Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality, Uhl Jean-Franзois, Jorge Joaquim, Lopes Daniel Simхes
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Mattesi Mike Название: Force: Drawing Human Anatomy ISBN: 0415733979 ISBN-13(EAN): 9780415733977 Издательство: Taylor&Francis Рейтинг: Цена: 5817.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The newest book in Michael Mattesi's Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion.
Key Features
Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure.
Clearly organized and color coded per regions of the body's anatomy, a clarity of design for better reader understanding.
Learn how anatomy is drawn and defined by the function of a pose.
Visit the companion website for drawing demonstrations and further resources on anatomy.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 7823.00 р. 11176.00-30% Наличие на складе: Есть (1 шт.) Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: Totten Christopher W. Название: Level Design ISBN: 1498745059 ISBN-13(EAN): 9781498745055 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Нет в наличии.
Описание:
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
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Key Features
Learn about the processes of experienced developers and level designers in their own words
Discover best-practices for creating levels for persuasive play and designing collaboratively
Offers analysis methods for better understanding game worlds and how they function in response to gameplay
Find your own preferred method of level design by learning the processes of multiple industry veterans
Автор: Millington Название: Artificial Intelligence for Games,Third Edition ISBN: 1138483974 ISBN-13(EAN): 9781138483972 Издательство: Taylor&Francis Рейтинг: Цена: 17609.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.
Описание: Presemts research on integrating a digital environment in professional settings through IoT design and virtual reality. While highlighting topics such as sensor networks, deep learning techniques, and knowledge management, this publication explores developing methods of smart security as well as protocol support in IoT devices.
Showcases the latest trends in new virtual/augmented reality healthcare and medical applications and provides an overview of the economic, psychological, educational and organizational impacts of these new applications and how we work, teach, learn and provide care.
With the current advances in technology innovation, the field of medicine and healthcare is rapidly expanding and, as a result, many different areas of human health diagnostics, treatment and care are emerging. Wireless technology is getting faster and 5G mobile technology allows the Internet of Medical Things (IoMT) to greatly improve patient care and more effectively prevent illness from developing.
This book provides an overview and review of the current and anticipated changes in medicine and healthcare due to new technologies and faster communication between users and devices.
The groundbreaking book presents state-of-the-art chapters on many subjects including:
A review of the implications of Virtual Reality (VR) and Augmented Reality (AR) healthcare applications
A review of current augmenting dental care
An overview of typical human-computer interaction (HCI) that can help inform the development of user interface designs and novel ways to evaluate human behavior to responses in VR and other new technologies
A review of telemedicine technologies
Building empathy in young children using augmented reality
AI technologies for mobile health of stroke monitoring & rehabilitation robotics control
Mobile doctor brain AI App
An artificial intelligence mobile cloud computing tool
Development of a robotic teaching aid for disabled children
Training system design of lower limb rehabilitation robot based on virtual reality
Описание: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences.
Описание: Healthcare and medical applications.- Virtual and augmented environments for learning and education.- Business, industrial and military applications.- Culture and entertainment applications.
Описание: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.
Interaction, navigation, and visualization in VAMR; Embodiment, communication, and collaboration in VAMR; Education, training, and simulation; VAMR in psychotherapy, exercising, and health; Virtual reality for cultural heritage, entertainment, and games; Industrial and military applications.
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