We the Gamers: How Games Teach Ethics and Civics, Schrier Karen
Автор: Colin Milburn Название: Respawn: Gamers, Hackers, and Technogenic Life ISBN: 1478001348 ISBN-13(EAN): 9781478001348 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 17550.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Автор: Milburn Colin Название: Respawn: Gamers, Hackers, and Technogenic Life ISBN: 1478002921 ISBN-13(EAN): 9781478002925 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 3505.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Описание: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
Описание: This book explores the gamer`s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia.
TO EAT OR PLAY? The eternal dilemma is resolved in Claudia Christian's SNACK HACKS. The star of the hit scifi series Babylon 5 and voice star of popular video games delivers a cookbook of over 100 fast and delicious recipes and food hacks for gamers and anyone who spends a lot of time in front of a screen. Packed with bonus voice star interviews, recipes and stories from pro gamer Westballz and computer game voice stars Cas Anvar, Robin Atkin Downes and Gary Hudson as well as special behind-the-scenes stories from Claudia Christian's acting and voice acting career. Written with gamer and photographer Mark Michel who details how his gaming experience, cooking ability and ingenious life hacks help him deal with the limitations of his cerebral palsy. "I've created fast, simple and delicious recipes and cooking hacks designed to satisfy your taste buds and silence your raging appetite so you can focus on what's really important-gaming " - Claudia Christian
Автор: Scholastic Название: Gamer`s handbook ISBN: 140719433X ISBN-13(EAN): 9781407194332 Издательство: Scholastic UK Рейтинг: Цена: 791.00 р. Наличие на складе: Нет в наличии.
Описание: Filled with quizzes, facts, lists and lots of fill-in fun, The Gamers` Handbook gives everyone the chance to level up and become the ultimate champion!
Автор: Schrier Karen, Gibson David Название: Designing Games for Ethics: Models, Techniques and Frameworks ISBN: 1609601203 ISBN-13(EAN): 9781609601201 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 22572.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
Автор: Schulzke, Marcus Название: Simulating good and evil ISBN: 1978818564 ISBN-13(EAN): 9781978818569 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 4634.00 р. Наличие на складе: Нет в наличии.
Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
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