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Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1, Management Association Information R.


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Автор: Management Association Information R.
Название:  Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1
ISBN: 9781668446621
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1668446626
Обложка/Формат: Hardcover
Страницы: 536
Вес: 1.52 кг.
Дата издания: 22.11.2021
Язык: English
Размер: 27.94 x 21.59 x 3.02 cm
Читательская аудитория: General (us: trade)
Рейтинг:
Поставляется из: Англии


Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4
ISBN: 1668446650 ISBN-13(EAN): 9781668446652
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
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Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3
ISBN: 1668446642 ISBN-13(EAN): 9781668446645
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
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Research anthology on developments in gamification and game-based learning  (4 VOLUMES SET)

Автор: by Information Resources Management Association,;
Название: Research anthology on developments in gamification and game-based learning (4 VOLUMES SET)
ISBN: 1668437104 ISBN-13(EAN): 9781668437100
Издательство: Mare Nostrum (Eurospan)
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Цена: 188971.00 р.
Наличие на складе: Нет в наличии.

Описание: A comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context, including the benefits, difficulties, opportunities, and future directions. This anthology covers a wide range of topics, including game concepts, mobile learning, educational games, and learning processes.

Research Anthology on Developments in Gamification and Game-Based Learning, VOL 2

Автор: Management Association Information R.
Название: Research Anthology on Developments in Gamification and Game-Based Learning, VOL 2
ISBN: 1668446634 ISBN-13(EAN): 9781668446638
Издательство: Mare Nostrum (Eurospan)
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Цена: 41194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Автор: Costello Robert
Название: Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
ISBN: 1799820793 ISBN-13(EAN): 9781799820796
Издательство: Mare Nostrum (Eurospan)
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Цена: 19437.00 р.
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Описание: A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Gamification of Learning and Instruction Fieldbook

Автор: Kapp Karl M
Название: Gamification of Learning and Instruction Fieldbook
ISBN: 111867443X ISBN-13(EAN): 9781118674437
Издательство: Wiley
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Цена: 9187.00 р.
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Описание: Following Karl Kapp`s earlier book The Gamification of Learning and Instruction , this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.

The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction

Автор: Kapp
Название: The Gamification of Training: Game-based Methods and Strategies for Learning and Instruction
ISBN: 1118096347 ISBN-13(EAN): 9781118096345
Издательство: Wiley
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Цена: 9979.00 р.
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Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Автор: Costello Robert
Название: Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
ISBN: 1799820807 ISBN-13(EAN): 9781799820802
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 15048.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is for academics, administrators, researchers, IT specialists, education professionals, and students.

Gamification-based e-learning strategies for computer programming education /

Автор: Queiros, Ricardo Alexandre Peixoto de,
Название: Gamification-based e-learning strategies for computer programming education /
ISBN: 1522510346 ISBN-13(EAN): 9781522510345
Издательство: Turpin
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Цена: 29568.00 р.
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Описание: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education

Автор: Cosme Jesus Gomez Carrasco, Maria Martinez-Hita, Pedro Miralles Martinez
Название: Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
ISBN: 1668452448 ISBN-13(EAN): 9781668452448
Издательство: Mare Nostrum (Eurospan)
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Цена: 25780.00 р.
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Описание: Proposes and analyses gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students` conceptions of history as a discipline and as a school subject.

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Автор: Carmen Bueno Munoz, Jose Angel Lopez Sanchez, Luis R. Murillo Zamorano
Название: Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
ISBN: 3631869878 ISBN-13(EAN): 9783631869871
Издательство: Peter Lang
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Цена: 4851.00 р.
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Описание:

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

Gamification with Moodle

Автор: Denmeade Natalie
Название: Gamification with Moodle
ISBN: 1782173072 ISBN-13(EAN): 9781782173076
Издательство: Неизвестно
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Цена: 6068.00 р.
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Описание: Covering the applied managerial perspective of the travel industry, this book teaches effective skills by reviewing legal frameworks, quality management and marketing, financial management, and the management of shareholders and stakeholders. It discusses trends such as sustainability and includes a revised structure and international case studies.


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