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Unity Networking Fundamentals: Creating Multiplayer Games with Unity, Kelly Sloan, Kumar Khagendra


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Автор: Kelly Sloan, Kumar Khagendra
Название:  Unity Networking Fundamentals: Creating Multiplayer Games with Unity
ISBN: 9781484273579
Издательство: Springer
Классификация:
ISBN-10: 1484273575
Обложка/Формат: Paperback
Страницы: 280
Вес: 0.40 кг.
Дата издания: 01.03.2022
Серия: Miss molly
Язык: English
Издание: 1st ed.
Иллюстрации: 63 illustrations, color; 20 illustrations, black and white; xvii, 287 p. 83 illus., 63 illus. in color.
Размер: 23.39 x 15.60 x 1.52 cm
Читательская аудитория: Professional & vocational
Подзаголовок: The wonderful adventures of tyltyl and mytyl in search of happiness by georgette leblanc [madame maurice maeterlinck] edited and arranged for schools by frederick orville perkins translated by alexander teixeira de mattos
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Beginning-Intermediate user level


Building Multiplayer Games in Unity: Using Mirror Networking

Автор: Engelbrecht Dylan
Название: Building Multiplayer Games in Unity: Using Mirror Networking
ISBN: 1484274733 ISBN-13(EAN): 9781484274736
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Intermediate-Advanced user level

Unity Multiplayer Games

Автор: Stagner Alan
Название: Unity Multiplayer Games
ISBN: 1849692327 ISBN-13(EAN): 9781849692328
Издательство: Неизвестно
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Цена: 9010.00 р.
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Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D

Автор: Hare `No Bugs`
Название: Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D
ISBN: 3903213160 ISBN-13(EAN): 9783903213166
Издательство: Неизвестно
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Цена: 5511.00 р.
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Описание: Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.

Development and Deployment of Multiplayer Online Games, Vol. I: Gdd, Authoritative Servers, Communications

Автор: Hare `No Bugs`
Название: Development and Deployment of Multiplayer Online Games, Vol. I: Gdd, Authoritative Servers, Communications
ISBN: 3903213063 ISBN-13(EAN): 9783903213067
Издательство: Неизвестно
Цена: 5511.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.

The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer.

Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board.

Level: Intermediate]. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects.

In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files.

This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs

Автор: Rajiv Yadu
Название: Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs
ISBN: 1484238605 ISBN-13(EAN): 9781484238608
Издательство: Springer
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Цена: 4890.00 р.
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Описание:

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Let`s Build a Multiplayer Phaser Game

Автор: Oscar Lodriguez
Название: Let`s Build a Multiplayer Phaser Game
ISBN: 1484242483 ISBN-13(EAN): 9781484242483
Издательство: Springer
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Цена: 3912.00 р.
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Описание: Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online game

Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#

Автор: Lukosek Greg
Название: Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#
ISBN: 1785287591 ISBN-13(EAN): 9781785287596
Издательство: Неизвестно
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Цена: 9010.00 р.
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Creating Games with Unity, Substance, & Maya

Автор: Watkins, Adam , Arevalo, Kassandra , Tovar, Matt
Название: Creating Games with Unity, Substance, & Maya
ISBN: 0367506033 ISBN-13(EAN): 9780367506032
Издательство: Taylor&Francis
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Цена: 21437.00 р.
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Описание: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets.

Creating Elearning Games with Unity

Автор: Oscar Limoke
Название: Creating Elearning Games with Unity
ISBN: 1849693420 ISBN-13(EAN): 9781849693424
Издательство: Неизвестно
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Цена: 8091.00 р.
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Learn Unity ML - Agents - Fundamentals of Unity Machine Learning

Автор: Lanham Micheal
Название: Learn Unity ML - Agents - Fundamentals of Unity Machine Learning
ISBN: 1789138132 ISBN-13(EAN): 9781789138139
Издательство: Неизвестно
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Цена: 6068.00 р.
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Описание: Unity Machine Learning Agents allows researchers and developers to create games and simulations using the Unity Editor which serve as environments where intelligent agents can be trained with machine learning methods through a simple-to-use Python API. This book takes you from the basics of Reinforcement and Q Learning to building Deep ...

Unity 2018 By Example - Second Edition: Learn about game and virtual reality development by creating five engaging projects

Автор: Thorn Alan
Название: Unity 2018 By Example - Second Edition: Learn about game and virtual reality development by creating five engaging projects
ISBN: 178839870X ISBN-13(EAN): 9781788398701
Издательство: Неизвестно
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Цена: 9010.00 р.
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Описание: Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you`ll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game.


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