Interactivity and Game Creation: 9th Eai International Conference, Artsit 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings, Brooks Anthony, Brooks Eva Irene, Jonathan Duckworth
Описание: This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019).
Описание: This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017).
Автор: Anthony L. Brooks; Eva Brooks Название: Interactivity, Game Creation, Design, Learning, and Innovation ISBN: 3319558331 ISBN-13(EAN): 9783319558332 Издательство: Springer Рейтинг: Цена: 6988.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016).
Описание: This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Описание: This book offers an in-depth examination of mass customization, personalization, and co-creation (MCPC), detailing recent research as well as looking towards new frontiers in the field. It features a strong focus on real life applications.
Описание: This book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions.
Описание: This book offers an in-depth examination of mass customization, personalization, and co-creation (MCPC), detailing recent research as well as looking towards new frontiers in the field. It features a strong focus on real life applications.
Описание: This book constitutes the refereed post-conference proceedings of the Second EAI International Conference on Sustainable Energy for Smart Cities, SESC 2020, held in Portugal in December 2020.
Описание: Big Ideas and Ethics.- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment.- An ethical code for commercial VR/AR applications.- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation.- ToDI: A Taxonomy of Derived Indices.- Haptics, IoT, and Audio.- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC.- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education.- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities.- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples.- Modeling Audio Distortion Effects with Autoencoder Neural Networks.- Industry and Government.- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising.- A Tool for Narrowing the Second Chance Gap.- Machine Learning, Education and Training.- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?.- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car.- Training Medical Communication Skills with Virtual.- Patients: Literature Review and Directions for Future Research.- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours.- Design and analysis of a virtual reality game to address issues in introductory programming learning.- .Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training.- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming.- KeyLight: VR System for Stage Lighting.
Описание: This book constitutes the post-conference proceedings of the Second EAI International Conference on Artificial Intelligence for Communications and Networks, AICON 2020, held in December 2020. AI in Ubiquitous Mobile Wireless Communications; AI in UAV-assisted wireless communications;
Описание: Due to COVID-19 pandemic the conference was held virtually. The volume combines selected papers of seven conferences, namely AISCOVID 2020 - International Conference on AI-assisted Solutions for COVID-19 and Biomedical Applications in Smart-Cities; SmartGov 2020 - International Conference on Smart Governance for Sustainable Smart Cities;
Описание: This book constitutes the refereed proceedings of the 10th International Conference on Cloud Computing, CloudComp 2020, held in Qufu, China, in December 2020.
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