Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

We the Gamers: How Games Teach Ethics and Civics, Schrier Karen


Варианты приобретения
Цена: 4750.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до: 2025-08-04
Ориентировочная дата поставки: Август-начало Сентября
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Schrier Karen   (Карен Шрайер)
Название:  We the Gamers: How Games Teach Ethics and Civics
Перевод названия: Карен Шрайер: Мы, геймеры. Как игры учат этике и основам гражданственности
ISBN: 9780190926113
Издательство: Oxford Academ
Классификация:




ISBN-10: 0190926112
Обложка/Формат: Paperback
Страницы: 400
Вес: 0.61 кг.
Дата издания: 31.05.2021
Серия: Oxford chinese thought
Язык: English
Издание: 2 revised edition
Иллюстрации: 12 color images; 56 b&w images
Размер: 23.11 x 15.49 x 2.54 cm
Читательская аудитория: General (us: trade)
Подзаголовок: Bilingual (english / filipino) (ingles / filipino) a newborn black & white baby book (high-contrast design & patterns) (panda, koala, sloth, monkey, kangaroo, giraffe, elephant, lion, tiger, chameleon, shark, dolphin, turtle, penguin, polar bear, and
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Англии
Описание: Distrust. Division. Disparity.

Is our world in disrepair?Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games.

Combining research-based perspectives and current examples, this volume shows how games canbe used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematicallyevaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings.

We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, andfairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.




Respawn: Gamers, Hackers, and Technogenic Life

Автор: Colin Milburn
Название: Respawn: Gamers, Hackers, and Technogenic Life
ISBN: 1478001348 ISBN-13(EAN): 9781478001348
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 17550.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Respawn: Gamers, Hackers, and Technogenic Life

Автор: Milburn Colin
Название: Respawn: Gamers, Hackers, and Technogenic Life
ISBN: 1478002921 ISBN-13(EAN): 9781478002925
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 3505.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them

Автор: Madigan Jamie
Название: Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
ISBN: 1538121336 ISBN-13(EAN): 9781538121337
Издательство: Rowman & Littlefield Publishers
Рейтинг:
Цена: 3799.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Resolving the Gamer`s Dilemma: Examining the Moral and Psychological Differences Between Virtual Murder and Virtual Paedophilia

Автор: Young Garry
Название: Resolving the Gamer`s Dilemma: Examining the Moral and Psychological Differences Between Virtual Murder and Virtual Paedophilia
ISBN: 3319835459 ISBN-13(EAN): 9783319835457
Издательство: Springer
Рейтинг:
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the gamer`s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia.

Snack Hacks: Over 100 Fast And Delicious Recipes For Gamers, Coders, Freaks And Geeks

Автор: Christian Claudia, Michel Mark
Название: Snack Hacks: Over 100 Fast And Delicious Recipes For Gamers, Coders, Freaks And Geeks
ISBN: 0648283194 ISBN-13(EAN): 9780648283195
Издательство: Неизвестно
Рейтинг:
Цена: 7348.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

TO EAT OR PLAY? The eternal dilemma is resolved in Claudia Christian's SNACK HACKS. The star of the hit scifi series Babylon 5 and voice star of popular video games delivers a cookbook of over 100 fast and delicious recipes and food hacks for gamers and anyone who spends a lot of time in front of a screen. Packed with bonus voice star interviews, recipes and stories from pro gamer Westballz and computer game voice stars Cas Anvar, Robin Atkin Downes and Gary Hudson as well as special behind-the-scenes stories from Claudia Christian's acting and voice acting career. Written with gamer and photographer Mark Michel who details how his gaming experience, cooking ability and ingenious life hacks help him deal with the limitations of his cerebral palsy.
"I've created fast, simple and delicious recipes and cooking hacks designed to satisfy your taste buds and silence your raging appetite so you can focus on what's really important-gaming " - Claudia Christian

Gamer`s handbook

Автор: Scholastic
Название: Gamer`s handbook
ISBN: 140719433X ISBN-13(EAN): 9781407194332
Издательство: Scholastic UK
Рейтинг:
Цена: 791.00 р.
Наличие на складе: Нет в наличии.

Описание: Filled with quizzes, facts, lists and lots of fill-in fun, The Gamers` Handbook gives everyone the chance to level up and become the ultimate champion!

Designing Games for Ethics: Models, Techniques and Frameworks

Автор: Schrier Karen, Gibson David
Название: Designing Games for Ethics: Models, Techniques and Frameworks
ISBN: 1609601203 ISBN-13(EAN): 9781609601201
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 22572.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: "This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.

Simulating good and evil

Автор: Schulzke, Marcus
Название: Simulating good and evil
ISBN: 1978818564 ISBN-13(EAN): 9781978818569
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4634.00 р.
Наличие на складе: Нет в наличии.

Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  

Simulating Good and Evil: The Morality and Politics of Videogames

Автор: Marcus Schulzke
Название: Simulating Good and Evil: The Morality and Politics of Videogames
ISBN: 1978818572 ISBN-13(EAN): 9781978818576
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 18810.00 р.
Наличие на складе: Нет в наличии.

Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия