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Frontiers of Digital Transformation: Applications of the Real-World Data Circulation Paradigm, Takeda Kazuya, Ide Ichiro, Muhandiki Victor


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Автор: Takeda Kazuya, Ide Ichiro, Muhandiki Victor
Название:  Frontiers of Digital Transformation: Applications of the Real-World Data Circulation Paradigm
ISBN: 9789811513572
Издательство: Springer
Классификация:


ISBN-10: 9811513570
Обложка/Формат: Hardcover
Страницы: 239
Вес: 0.53 кг.
Дата издания: 22.06.2021
Язык: English
Размер: 23.39 x 15.60 x 1.60 cm
Ссылка на Издательство: Link
Поставляется из: Германии
Описание: Proposing the concept of real-world data circulation (RWDC), this book presents various practical and industry-related studies in human, mechanical, and social data domains.


The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
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Цена: 5970.00 р.
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Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Game Engine Architecture 3E

Автор: Gregory
Название: Game Engine Architecture 3E
ISBN: 1138035459 ISBN-13(EAN): 9781138035454
Издательство: Taylor&Francis
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Цена: 12707.00 р.
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Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

Digital transformation :

Автор: Siebel, Thomas M.,
Название: Digital transformation :
ISBN: 1948122480 ISBN-13(EAN): 9781948122481
Издательство: Simon & Schuster
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Цена: 3585.00 р.
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Описание: From visionary Silicon Valley entrepreneur Tom Siebel comes a penetrating examination of the new technologies that are disrupting business and government--and how organizations can harness them to transform into digital enterprises.

The confluence of four technologies--elastic cloud computing, big data, artificial intelligence, and the internet of things --writes Siebel, is fundamentally changing how business and government will operate in the 21st century.

Siebel masterfully guides readers through a fascinating discussion of the game-changing technologies driving digital transformation and provides a roadmap to seize them as a strategic opportunity. He shows how leading enterprises such as Enel, 3M, Royal Dutch Shell, the U.S. Department of Defense, and others are applying AI and IoT with stunning results.

Digital Transformation is the guidebook every business and government leader needs to survive and thrive in the new digital age.

Multithreading for Visual Effects

Автор: Watt
Название: Multithreading for Visual Effects
ISBN: 1482243563 ISBN-13(EAN): 9781482243567
Издательство: Taylor&Francis
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Цена: 7823.00 р. 11176.00 -30%
Наличие на складе: Есть (1 шт.)
Описание:

Tackle the Challenges of Parallel Programming in the Visual Effects Industry

In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

Diverse Solutions to Solve Performance Problems

After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

GPU Pro 7

Автор: Engel Wolfgang
Название: GPU Pro 7
ISBN: 149874253X ISBN-13(EAN): 9781498742535
Издательство: Taylor&Francis
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Цена: 13779.00 р.
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Описание:

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples.

In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

Digital Transformation Management for Agile Organizations: A compass to sail the digital world

Автор: Alberto Ferraris, Gabriele Santoro, Marco Romano, Stefano Bresciani
Название: Digital Transformation Management for Agile Organizations: A compass to sail the digital world
ISBN: 1800431724 ISBN-13(EAN): 9781800431720
Издательство: Emerald
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Цена: 15041.00 р.
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Описание: Digital Transformation Management for Agile Organizations highlights and explores new dynamics regarding how current digital developments globally scale, by examining the threats, as well as the opportunities these innovations offer to organizations of all kinds.

Digital Humanities And The Study Of Intermediality In Comparative Cultural Studies

Автор: T?t?sy De Zepetnek
Название: Digital Humanities And The Study Of Intermediality In Comparative Cultural Studies
ISBN: 1626710023 ISBN-13(EAN): 9781626710023
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: The study of intermediality explores the exchangeability of expressive means and aesthetic conventions between different art and media forms, a trend amplified and enabled by the digital age. It has become a powerful structuring concept in digital humanities, where traditional boundaries between disciplines as well as genres are being eroded. Contributors to this volume discuss the concepts of intermediality and digital humanities from a range of theoretical perspectives. While in the humanities, generally, there is continued focus on traditional textuality, this up-to-date collection demonstrates the explosive potential of new forms of hypermedia studies to transform our understanding of a range of genres.Contents: Literary Studies from Hermeneutics to Media Culture Studies; (Inter)mediality and the Study of Literature; Discourses and Models of Intermediality; Intermediality and Aesthetic Theory in Shklovsky's and Adorno's Thought; Intermediality, Translation, Comparative Literature, and World Literature; Making Sense of the Digital as Embodied Experience; The Metaphysics of Electronic Being; Video Games as Equipment for Living; Dialogue between Meaning Systems in Intermedial d104s; Intermediality and Human vs. Machine Translation; Intermediality, Rhetoric, and Pedagogy; Race and Gender Representations in Advertising in Cable Cartoon Programming; An Intermedial Reading of Paley's Sita Sings the Blues; Aesthetics, Nationalism, and the Image of Woman in Modern Indian Art; Towards a Multimodal Analysis of da Rimini's Dollspace; Intermedial Representations in Asian Macbeth-s; Innovation and Multimedia in the Poetry of cummings and Mayakovsky; Intermediality, Rewriting Histories, and Identities in French Rap; Intermediality as Cultural Literacy and Teaching the Graphic Novel; Comics and the Graphic Novel in Spain and Iberian Galicia; Qu(e)erying Comic Book Culture and Representations of Sexuality in Wonder Woman; Digital Media, 419, and the Politics of the Global Network; Media Icons of War and the Instrumentalization of Images in US-American Media; Political Deliberation and E-Participation in Policy-Making; Digital Humanities in Developed and Emerging Markets; Intermediality, Architecture, and the Politics of Urbanity; Intersubjectivity and Intermediality in the Work of Serra; Digital Humanities and a Case Study of (Inter)medial Participation; Bibliography for Work in Intermediality and Digital Humanities.

