Visions and Concepts for Education 4.0: Proceedings of the 9th International Conference on Interactive Collaborative and Blended Learning (Icbl2020), Auer Michael E., Centea Dan
Successful embedding of Virtual Lectures in Medical Psychology Education in order to improve teacher-student Interactivity and Collaboration.- Modeling the Behaviors of Participants in Meetings for Decision Making Using OpenPose.- Mobile Apps (EnglishListening and 6 Minute English) and the Listening skill.- A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation game for Nurse Training.- Contribution To Improvement Of Distance Learning Based On Zeroconf Protocol And An Interactive IPTV.- "Collaboratively Learning and Developing a Tool Kit for GPS Anti-Jamming".- Accessible Portal For School-Age Blind, As A Tool To Improve Social Skills.- Education of IoT-Engineering Topics at Austrian Vocational Secondary Schools.- Student Relationship Management Using Business Intelligence Model to Enhance Student's Leadership in 21st Century.- Inventive for teaching Braille writing begins.- Project Interdisciplinarity in Legal Students Education.- Poster: Intensive Learning Technologies as a Trend in Education Digitalization.- Flipped Classroom And Serious Games As A Teaching Model In Experimental Sciences At The University.- Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency Improvement to a Rustic Industry.- The Use Of The Project-Based Learning In The Study Of The Course Of Mathematical Analysis.- 'Learning By Competing': Experience From Smart India Hackathon 2019.
Описание: People use science every single day in their jobs! From a smoothie maker creating a vortex to blend fruit and vegetables to firefighters extinguishing a blaze by breaking the fire triangle, the jobs and occupations at the heart of this super-creative non-fiction read will inspire all children to seek out the everyday science in the world around us.
Mobile Mini Laboratory Mode High Transaction Distance Model to Develop Problem Solving Skills and Maintenance Skills in the Industry.- Studying English Online As a Part of a Course "English For Special Purpose" In Technological University.- An Intelligent Assessment using Variable N-gram Technique.- Technological Support of Teaching in the Area of Creating a Personalized E-course of Informatics.- Proposal Of A Dynamic Resource Allocation Solution for Virtual Classroom Platforms.- Authentic e-Learning Perspectives from Online Facilitators in a Developing Country.- A Collaborative Approach in Designing Curriculum for Industry 4.0 Software Integration Implementation.- Development of a "Smart Materials" Master's Degree Module for Chemical Engineering Students.- Consistent Development of the Training Program "Innovation Management".- Soft Skills of Engineers in the Era of the Fourth Industrial Revolution.- Guidelines for Increasing Operational Efficiency for Entrepreneurs of One Tambon One Product (OTOP) in Rayong.- Virtual Laboratory Development in Measuring Antenna Radiation Pattern for Engineering Education.- Possibilities for Correcting SQL Exercises Automatically.- Enhancing Dual Vocational Education in Conditions of Slovakia.- Improvement of In-Company Trainers' Competencies using Simulation-Based Training for EEC Electronics Industries.- Integration of Digital Technology Applications into the Pre-gradual Teacher Training.
Описание: This book constitutes the proceedings of the 5th International Conference on Interactive Collaborative Robotics, ICR 2020, held in St. Petersburg, Russia, in October 2020. The 31 papers presented were carefully reviewed and selected from 62 submissions.
Описание: This book constitutes the proceedings of the 6th International Conference on Interactive Collaborative Robotics, ICR 2021, held in St. Petersburg, Russia, in October 2021. The 19 papers presented were carefully reviewed and selected from 40 submissions.
Описание: Cross-disciplinary Remote Course For Mixed Group Of Students And Professionals.- Realization Of Elite Education At Engineering Higher Education Institution.- Innovative Common Study Block Framework for joined collaborative curriculums development.- Optimizing Experimental Science Learning Outcomes Through the Inquiry Based Method and Team Making Using a Sociometric Software Tool.- The Lessons of Forced Distance Learning: Software Engineering Approach in the Gap of Generations of Educational Software.- The EPUM Platform: A Novel Collaboration Paradigm.- The MopBot Cleaning Robot - An EPS@ISEP 2020 Project.- Case Study in Experiential Learning - From Chaos to Order: Sensemaking With the Interactive Timeline Tool in Architecture and Civil Engineering Studies.- Reflection Assignment as a Tool to Support Students' Metacognitive Awareness in the Context of Computer-Supported Collaborative Learning.- Smart Bicycle Probe - an EPS@ISEP 2020 Project.- Using Gitlab Interactions To Predict Student Success When Working As Part Of A Team.
Описание: This book covers nine interesting and current topics on different systems` orientations, including Analytical Systems, Database Management Systems, Electronics Systems, Energy Systems, Intelligent Systems, Network Systems, Optimization Systems, and Pattern Recognition Systems and Applications.
We are pleased to welcome Designing Interactive Systems DIS 2018 to Hong Kong. DIS 2018 is the first of its kind in two ways. It is in Asia for the first time. It is also in an art and design school for the first time.
