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Augmented Reality Games I: Understanding the Pokйmon GO Phenomenon, Geroimenko Vladimir


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Автор: Geroimenko Vladimir
Название:  Augmented Reality Games I: Understanding the Pokйmon GO Phenomenon
ISBN: 9783030156183
Издательство: Springer
Классификация:


ISBN-10: 3030156184
Обложка/Формат: Paperback
Страницы: 272
Вес: 0.39 кг.
Дата издания: 04.06.2019
Язык: English
Размер: 23.39 x 15.60 x 1.45 cm
Читательская аудитория: General (us: trade)
Подзаголовок: Understanding the pok mon go phenomenon
Ссылка на Издательство: Link
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Поставляется из: Германии


Virtual and Augmented Reality in Education, Art, and Museums, Igi global. ISBN 9781799817963

Автор: Giuliana Guazzaroni, Anitha S. Pillai
Название: Virtual and Augmented Reality in Education, Art, and Museums, Igi global. ISBN 9781799817963
ISBN: 1799817962 ISBN-13(EAN): 9781799817963
Издательство: Mare Nostrum (Eurospan)
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Цена: 28215.00 р.
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Описание: Explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. The book highlights a range of topics such as online learning, digital heritage, and gaming.

Virtual, Augmented and Mixed Reality. Applications and Case Studies

Автор: Jessie Y.C. Chen; Gino Fragomeni
Название: Virtual, Augmented and Mixed Reality. Applications and Case Studies
ISBN: 3030215644 ISBN-13(EAN): 9783030215644
Издательство: Springer
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Цена: 11459.00 р.
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Описание: This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.

Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium

Автор: Geroimenko Vladimir
Название: Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium
ISBN: 3030099210 ISBN-13(EAN): 9783030099213
Издательство: Springer
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Цена: 19564.00 р.
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Описание: This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies.

Augmented reality games ii

Название: Augmented reality games ii
ISBN: 3030156192 ISBN-13(EAN): 9783030156190
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.

Augmented Reality Games II

Автор: Vladimir Geroimenko
Название: Augmented Reality Games II
ISBN: 3030156222 ISBN-13(EAN): 9783030156220
Издательство: Springer
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Цена: 20962.00 р.
Наличие на складе: Поставка под заказ.

Описание: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.

Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality

Автор: Akhgar Babak
Название: Serious Games for Enhancing Law Enforcement Agencies: From Virtual Reality to Augmented Reality
ISBN: 3030299287 ISBN-13(EAN): 9783030299286
Издательство: Springer
Цена: 13974.00 р.
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Описание: The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

Augmented Reality Games I

Автор: Vladimir Geroimenko
Название: Augmented Reality Games I
ISBN: 303015615X ISBN-13(EAN): 9783030156152
Издательство: Springer
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Цена: 16769.00 р.
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Описание: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pok?mon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pok?mon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pok?mon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Understanding Video Games

Автор: Egenfeldt-Nielsen, Simon , Smith, Jonas Heide ,
Название: Understanding Video Games
ISBN: 1138362999 ISBN-13(EAN): 9781138362994
Издательство: Taylor&Francis
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Цена: 19906.00 р.
Наличие на складе: Поставка под заказ.

Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

Affordance Theory in Game Design: A Guide Toward Understanding Players

Автор: Hamna Aslam, Joseph Alexander Brown
Название: Affordance Theory in Game Design: A Guide Toward Understanding Players
ISBN: 168173754X ISBN-13(EAN): 9781681737546
Издательство: Mare Nostrum (Eurospan)
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Цена: 8593.00 р.
Наличие на складе: Нет в наличии.

Описание: Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

Affordance Theory in Game Design: A Guide Toward Understanding Players

Автор: Hamna Aslam, Joseph Alexander Brown
Название: Affordance Theory in Game Design: A Guide Toward Understanding Players
ISBN: 1681737523 ISBN-13(EAN): 9781681737522
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 5683.00 р.
Наличие на складе: Нет в наличии.

Описание: Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.

Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.

This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.

Understanding Video Games

Автор: Egenfeldt-Nielsen Simon
Название: Understanding Video Games
ISBN: 1138363057 ISBN-13(EAN): 9781138363052
Издательство: Taylor&Francis
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Цена: 7501.00 р.
Наличие на складе: Поставка под заказ.

Описание: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.

Complete Virtual Reality and Augmented Reality Development with Unity

Автор: Glover Jesse, Linowes Jonathan
Название: Complete Virtual Reality and Augmented Reality Development with Unity
ISBN: 1838648186 ISBN-13(EAN): 9781838648183
Издательство: Неизвестно
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Цена: 9194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.


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