Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Автор: Andrew Davison Название: Pro Java 6 3D Game Development ISBN: 1430211865 ISBN-13(EAN): 9781430211860 Издательство: Springer Рейтинг: Цена: 7720.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
Автор: Goodwin Название: Polished Game Development ISBN: 1484218787 ISBN-13(EAN): 9781484218785 Издательство: Springer Рейтинг: Цена: 5170.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one.Covers how to test for the problems and bugs you don't know you'll have.Details simple, but effective, visual improvements that can be done with very little effort.Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will LearnLearn what essential elements are often missedStay on-brand, visually and verballyUse audio to enhance your gameImprove game balanceTest effectively
Who This Book Is For
Polished Game Development is for game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.
Автор: Kumar Название: Rapid Game Development Using Cocos2d-JS ISBN: 148422552X ISBN-13(EAN): 9781484225523 Издательство: Springer Рейтинг: Цена: 3492.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Автор: Sutherland, Bruce Название: C++ game development primer ISBN: 1484208153 ISBN-13(EAN): 9781484208151 Издательство: Springer Рейтинг: Цена: 3912.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: After reading this book, you`ll have the fundamental know-how to become a successful and profitable game applications developer in today`s increasingly competitive indie game marketplace.For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start.
Автор: Jackson, Wallace Название: Beginning java 8 games development ISBN: 1484204166 ISBN-13(EAN): 9781484204160 Издательство: Springer Рейтинг: Цена: 5304.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language.
Автор: Thorn, Alan Название: Pro unity game development with c# ISBN: 1430267461 ISBN-13(EAN): 9781430267461 Издательство: Springer Рейтинг: Цена: 5863.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.
Автор: Waters, Dan Название: Zune game development using xna 3.0 ISBN: 1430218614 ISBN-13(EAN): 9781430218616 Издательство: Springer Рейтинг: Цена: 6008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform.
Автор: Julia Naomi Rosenfield Boeira Название: Lean Game Development ISBN: 1484232151 ISBN-13(EAN): 9781484232156 Издательство: Springer Рейтинг: Цена: 3492.00 р. Наличие на складе: Нет в наличии.
Описание: Apply lean frameworks and other concepts of software development to the process of your game development.
Автор: Wallace Jackson Название: Pro Java 9 Games Development ISBN: 1484209745 ISBN-13(EAN): 9781484209745 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you'll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You'll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets.
What You'll Learn
Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9
Integrate new media assets, such as digital imagery and digital audio
Integrate the new JavaFX 9 multimedia engine API
Create an interactive 3D board game, modeled, textured, and animated using JavaFX
Optimize game assets for distribution, and learn how to use the Java 9 module system
Who This Book Is For
Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Автор: Sung, Kelvin Keng-wei Chang, Jack Zhu, Robert Pavleas, Jebediah Название: Learn 2d game development with c# ISBN: 143026604X ISBN-13(EAN): 9781430266044 Издательство: Springer Рейтинг: Цена: 4611.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Introducing 2D Game Development in C#
Getting to Know the MonoGame Framework
2D Graphics, Coordinates, and Game State
Getting Things Moving
Pixel-Accurate Collisions
Game Object States and Semiautonomous Behaviors
Sprites, Camera, Action!
Particle Systems
Building Your First 2D Game
Автор: Robert Ciesla Название: Mostly Codeless Game Development ISBN: 148422969X ISBN-13(EAN): 9781484229699 Издательство: Springer Рейтинг: Цена: 5309.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1: A Good Game Chapter Goal: Learn about the most successful video games franchises of all time No of pages: 15 Chapter 2: Game Developer's Battlestation Chapter Goal: The basics of computer hardware from a developer's perspective No of pages: 5 Chapter 3: Game Maker's Lexicon - Level One Chapter Goal: Concepts and jargon used in game creation for the beginner No of pages 29 Chapter 4: Commercial Game Engines Chapter Goal: In-depth reviews of commercial tools for game development No of pages: 60-65 Chapter 5: Freeware Game Engines Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development No of pages: 25-30 Chapter 6: Audiovisual Assets Chapter Goal: Learn the basic concepts behind digital audiovisuals No of pages: 20 Chapter 7: Business and Marketing Chapter Goal: The concepts of commerce crucial to the video game industry No of pages: 14 Chapter 8: A Brief History of Video Games Chapter Goal: A detailed look at some of the most popular video games No of pages: 18 Chapter 9: Game Engine Museum Chapter Goal: A look at historical game engines and related tools (starting from the 1980s) No of pages: 10 Chapter 10: Game Maker's Lexicon - Level Two Chapter Goal: Learn some advanced concepts in video game production No of pages: 20 Chapter 11: The Mostly Codeless -challenge Chapter Goal: Achieve an attainable challenge which uses the information contained in the book No of pages: 1
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