The theme of the conference is Design and Diversity. The theme reflects a classic design theme - and also a foundational distinction in philosophy - of universals and particulars. Should we, as designers, follow Silicon Valley in its quest for products that engage everyone on the planet, or the architect Glenn Murcutt's conviction that he can only build in places he knows so well that his designs can be outstanding? The underlying logic of this question divides designers and design disciplines and emerges in every design process.
This theme operated as a guiding tool for selecting our four keynotes, professors Jodi Forlizzi, Kun-pyo Lee, Phoebe Sengers and Erik Stolterman. During their years in design, they have lived through its diversities. We were happy that they accepted the challenge to share their experiences and thoughts about diversity to the benefit of our community. The theme was also our tool for directing the DIS community into the future. A few years from now, we hope, we will start to see answers to the challenges our keynotes are posing to us.
The nucleus of the conference organization were two chairs and three technical chairs. This small group invited sixteen Subcommittee Chairs, three Pictorials chairs, and two chairs each for Workshops, Provocations and Work-in-Progress, Doctoral Consortium, and Demos. These chairs recruited 100 Associate Chairs, who recruited 1818 reviewers. Our review and decision schedule was brutal, but the organization worked through it efficiently, always with humor, and with collegial respect.
DIS 2018 received 645 submissions: 405 for full papers and notes submissions; 71 for pictorials; 23 for workshops submissions; 107 for Provocations and Work-in-Progress (out of these, 19 were Provocations); 20 for Doctoral Consortium Submissions; and 19 for Demos. Acceptance rates were: 23% for papers and notes, 24% Pictorials, 55% for Workshops, 73% for Demos, 53% for PWiPs, and 50% for Doctoral Consortium.
All this work led into a highly competitive conference between 9-13 June. June 9-10 were reserved for Workshops and Doctoral Consortium, and June 11-13 for 28 paper sessions. Pictorials are not in separate sessions; they are treated the same way as Full Papers. The 11th of June became an Experience Night of Demos, PWiPs, and a small design exhibition, which illuminated interaction design in Hong Kong and the Pearl River Delta. As extra, we organized a postconference trip to a few technology companies in Shenzhen, China.
Описание: This volume contains the Proceedings of the 5th International Conference on Intelligent Interactive Multimedia Systems and Services (KES-IIMSS-12). The aim of the conference is to provide an internationally respected forum for scientific research in the technologies and applications of this new and dynamic research area.
We are pleased to welcome Designing Interactive Systems DIS 2018 to Hong Kong. DIS 2018 is the first of its kind in two ways. It is in Asia for the first time. It is also in an art and design school for the first time.
The theme of the conference is Design and Diversity. The theme reflects a classic design theme - and also a foundational distinction in philosophy - of universals and particulars. Should we, as designers, follow Silicon Valley in its quest for products that engage everyone on the planet, or the architect Glenn Murcutt's conviction that he can only build in places he knows so well that his designs can be outstanding? The underlying logic of this question divides designers and design disciplines and emerges in every design process.
This theme operated as a guiding tool for selecting our four keynotes, professors Jodi Forlizzi, Kun-pyo Lee, Phoebe Sengers and Erik Stolterman. During their years in design, they have lived through its diversities. We were happy that they accepted the challenge to share their experiences and thoughts about diversity to the benefit of our community. The theme was also our tool for directing the DIS community into the future. A few years from now, we hope, we will start to see answers to the challenges our keynotes are posing to us.
The nucleus of the conference organization were two chairs and three technical chairs. This small group invited sixteen Subcommittee Chairs, three Pictorials chairs, and two chairs each for Workshops, Provocations and Work-in-Progress, Doctoral Consortium, and Demos. These chairs recruited 100 Associate Chairs, who recruited 1818 reviewers. Our review and decision schedule was brutal, but the organization worked through it efficiently, always with humor, and with collegial respect.
DIS 2018 received 645 submissions: 405 for full papers and notes submissions; 71 for pictorials; 23 for workshops submissions; 107 for Provocations and Work-in-Progress (out of these, 19 were Provocations); 20 for Doctoral Consortium Submissions; and 19 for Demos. Acceptance rates were: 23% for papers and notes, 24% Pictorials, 55% for Workshops, 73% for Demos, 53% for PWiPs, and 50% for Doctoral Consortium.
All this work led into a highly competitive conference between 9-13 June. June 9-10 were reserved for Workshops and Doctoral Consortium, and June 11-13 for 28 paper sessions. Pictorials are not in separate sessions; they are treated the same way as Full Papers. The 11th of June became an Experience Night of Demos, PWiPs, and a small design exhibition, which illuminated interaction design in Hong Kong and the Pearl River Delta. As extra, we organized a postconference trip to a few technology companies in Shenzhen, China.
Описание: This book constitutes the proceedings of the 20th INternational Conference on Advanced Concepts for Intelligent Vision Systems, ACIVS 2020, held in Auckland, New Zealand, in February 2020. biomedical image analysis; image analysis; tracking, and mapping and scene analysis.
Описание: This book constitutes the thoroughly refereed proceedings of the 9th Joint International Semantic Technology Conference, JIST 2019, held in Hangzhou, China, in November 2019. The 24 full papers presented were carefully reviewed and selected from 70 submissions.
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