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Java Game Development with LibGDX, Lee Stemkoski


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Автор: Lee Stemkoski
Название:  Java Game Development with LibGDX
ISBN: 9781484233238
Издательство: Springer
Классификация:

ISBN-10: 1484233239
Обложка/Формат: Paperback
Страницы: 290
Вес: 0.88 кг.
Дата издания: 19.01.2018
Язык: English
Издание: 2nd ed.
Иллюстрации: 108 illustrations, color; 19 illustrations, black and white; xix, 433 p. 127 illus., 108 illus. in color.
Размер: 183 x 260 x 26
Читательская аудитория: General (us: trade)
Основная тема: Computer Science
Подзаголовок: From Beginner to Professional
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Part I: Fundamental Concepts
The first part of the book explains basic material that will be needed throughout the rest of the book: rendering graphics and animations, processing user input (continuous and discrete), basic physics (movement and collision detection), displaying text, and playing audio (sound effects and background music).
1. Getting started with Java and LibGDX
This chapter explains how to set up a Java development environment (BlueJ), which is chosen for simplicity and user-friendliness. The standard first program (which prints Hello, World! to the text console) is given. Next, instructions for setting up the LibGDX library are given, and a visual Hello, World! program is demonstrated (which displays an image of the world in a window). Finally, the benefits of using LibGDX for game development are explained in some detail.
1.1 Choosing a development environment 1.2 Setting up BlueJ 1.3 A Hello World program 1.4 Advantages to using LibGDX
2. The LibGDX Framework
This chapter presents the minimal code needed to create a basic game: rendering textures, detecting user input, and collision detection. The game Starfish Collector is introduced, which will be a recurring example throughout the book: features will be added on when introducing new topics (in chapters 3, 5, 6, 10, and 13).
2.1 Understanding the Life Cycle of a Game 2.2 Managing the Action (actors and stages, screens and games) 2.3 The Basics: Graphics, User Input, and Collisions2.4 Game Project: Starfish Collector 3. Extending the Framework
The LibGDX framework simplifies many elementary tasks required in game development, while providing users a variety of ways to extend their framework to facilitate creation of different types of games. This chapter creates a series of classes (BaseActor, BaseScreen, BaseGame) which extend core LibGDX classes, which will streamline the games created in the following chapters. The new classes are used in refactoring the Starfish Collector game from the previous chapter.
3.1 Extending the Actor class 3.2 Animations 3.2.1 Value-based Animations 3.2.2 Image-based Animations 3.3 Physics and Movement 3.4 Polygons and Collisions 3.5 Lists of Actors
4. Shoot-em-up games
To demonstrate the convenience and flexibility of the extended classes created in the previous chapter, this chapter uses the new base classes to create a game called Space Rocks, inspired by the classic arcade game Asteroids. New concepts introduced in this chapter include a new style of movement (relative to the character perspective, rather than the player perspective), spawning new objects, attaching objects to other objects, and adversaries that target the main character.
4.1 Game Project: Space Rocks4.2 Spaceship Setup4.3 Lasers, Rocks, and Explosions 4.4 Endgame Conditions 4.5 Extra Features: Shields and Enemies
5. Text and User Interfaces
This chapter introduces classes that are used to generate image-based fonts and display text using labels, enabling the developer to show the player important game related information (such as score, time left, health points, item counts) and menus containing instructions. The creation of buttons (to change screens or start/pause/quit the game) is also explained. Tables are introduced to automatically manage the layout of these elements. The creation of signpost-like objects is discussed, which can serve as an in-game tutorial or

Дополнительное описание:
Part I: Fundamental Concepts.- 1. Getting started with Java and LibGDX.- 2. The LibGDX Framework.- 3. Extending the Framework.- 4. Shoot-em-up games.- 5. Text and User Interfaces.- 6. Audio.- Part II: Intermediate Examples.- 7. Side-Scrolling Games.-



Game physics engine development

Автор: Millington, Ian
Название: Game physics engine development
ISBN: 0123819768 ISBN-13(EAN): 9780123819765
Издательство: Taylor&Francis
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Цена: 8726.00 р.
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Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.

Pro Java 6 3D Game Development

Автор: Andrew Davison
Название: Pro Java 6 3D Game Development
ISBN: 1430211865 ISBN-13(EAN): 9781430211860
Издательство: Springer
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Цена: 7720.00 р.
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Описание: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Pro unity game development with c#

Автор: Thorn, Alan
Название: Pro unity game development with c#
ISBN: 1430267461 ISBN-13(EAN): 9781430267461
Издательство: Springer
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Цена: 5863.00 р.
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Описание: In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity.

Zune game development using xna 3.0

Автор: Waters, Dan
Название: Zune game development using xna 3.0
ISBN: 1430218614 ISBN-13(EAN): 9781430218616
Издательство: Springer
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Цена: 6008.00 р.
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Описание: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform.

Cross Over to HTML5 Game Development

Автор: Zarrar Chishti
Название: Cross Over to HTML5 Game Development
ISBN: 1484232909 ISBN-13(EAN): 9781484232903
Издательство: Springer
Рейтинг:
Цена: 3772.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Break into the most lucrative platform in the world by adding HTML5 game development to your current skillset. Zarrar Chishti has trained developers from a wide range of programming disciplines to cross over into HTML5 game development. Whatever your vocation, whether it be an Application Databases Systems developer or a Professional Web developer, with this book you will learn to evolve your current coding skills to become eligible for the biggest gaming platform in the world. From the first chapter you will see encouraging results immediately as you power through a challenging and fun project that has been uniquely designed and developed for this book.