The Technology Fallacy: How People Are the Real Key to Digital Transformation

Автор: Kane Gerald C., Phillips Anh Nguyen, Copulsky Jona
Название: The Technology Fallacy: How People Are the Real Key to Digital Transformation
ISBN: 0262039680 ISBN-13(EAN): 9780262039680
Издательство: MIT Press
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Цена: 5070.00 р.
Наличие на складе: Нет в наличии.

Описание: Why an organization`s response to digital disruption should focus on people and processes and not necessarily on technology.

The Digital Transformation Playbook: Rethink Your Business for the Digital Age

Автор: Rogers David L.
Название: The Digital Transformation Playbook: Rethink Your Business for the Digital Age
ISBN: 0231175442 ISBN-13(EAN): 9780231175449
Издательство: Wiley
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Цена: 3960.00 р.
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Описание: A practical action plan for businesses seeking to adapt and grow in today`s digital market.

Cybersecurity in Digital Transformation: Scope and Applications

Автор: Mцller Dietmar P. F.
Название: Cybersecurity in Digital Transformation: Scope and Applications
ISBN: 3030605698 ISBN-13(EAN): 9783030605698
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book brings together the essential methodologies required to understand the advancement of digital technologies into digital transformation, as well as to protect them against cyber threat vulnerabilities (in this context cybersecurity attack ontology is included, modeling different types of adversary knowledge).

Contemporary Quality Function Deployment for Product and Process Innovation: Towards Digital Transformation of Customer and Product Information in a N

Автор: Thomas Lager
Название: Contemporary Quality Function Deployment for Product and Process Innovation: Towards Digital Transformation of Customer and Product Information in a N
ISBN: 9813279877 ISBN-13(EAN): 9789813279872
Издательство: World Scientific Publishing
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Цена: 19800.00 р.
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Описание: In today's highly competitive industrial climate, and in times of limited company resources and a continual need to improve company performance in all areas, the use of effective and efficient tools and development methodologies for research and development (R&D) is one interesting avenue to follow. Thus, the question is not really whether they should be deployed or not, but rather which methodologies and best-practices should be used, and why, when and how they should be deployed.Contemporary Quality Function Deployment for Product and Process Innovation: Towards Digital Transformation of Customer and Product Information in a New Knowledge-Based Approach introduces the reader to the industrial use of the Quality Function Development (QFD) methodology in product and process innovation. Customer, product, and production data related to each product family will be digitized in the matrix structures used in this methodology, and be made accessible, more transparent, and visible, thus facilitating a holistic product information perspective. Moreover, using this information in the creation of Integrated Knowledge Platforms (IKPs), supporting more digitalized product and process innovation work processes, will speed up product development and capture vital information to be used in your next-generation product innovation projects. From an overall company perspective, the well-proven ability of the QFD methodology to stimulate cross-functional product innovation will guide product innovation towards a new knowledge-based approach in its enhanced digital transformation and use of integrated customer, product, and production informationUsing the QFD methodology, you will learn how to create a retrievable and accumulated digitized company knowledge base, coupled with improved company communication. You will get better decision support, assisting in the development of better product specifications, and resulting in better products, and ultimately leading to improved customer satisfaction. The adoption of the QFD tool and matrices in building such well-structured knowledge-based platforms (IKPs) related to individual products or product families is the heart of the matter and the 'hidden gem' of QFD methodology use.The book aims to serve as a manual introducing the methodology and how to use it, offering a guiding framework, and being a handbook for the methodology's industrial use for both newcomers and product developers. Furthermore, it offers new perspectives on a more efficient and effective use of the QFD methodology for the seasoned practitioner. This book can also serve as a textbook for students in all disciplines of the natural sciences, innovation management, product design, and engineering. Each part of the book concludes with a number of questions that can be used as learning instruments in lecturing and for more advanced tutorials.

Artificial Intelligence for Games,Third Edition

Автор: Millington
Название: Artificial Intelligence for Games,Third Edition
ISBN: 1138483974 ISBN-13(EAN): 9781138483972
Издательство: Taylor&Francis
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Цена: 17609.00 р.
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Описание: Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.


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