaceship Setup4.3 Lasers, Rocks, and Explosions 4.4 Endgame Conditions 4.5 Extra Features: Shields and Enemies 5. Text and User Interfaces This chapter introduces classes that are used to generate image-based fonts and display text using labels, enabling the developer to show the player important game related information (such as score, time left, health points, item counts) and menus containing instructions. The creation of buttons (to change screens or start/pause/quit the game) is also explained. Tables are introduced to automatically manage the layout of these elements. The creation of signpost-like objects is discussed, which can serve as an in-game tutorial or
Автор: Robert Ciesla Название: Mostly Codeless Game Development ISBN: 148422969X ISBN-13(EAN): 9781484229699 Издательство: Springer Рейтинг: Цена: 5309.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1: A Good Game Chapter Goal: Learn about the most successful video games franchises of all time No of pages: 15 Chapter 2: Game Developer's Battlestation Chapter Goal: The basics of computer hardware from a developer's perspective No of pages: 5 Chapter 3: Game Maker's Lexicon - Level One Chapter Goal: Concepts and jargon used in game creation for the beginner No of pages 29 Chapter 4: Commercial Game Engines Chapter Goal: In-depth reviews of commercial tools for game development No of pages: 60-65 Chapter 5: Freeware Game Engines Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development No of pages: 25-30 Chapter 6: Audiovisual Assets Chapter Goal: Learn the basic concepts behind digital audiovisuals No of pages: 20 Chapter 7: Business and Marketing Chapter Goal: The concepts of commerce crucial to the video game industry No of pages: 14 Chapter 8: A Brief History of Video Games Chapter Goal: A detailed look at some of the most popular video games No of pages: 18 Chapter 9: Game Engine Museum Chapter Goal: A look at historical game engines and related tools (starting from the 1980s) No of pages: 10 Chapter 10: Game Maker's Lexicon - Level Two Chapter Goal: Learn some advanced concepts in video game production No of pages: 20 Chapter 11: The Mostly Codeless -challenge Chapter Goal: Achieve an attainable challenge which uses the information contained in the book No of pages: 1
Автор: Julia Naomi Rosenfield Boeira Название: Lean Game Development ISBN: 1484232151 ISBN-13(EAN): 9781484232156 Издательство: Springer Рейтинг: Цена: 3492.00 р. Наличие на складе: Поставка под заказ.
Описание: Apply lean frameworks and other concepts of software development to the process of your game development.
Автор: Zarrar Chishti Название: Cross Over to HTML5 Game Development ISBN: 1484232909 ISBN-13(EAN): 9781484232903 Издательство: Springer Рейтинг: Цена: 3772.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.
With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5. Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.
What You'll Learn
Quickly identify the core similarities and differences between HTML5 and other coding standards
Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project
Download graphics and media to use in sample projects throughout the book
Who This Book Is For Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.
Автор: Tavakkoli Alireza Название: Game Development and Simulation with Unreal Technology ISBN: 149870624X ISBN-13(EAN): 9781498706247 Издательство: Taylor&Francis Рейтинг: Цена: 8267.00 р. Наличие на складе: Поставка под заказ.
Описание:
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine.
This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.
Описание: This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
Автор: Lee Joanna Название: Learning Unreal Engine Game Development ISBN: 1784398152 ISBN-13(EAN): 9781784398156 Издательство: Неизвестно Рейтинг: Цена: 9010.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
Key Features
Learn about game development and the building blocks that go into creating a game
A simple tutorial for beginners to get acquainted with the Unreal Engine architecture
Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games
Book Description
Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine.
Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
What you will learn
Learn what a game engine is, the history of Unreal Engine, and how game studios create games
Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level
Understand the basic structures of objects in a game, such as the differences between BSP and static meshes
Make objects interactive using level blueprints
Learn more about computer graphics rendering; how materials and light are rendered in your game
Get acquainted with the Material Editor to create materials and use different types of lights in the game levels
Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels
Автор: Katax Emperore Название: Unreal Engine Physics Essentials ISBN: 1784394904 ISBN-13(EAN): 9781784394905 Издательство: Неизвестно Рейтинг: Цена: 8091.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru