Learning and Collaboration Technologies: Games and Virtual Environments for Learning: 8th International Conference, Lct 2021, Held as Part of the 23rd, Zaphiris Panayiotis, Ioannou Andri
Описание: This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Communication and Conversation in Learning.- Cognition, Emotions and Learning.- Games and Gamification in Learning.- VR, Robot and IoT in Learning.- Collaboration Technology and Collaborative Learning.
Designing and Evaluating Learning Experiences.- Learning Analytics, Dashboards and Learners Models.- Language Learning and Teaching.- Technology in Education: Policies and Practice.
Описание: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Описание: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.
Описание: This book constitutes the proceedings of the 18th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021.
The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
EPCE 2021 includes a total of 34 regular papers; they were organized in topical sections named: cognitive psychology in aviation; cognitive psychology in air traffic control; studies on cognitive processes; human error and human performance; and cognition and design.
Описание: This conference proceeding LNCS 12796 constitutes the thoroughly refereed proceedings of the 1th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 23rd HCI International Conference, HCII 2021 as a virtual event, due to COVID-19, in July 2021.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes were carefully reviewed and selected from 5222 submissions.
MOBILE 2021 includes a total of 27 papers; they were organized in topical sections named:
Designing, Developing and Evaluating Mobile Interaction Systems and User Experience, Acceptance and Impact of Mobile Communications.
Описание: Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR: A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and
This book constitutes the proceedings of the 15th International Conference on Augmented Cognition, AC 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021.
The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
AC 2021 includes a total of 32 regular papers; they were organized in topical sections named: BCI and brain activity measurement physiological measuring and human performance; modelling human cognition; and augmented cognition in complex environments.
Описание: Electronic, Mobile and Ubiquitous Commerce.- Consumers Acceptance of a Voice Commerce Application in FMCG in Germany, U.S. and U.K..- A Survey Study on Successful Marketing Factors for Douyin (Tik-Tok).- Research on Experience Evaluation of Taobao Shopping Platform Service.- Enhanced Product Presentation with Augmented Reality: The Role of Affective Reactions and Authenticity.- Dimensions of Retail Customer Experience and Its Outcomes: A Literature Review and Directions for Future Research.- Users' Reception of Product Recommendations: Analyses Based on Eye Tracking Data.- Augmented Reality: Does it Encourage Customer Loyalty.- Application of User Research in E-commerce App Design.- Social Commerce: The Mediating Effects of Trust and Value Co-Creation on Social Sharing and Shopping Intentions.- Dark Patterns in Online Shopping: Of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust.- Methodical Framework and Case Study for Εmpowering Customer-Centricity in an E-Commerce Agency-the Experience Logic as Key Component of User Experience Practices within Αgile IT Project Teams.- HCI in Finance and Industry.- How Blockchain Innovations Emerge: From the Perspective of Knowledge Search.- The Impact of Integrated Market power on Trade Credit and Cash Holding in US Retail Sector.- Disentangling Technostress and Financial Stress Impacts on Users' Psychophysiological Responses and Coping Behaviors in the Context of Mobile Banking.- Structure-Behavior Coalescence Method for Mobile Payment FinTech Service Systems Design.- Human factors in Industry 4.0 and Lean Information Management: Remodeling the Instructions in a Shop Floor.- Customer Solution Design - A New Agile Role Needed in the Automotive Industry to Support Digital Transformation.- Mobile Wallet Adoption: Does Ubiquity Make a Difference.- Transferring Customers Trust and Loyalty on Offline Banks towards Online Payment Platforms in Integrated Ecosystem.- Information Technology as Enabler of Transparency in Food Supply Chains - An Empirical Study.- Work and Business Operations.- The New Normal? Motivators for and Hindrances to Telework.- Addressing the "Unseens" Digital Wellbeing in the Remote Workplace.- An Analysis and Evaluation of the Design Space for Online Job Hunting and Recruitment Software.- Perceptions of Using Tracking and Tracing Systems in Work Environments.- A User Interface for Personalising WS-BPEL Scenarios.- Blockchain-Based Load Carrier Management in the Physical Internet.- The Study of Factors Influencing the Adoption of Cloud-Based ERP System: The Perspective of Transaction Cost Economics.