More Board Game Education: Inspiring Students Through Board Games, Hinebaugh Jeffrey P.
Автор: Landrein Simon Название: Going, Going, Gone!: A High-Stakes Board Game ISBN: 1786274086 ISBN-13(EAN): 9781786274083 Издательство: Laurence King Рейтинг: Цена: 3793.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The world`s most famous artworks are up for auction. How high will you go in this high-stakes board game?
Описание: Infuse the powerful vocabulary of growth mindset into your lesson plans, feedback and student guidance Choosing the Right Words From the authors of the bestselling The Growth Mindset Coach, this handy companion is a must-have if you want to empower students through purposeful praise and feedback. Here are the key strategies, helpful tips and go-to phrases for helping students transition thoughts, words and actions into the growth-mindset zone. Designed for ease of use and packed with over a hundred specific examples, this book offers a "say this, not that" approach to communication that will help you model and cultivate growth mindset in the classroom. For example: - Fixed Mindset You're so smart. You're wrong. - Growth Mindset l like how you used different strategies to figure out these problems. That didn't work out for you. How could you approach the problem differently?
Описание: Each facet of the teaching and learning environment is illustrated with quotations from the three groups of students, resulting in a guide to configuring a teaching and learning environment conducive to motivating students.
Автор: Seville, Adrian Название: Cultural legacy of the royal game of the goose ISBN: 9462984972 ISBN-13(EAN): 9789462984974 Издательство: NBN International Рейтинг: Цена: 27034.00 р. Наличие на складе: Нет в наличии.
Описание: The book traces the history of the Game of the Goose from its medieval roots and celebrates its continuing cultural legacy as the chief model for race games played with dice in the modern era.
Автор: Paul Booth Название: Game Play: Paratextuality in Contemporary Board Games ISBN: 1628927445 ISBN-13(EAN): 9781628927443 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The 21st century has seen a board game renaissance. At a time when streaming television finds millions of viewers, video games garner billions of dollars, and social media grows ever more intense, little has been written about the rising popularity of board games. And yet board games are one of our fastest growing hobbies, with sales increasing every year. Today's board games are more than just your average rainy-day mainstay. Once associated solely with geek subcultures, complex and strategic board games are increasingly dominating the playful media environment.
The popularity of these complex board games mirrors the rise of more complex cult media products. In Game Play: Paratextuality in Contemporary Board Games, Paul Booth examines complex board games based on book, TV, and film franchises, including Doctor Who, The Walking Dead, Lord of the Rings, Star Trek, The Hunger Games and the worlds of H.P. Lovecraft. How does a game represent a cult world? How can narratives cross media platforms? By investigating the relationship between these media products and their board game versions, Booth illustrates the connections between cult media, gameplay, and narrative in a digital media environment.
Автор: Paul Booth Название: Board Games as Media ISBN: 1501357166 ISBN-13(EAN): 9781501357169 Издательство: Bloomsbury Academic Рейтинг: Цена: 15048.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Описание: According to educator and creativity expert Ronald Beghetto, the best way to unleash students` problem solving and creativity - and thus prepare them to face real-world problems - is to incorporate complex challenges that teach students to respond productively to uncertainty.
Автор: Walter Crist, Anne-Elizabeth Dunn-Vaturi, Alex de Название: Ancient Egyptians at Play: Board Games Across Borders ISBN: 1474221181 ISBN-13(EAN): 9781474221184 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The rich history of Egypt has provided famous examples of board games played in antiquity. Each of these games provides evidence of contact between Egypt and its neighbours. From pre-dynastic rule to Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well as instruments of chance and goes on to trace the history and distribution of ancient Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part of Egyptian rituals and divination, travelled throughout the eastern Mediterranean. This book explores the role of Egypt in accepting and disseminating games during its long history. Over the last few years, the extent and the modes of contact have become better understood through museum and archival research projects as well as surveys of archaeological sites in Egypt and its surrounding regions. The results allow new insight into ancient Egypt's international relations and the role of board games research in understanding its extent.
Written by three authors known internationally for their expertise on this topic, this will be the first volume on Ancient Egyptian games of its kind and a much-needed contribution to the field of both Egyptology and board games studies.
Описание: Through the lens of game studies and narratology - traditional storytelling concepts applied to the gaming world - this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Автор: Kyppo Jorma Название: Board Games: Throughout the History and Multidimensional Spaces ISBN: 9813233524 ISBN-13(EAN): 9789813233522 Издательство: World Scientific Publishing Рейтинг: Цена: 18216.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China.
Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom""a store with no game department. Anything to succeed.
Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.
In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success.
Описание: Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.
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