Название: Augmented reality games ii ISBN: 3030156192 ISBN-13(EAN): 9783030156190 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Поставка под заказ.
Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319609270 ISBN-13(EAN): 9783319609270 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.
Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices.- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions.- Multi-Modal Interaction System to Tactile Perception.- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design.- Combining Multi-Sensory Stimuli in Virtual Worlds.- A Progress Report.- R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.- Expansion of the Free Form Projection Display Using a Hand-Held Projector.- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects.- Simulation Research on Virtual Movement Based on Kinect.- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments.- Robot Behavior for Enhanced Human Performance and Workload.- Subjective-Situational Study of Presence.- Development of a Squad Level Vocabulary for Human-Robot Interaction.- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems.- 3D Design for Augmented Reality.- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing.- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent.- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise.- Trust and Consequences: A Visual Perspective.- Choosing a Selection Technique for a Virtual Augmented.- Virtual Humans for Interpersonal and Communication Skills.
Автор: Leila Alem; Weidong Huang Название: Recent Trends of Mobile Collaborative Augmented Reality Systems ISBN: 1489999868 ISBN-13(EAN): 9781489999863 Издательство: Springer Рейтинг: Цена: 23058.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Recent Trends of Mobile Collaborative Augmented Reality Systems provides a historical overview of previous mobile collaborative AR systems, presents case studies of latest developments in current mobile collaborative AR systems, and latest technologies and system architectures used in this field.
Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319609211 ISBN-13(EAN): 9783319609218 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.
Автор: Stephanie Lackey; Jessie Chen Название: Virtual, Augmented and Mixed Reality ISBN: 331957986X ISBN-13(EAN): 9783319579863 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space.- Leaning-Based 360 Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation.- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation.- Intelligent Virtual Environment using Artificial Neural Networks.- Digital Map Table VR: Bringing an Interactive System to Virtual Reality.- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen.- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui.- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications.- Vitty: Virtual Touch Typing Interface with added Finger Buttons.- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces.- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets.- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment.- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform.- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures.- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace.- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games.- Mixed Library - Bridging Real and Virtual Libraries.- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment.- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions.- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications.- Development of a Mobile Tool for Dismounted Squad Team Performance Observations.- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting.- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics.- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity.- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks.- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements.- Health issues in VR.- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interaction
Автор: Randall Shumaker; Stephanie Lackey Название: Virtual, Augmented and Mixed Reality ISBN: 3319210661 ISBN-13(EAN): 9783319210667 Издательство: Springer Рейтинг: Цена: 10062.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015.
Описание: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences.
Описание: The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.
Автор: Zheng Название: Medical Imaging and Augmented Reality ISBN: 3319437747 ISBN-13(EAN): 9783319437743 Издательство: Springer Рейтинг: Цена: 9224.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 6th International Conference on Medical Imaging and Augmented Reality, MIAR 2016, was held in Bern, Switzerland during August 2016. The aim of MIAR is to bring together researchers in computer vision, graphics, robotics, and medical imaging to present the state-of-the-art developments in this ever-growing research area in topics such as:Medical Image Formation, Analysis and InterpretationAugmented Reality, Visualization and SimulationComputer Assisted Interventional and Robotics, Surgical PlanningSystematic Extra- and Intra-corporeal Imaging ModalitiesGeneral Biological and Neuroscience Image Computing
Автор: Vladimir Geroimenko Название: Augmented Reality Games I ISBN: 303015615X ISBN-13(EAN): 9783030156152 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok?mon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pok?mon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pok?mon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
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