- Organizational Resilience: Examining the Influence of Information Cost and Organizational Capacity on Business Continuity Management.- Innovation, Collaboration, and Knowledge Sharing.- A Study of Teamwork's Productivity and Search Behavior Using Talent Themes for Grouping.- The Effect of Gamification on Knowledge Contribution in Online Q&A Communities: A Perspective of Social Comparison.- Usability Assessment of a Jurisprudence System.- Inside-out: How Internal Social Media Platforms Can Accelerate Innovation and Push External Crowdsourcing towards New Frontiers.- The Need for New Education Platforms that Support Inclusive Social Learning: A Case Study of Online and Hybrid K-12 Learning Experience During the COVID-19 Pandemic.- Enterprise Social Media Use in Classroom Team Project: A Mixed-Methods Exploration of the Effects of Affordances on Team Productivity and Use.- Digital Transformation and Artificial Intelligence.- Toward a Theory of Digital Mindfulness: A Case of Smartphone-based Self-monitoring.- Haptic Interaction for VR: Use-Cases for Learning and UX, Using the Example of the BMBF project SmartHands.- Leveraging Artificial Intelligence in Medicine Compliance Check.- Privacy, Ethics, Trust, and UX Challenges as Reflected in Google's People and AI Guidebook.- An Experiment on the Impact of Infor
Описание: Learning in information-rich environments.- Characterization of Auxiliary Problems for Automated Generation in Error-based Simulation.- Development of Collaborative Chemistry Experiment Environment using VR.- Enhancing Preparedness for Emergency Alternative Modes of Instruction: Construction and Evaluation of a Remote Teaching Curriculum.- Design of Learning by Logical Empathic Understanding in Technology Enhanced Learning.- From On-campus to Online Undergraduate Research Experience in Psychology: Transition during the COVID-19 Pandemic.- Learner Model for Adaptive Scaffolding in Intelligent Tutoring Systems for Organizing Programming Knowledge.- Exploring Human-Computer Interaction in Mathematics: From Voevodsky's Univalent Foundations of Mathematics to Mochizuki's IUT-Theoretic Proof of the ABC Conjecture.- Generalization Training Support System Promoting Focusing Target Changes.- Proposal of Learning Support System for Improving Skills in Inferring Background Knowledge in Conversation.- Development of a Learning Support System for Electromagnetics using Haptic Devices.- Features Analysis of a Patent Act Based on Legal Condition-Effect Structure: Conversion of Law Texts into Logical Formulas for a Learning Support System.- Using User-Guided Development to Teach Complex Scientific Tasks Through a Graphical User Interface.- Preparing Undergraduate Students for Summer Research Experiences and Graduate School Applications in a Pandemic Environment: Development and Implementation of Online Modules.- Advancing Inclusive Mentoring through an Online Mentor Training Program and Coordinated Discussion Group.- Supporting Work, Collaboration and Design.- Information Technology Creative Discussion Method for Collective Wellbeing.- Development of a Survey Instrument to Explore Telehealth Adoption in the Healthcare Domain.- Structural Changes in Discussions Using Design Thinking and Their Effect on Creativity.- Evaluation of the Current State of Nippon Professional Baseball in Digitalization.- Digitizing the FlexIA Toolkit - Transforming a Paper-based Method into a Flexible Web App.- Analyzing Early Stage of Forming a Consensus from Viewpoint of Majority/Minority Decision in Online-Barnga.- Classification of Automotive Industry Salesmen.- Impact of Task Cycle Pattern on Project Success in Software Crowdsourcing.- Can Community Point System Promote the Interaction between Residents.- Research on the Smart Traditional Chinese Medicine Service System Based on Service Design.- A Scenario-Based, Self-Taught and Collaborative System for Human-Centered and Innovative Solutions.- Intelligent Information Environments.- Proposal of Credit Risk Model using Machine Learning in Motorcycle Sales.- Research on Supporting an Operator's Control for OriHime as a Telepresence Robot.- Factor Analysis of Continuous Use of Car services in Japan by Machine Learning.- Creative Design of Gaussian Sensor System with Encoding and Decoding.- Smart Speaker Interaction through ARM-COMS for Health Monitoring Platform.- Proposal of Wisdom Science.- Information Management System for Small Automatic Navigation Robot Ships.- Development of a Presentation Support System using Group Pupil Response Interfaces.- Extraction and Extended Analysis of Good Jobs from Safety Reports Using Text Mining -Focusing on the Voluntary Information Contributory to Enhancement of the Safety (VOICES) Data.- Development and Evaluation of a Gaze Information Collection System in e-Testing for Examinee Authentication.- An Improved Optimized Route Selection Method for a Maritime Navigation Vessel.- Novel Motion Display for Virtual Walking.
Описание: ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.
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