Frontiers in Games and Dynamic Games: Theory, Applications, and Numerical Methods, Yeung David, Luckraz Shravan, Leong Chee Kian
Автор: Mike Mattesi, Swendly Benilia Название: The FORCE Companion: Quick Tips and Tricks ISBN: 1138341746 ISBN-13(EAN): 9781138341746 Издательство: Taylor&Francis Рейтинг: Цена: 5970.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 7823.00 р. 11176.00-30% Наличие на складе: Есть (1 шт.) Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Chapter 1. The Second-Order Analytic Approximation to the Solution of the Euler-Hill Equations of Relative Motion.- Chapter 2. Analytic Solutions for the Perturbed Motion of a Spacecraft in Near-Circular Orbit, Under the Influence of the J2 and J3 Earth Zonal Harmonics, in Rotating and Inertial Cartesian Reference Frames.- Chapter 3. Analytic Solutions for the Perturbed Motion of a Spacecraft in Near-Circular Orbit, Under the Influence of the Luni-Solar Gravity, in Rotating and Inertial Cartesian Reference Frames.- Chapter 4. Effect of Luni-Solar Gravity Perturbations on a Near-Circular Orbit: Third-Body Orbit Eccentricity Considerations.- Chapter 5. Effect of Atmospheric Drag Perturbation on Circular Orbits: Atmosphere Rotation Considerations.- Chapter 6. Analytic Solution of Terminal Rendezvous in Near-Circular Orbit Around the Oblate Earth: The Computation of the Starting Guess for Iterations.- Chapter 7. Techniques of Accurate Analytic Terminal Rendezvous in Near-Circular Orbit.- Chapter 8. Coplanar Two-Impulse Rendezvous in General Elliptic Orbit with Drag.- Chapter 9. The Analysis of the Relative Motion in General Elliptic Orbit With Respect to a Dragging and Precessing Coordinate Frame.- Chapter 10. The Algorithm of the Two-Impulse Time-Fixed Noncoplanar Rendezvous with Drag and Oblateness Effects.- Chapter 11. The Analysis and Implementation of In-Plane Stationkeeping of Continuously Perturbed Walker Constellations.- Chapter 12. The Mathematical Models of the Jet Propulsion Laboratory (JPL) Artificial Satellite Analysis Program (ASAP)
Автор: Millington Название: Artificial Intelligence for Games,Third Edition ISBN: 1138483974 ISBN-13(EAN): 9781138483972 Издательство: Taylor&Francis Рейтинг: Цена: 17609.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers.
Описание: This contributed volume presents the state-of-the-art of games and dynamic games, featuring several chapters based on plenary sessions at the ISDG-China Chapter Conference on Dynamic Games and Game Theoretic Analysis, which was held from August 3-5, 2017 at the Ningbo campus of the University of Nottingham, China.
Описание: This contributed volume considers recent advances in dynamic games and their applications, based on presentations given at the 16th Symposium of the International Society of Dynamic Games, held July 9-12, 2014, in Amsterdam.
Автор: Totten Christopher W. Название: Level Design ISBN: 1498745059 ISBN-13(EAN): 9781498745055 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Поставка под заказ.
Описание:
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
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Key Features
Learn about the processes of experienced developers and level designers in their own words
Discover best-practices for creating levels for persuasive play and designing collaboratively
Offers analysis methods for better understanding game worlds and how they function in response to gameplay
Find your own preferred method of level design by learning the processes of multiple industry veterans
Описание: Do you want to give your students more practice with research methods and statistics outside of class? Then the Student Study Guide With IBM® SPSS® Workbook for Research Methods, Statistics, and Applications 2e is for you. Written by Eva Lawrence and Kathrynn Adams, this study guide accompanies the new second edition of Research Methods, Statistics, and Applications. The study guide provides instructions for performing statistical calculations in IBM(R) SPSS (R) along with additional exercises to reinforce concepts in the text. It follows the main text chapter by chapter to provide for easy assigning and studying.
Автор: Jerzy A. Filar; Vladimir Gaitsgory; Koichi Mizukam Название: Advances in Dynamic Games and Applications ISBN: 1461271002 ISBN-13(EAN): 9781461271000 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Jan G. Olsder Название: New Trends in Dynamic Games and Applications ISBN: 1461287197 ISBN-13(EAN): 9781461287193 Издательство: Springer Рейтинг: Цена: 26552.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Alain Haurie; Georges Zaccour Название: Dynamic Games: Theory and Applications ISBN: 1441937560 ISBN-13(EAN): 9781441937568 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Dynamic games continue to attract strong interest from researchers interested in modelling competitive as well as conflict situations exhibiting an intertemporel aspect. Applications of dynamic games have proven to be a suitable methodology to study the behaviour of players (decision-makers) and to predict the outcome of such situations in many areas including engineering, economics, management science, military, biology and political science.
Dynamic Games Theory and Applications collects thirteen articles written by established researchers. It is an excellent reference for researchers and graduate students covering a wide range of emerging and revisited problems in both cooperative and non-cooperative games in different areas of applications, especially in economics and management science.
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