With the relentless backing of the giants of the industry including Apple and Google, HTML5 is rapidly becoming the leading technology for game development. Furthermore nearly every mobile device, tablet and PC system offer full support to the latest games developed in HTML5.
Never before has there been such a widely accepted platform by literally every manufacturer and operating system. This in turn has convinced marketing departments to move away from traditional platforms, such as dedicated mobile apps, for the more widely accepted HTML5 format. There has never been a better time for a seasoned IT programmer to crossover and capitalize in this lucrative market with their much sought after talents and experience. Take the skills you already have and expand your career into HTML5 development with this book.

What You'll Learn

  • Quickly identify the core similarities and differences between HTML5 and other coding standards
  • Follow a large scale game development project to experience the full lifecycle of an HTML5 game development project
  • Download graphics and media to use in sample projects throughout the book

Who This Book Is For
Professional developers working in application and database development. These seasoned coders, having secured a wealth of knowledge, can transfer that expertise to the growing HTML5 game development market. This book will instantly appeal to this audience as it will not attempt to teach the basics of programming; instead it will simply point out the differences in how to develop with HTML5.

Learn 2d game development with c#

Автор: Sung, Kelvin Keng-wei Chang, Jack Zhu, Robert Pavleas, Jebediah
Название: Learn 2d game development with c#
ISBN: 143026604X ISBN-13(EAN): 9781430266044
Издательство: Springer
Рейтинг:
Цена: 4611.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

  1. Introducing 2D Game Development in C#
  2. Getting to Know the MonoGame Framework
  3. 2D Graphics, Coordinates, and Game State
  4. Getting Things Moving
  5. Pixel-Accurate Collisions
  6. Game Object States and Semiautonomous Behaviors
  7. Sprites, Camera, Action!
  8. Particle Systems
  9. Building Your First 2D Game

Game Development with Construct 2

Автор: LEE STEMKOSKI; Evan Leider
Название: Game Development with Construct 2
ISBN: 1484227832 ISBN-13(EAN): 9781484227831
Издательство: Springer
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Цена: 6288.00 р.
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Описание: Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers and smartphones. No prior programming knowledge is needed, and only minimal mathematical knowledge (x,y coordinates, measuring angles and applying formulas).

Polished Game Development

Автор: Goodwin
Название: Polished Game Development
ISBN: 1484218787 ISBN-13(EAN): 9781484218785
Издательство: Springer
Рейтинг:
Цена: 5170.00 р.
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Описание: Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project, and a professional one.Covers how to test for the problems and bugs you don't know you'll have.Details simple, but effective, visual improvements that can be done with very little effort.Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.What You Will LearnLearn what essential elements are often missedStay on-brand, visually and verballyUse audio to enhance your gameImprove game balanceTest effectively

Who This Book Is For
Polished Game Development is for game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.
Mostly Codeless Game Development

Автор: Robert Ciesla
Название: Mostly Codeless Game Development
ISBN: 148422969X ISBN-13(EAN): 9781484229699
Издательство: Springer
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Цена: 5309.00 р.
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Описание: Chapter 1: A Good Game
Chapter Goal: Learn about the most successful video games franchises of all time
No of pages: 15

Chapter 2: Game Developer's Battlestation
Chapter Goal: The basics of computer hardware from a developer's perspective
No of pages: 5

Chapter 3: Game Maker's Lexicon - Level One
Chapter Goal: Concepts and jargon used in game creation for the beginner
No of pages 29

Chapter 4: Commercial Game Engines
Chapter Goal: In-depth reviews of commercial tools for game development
No of pages: 60-65

Chapter 5: Freeware Game Engines
Chapter Goal: Reviews of non-commercial (i.e. free) tools for game development
No of pages: 25-30

Chapter 6: Audiovisual Assets
Chapter Goal: Learn the basic concepts behind digital audiovisuals
No of pages: 20
Chapter 7: Business and Marketing
Chapter Goal: The concepts of commerce crucial to the video game industry
No of pages: 14
Chapter 8: A Brief History of Video Games
Chapter Goal: A detailed look at some of the most popular video games
No of pages: 18

Chapter 9: Game Engine Museum
Chapter Goal: A look at historical game engines and related tools (starting from the 1980s)
No of pages: 10

Chapter 10: Game Maker's Lexicon - Level Two
Chapter Goal: Learn some advanced concepts in video game production
No of pages: 20

Chapter 11: The Mostly Codeless -challenge
Chapter Goal: Achieve an attainable challenge which uses the information contained in the book
No of pages: 1

Rapid Game Development Using Cocos2d-JS

Автор: Kumar
Название: Rapid Game Development Using Cocos2d-JS
ISBN: 148422552X ISBN-13(EAN): 9781484225523
Издательство: Springer
Рейтинг:
Цена: 3492.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll LearnGet a simple head start in Cocos2d-JSGain an architectural overview of the different blocks of the frameworkMaster sprites, spritesheets, and frame animationWork with the event system in Cocos2d-JSDiscover the animation APIs in Cocos2d-JSLeverage the built-in physics engine Who This Book Is ForBeginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

C++ game development primer

Автор: Sutherland, Bruce
Название: C++ game development primer
ISBN: 1484208153 ISBN-13(EAN): 9781484208151
Издательство: Springer
Рейтинг:
Цена: 3912.00 р.
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Описание: After reading this book, you`ll have the fundamental know-how to become a successful and profitable game applications developer in today`s increasingly competitive indie game marketplace.For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start.

Beginning java 8 games development

Автор: Jackson, Wallace
Название: Beginning java 8 games development
ISBN: 1484204166 ISBN-13(EAN): 9781484204160
Издательство: Springer
Рейтинг:
Цена: 5304.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language.


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