Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education: Proceedings of the 5th International Conference on Smart Learning, Mealha Уscar, Rehm Matthias, Rebedea Traian
Описание: This book constitutes the proceedings of the 5th International Conference on Smart Computing and Communication, SmartCom 2020, which took place in Paris, France, during December 29-31, 2020.The 30 papers included in this book were carefully reviewed and selected from 162 submissions.
Описание: This book gathers high-quality papers presented at the Third International Conference on Smart Computing and Informatics (SCI 2018-19), which was organized by the School of Computer Engineering and School of Computer Application, Kalinga Institute of Industrial Technology, Bhubaneswar, India, on 21-22 December, 2018.
Chapter 1.Classroom lighting and its effect on student learning and performance: Towards smarter conditions.- Chapter 2. Alive in Smart Countryside.- Chapter 3. Newcomer Integration in Online Communities: Chronemics in Asynchronous Collaborative Discussions.- Chapter 4. An analysis of alternation schemes to increase student employability and the smartness of secondary schools.- Chapter 5. What Makes New Technology Sustainable in the Classroom: Two Innovation Models Considered.- Chapter 6. Conceptualization of hypersituation as result of IoT in Education.- Chapter 7. A territorial learning ecosystem for parents' participation and cooperation.- Chapter 8. A territorial learning ecosystem for parents' participation and cooperation.- Chapter 9. Escape from Dungeon - Modelling User Intentions with Natural Language Processing Techniques.- Chapter 10. Effect induced by the Covid-19 pandemic on students' perception about technologies and distance learning.
Описание: Smart Alternation Schemes and Design Practices during Pandemics.- Supporting Urban Innovators' Reflective Practice.- Fighting the Gender Gap in ICT: Guidelines for Game Design.- Towards the Set of Principles for Enhancing Open Cultural Data Reusability in Educational Context.- Discoverability of OER: The Case of Language OER.- Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations.- Romanian Syllabification using Deep Neural Networks.- A Snapshot of University Students' Perceptions about Online Learning during the COVID-19 Pandemic.- College Students' Blended Online Examination Acceptance during the COVID-19 Epidemic.- Robots as my Future Colleagues: Changing Attitudes towards Collaborative Robots by Means of Experience-based Workshops.
Описание: The book includes high-quality papers presented at the 4th International Conference on Smart Learning Ecosystems and Regional Development at Universita Roma Tor Vergata, Italy, from 22 to 24 May, 2019.
Автор: Pederson Claudia Costa Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media ISBN: 0253054494 ISBN-13(EAN): 9780253054494 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 3511.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.
By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.
With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.
Автор: Pederson Claudia Costa Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media ISBN: 0253054486 ISBN-13(EAN): 9780253054487 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 10659.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.
By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.
With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.
Описание: This book gathers revised and selected contributions to the 5th Dementia Lab Conference, D-Lab 2021, organized online on January 18-28, 2021, from the Emily Carr University of Art + Design, Vancouver, Canada.
Описание: This book covers all the smart city topics including Smart Citizenship, Smart Education, Smart Mobility, Smart Healthcare, Smart Mobility, Smart Security, Smart Earth Environment & Agriculture, Smart Economy, Smart Factory and Smart Recognition Systems.
Описание: This book constitutes the refereed post-conference proceedings of the First EAI International Conference on Sustainable Energy for Smart Cities, SESC 2029, held as part of the Smart City 360 Degrees Summit event in Braga, Portugal, in December 2019.
Описание: Flag-assisted Early Release of RRC Scheme for Power Saving in NB-IoT System.- DTMFTalk: A DTMF-based Realization of IoT Remote Control for Smart Elderly Care.- IoT Insider Attack - Survey.- Energy Management for Zones-based Isolated DC Multi-microgrids.- Mining network security holes based on data flow analysis technology.- Network Design for Internet of Things in Energy Sector.- Power Prediction via Module Temperature for Solar Modules Under Soiling Conditions.- Customized Attack Detection Under Power Industrial Control System.- HomeTalk: A Smart Home Platform.- Deep Learning Based Pest Identification on Mobile Prediction Traffic Flow with Combination Arima and PageRank.
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