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Research anthology on developments in gamification and game-based learning (4 VOLUMES SET), by Information Resources Management Association,;


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Цена: 188971.00р.
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Автор: by Information Resources Management Association,;
Название:  Research anthology on developments in gamification and game-based learning (4 VOLUMES SET)
ISBN: 9781668437100
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1668437104
Обложка/Формат: Hardback
Страницы: 2000
Вес: 6.34 кг.
Дата издания: 30.05.2022
Серия: Penguindrum (manga)
Язык: English
Издание: 2 revised edition
Иллюстрации: F-c; gloss cvr w-no sfx
Размер: 279 x 216
Читательская аудитория: Professional and scholarly
Ключевые слова: Curriculum planning & development,Educational equipment & technology, computer-aided learning (CAL),Teaching skills & techniques, EDUCATION / Computers & Technology,EDUCATION / Curricula,EDUCATION / Teaching Methods & Materials / General
Подзаголовок: Proceedings of the xviii uispp world congress (4-9 june 2018, paris, france) volume 16 (sessions organised by the history of archaeology scientific commission at the xviii world uispp)
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Поставляется из: Англии
Описание: A comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context, including the benefits, difficulties, opportunities, and future directions. This anthology covers a wide range of topics, including game concepts, mobile learning, educational games, and learning processes.


The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction

Автор: Kapp
Название: The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction
ISBN: 1118096347 ISBN-13(EAN): 9781118096345
Издательство: Wiley
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Цена: 9979.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Gamification-based e-learning strategies for computer programming education /

Автор: Queiros, Ricardo Alexandre Peixoto de,
Название: Gamification-based e-learning strategies for computer programming education /
ISBN: 1522510346 ISBN-13(EAN): 9781522510345
Издательство: Turpin
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Цена: 29568.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Gamification in Education and Business

Автор: Torsten Reiners; Lincoln C. Wood
Название: Gamification in Education and Business
ISBN: 3319102079 ISBN-13(EAN): 9783319102078
Издательство: Springer
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Цена: 30745.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project.

Gamification For Human Factors Integration

Автор: Bishop
Название: Gamification For Human Factors Integration
ISBN: 1466650710 ISBN-13(EAN): 9781466650718
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centred issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behaviour, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online.Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practises for promoting positive behaviour online through gamification applications in social, educational and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Gamification in Learning and Education

Автор: Sangkyun Kim; Kibong Song; Barbara Lockee; John Bu
Название: Gamification in Learning and Education
ISBN: 3319836986 ISBN-13(EAN): 9783319836980
Издательство: Springer
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Цена: 20962.00 р.
Наличие на складе: Нет в наличии.

Описание:

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Автор: Carmen Bueno Munoz, Jose Angel Lopez Sanchez, Luis R. Murillo Zamorano
Название: Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
ISBN: 3631869878 ISBN-13(EAN): 9783631869871
Издательство: Peter Lang
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Цена: 4851.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

Gamification in Learning and Education

Автор: Sangkyun Kim; Kibong Song; Barbara Lockee; John Bu
Название: Gamification in Learning and Education
ISBN: 3319472828 ISBN-13(EAN): 9783319472829
Издательство: Springer
Рейтинг:
Цена: 13974.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This 'positive failure' can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

Автор: Cosme Jesus Gomez Carrasco, Maria Martinez-Hita, Pedro Miralles Martinez
Название: Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
ISBN: 1668452405 ISBN-13(EAN): 9781668452400
Издательство: Mare Nostrum (Eurospan)
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Цена: 33541.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Proposes and analyses gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students` conceptions of history as a discipline and as a school subject.

Google Classroom: 60 Smart Tips and Tricks To Enhance Your Online Teaching, Introduce Gamification and Be Loved By Your Students

Автор: Bradley Emma
Название: Google Classroom: 60 Smart Tips and Tricks To Enhance Your Online Teaching, Introduce Gamification and Be Loved By Your Students
ISBN: 1801186928 ISBN-13(EAN): 9781801186926
Издательство: Неизвестно
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Цена: 2752.00 р.
Наличие на складе: Нет в наличии.

Описание: This guide proposes a practical approach to set up your classroom, connect students, and provide original teaching activities via Google Classroom, the most intuitive e-learning software.

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1
ISBN: 1668446626 ISBN-13(EAN): 9781668446621
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3
ISBN: 1668446642 ISBN-13(EAN): 9781668446645
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4
ISBN: 1668446650 ISBN-13(EAN): 9781668446652
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


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