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Building Multiplayer Games in Unity: Using Mirror Networking, Engelbrecht Dylan


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Автор: Engelbrecht Dylan
Название:  Building Multiplayer Games in Unity: Using Mirror Networking
ISBN: 9781484274736
Издательство: Springer
Классификация:

ISBN-10: 1484274733
Обложка/Формат: Paperback
Страницы: 252
Вес: 0.44 кг.
Дата издания: 18.12.2021
Серия: Critical explorations in science fiction and fantasy
Язык: English
Издание: 1st ed.
Иллюстрации: 108 illustrations, black and white; xiii, 235 p. 108 illus.; 108 illustrations, black and white; xiii, 235 p. 108 illus.
Размер: 25.40 x 17.78 x 1.35 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Economics admissions assessment collection. updated with the latest specification, 300+ practice questions and past papers, with fully worked solutions, time saving techniques, score boosting strategies, and formula sheets.
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Intermediate-Advanced user level


Development and Deployment of Multiplayer Online Games, Vol. I: Gdd, Authoritative Servers, Communications

Автор: Hare `No Bugs`
Название: Development and Deployment of Multiplayer Online Games, Vol. I: Gdd, Authoritative Servers, Communications
ISBN: 3903213063 ISBN-13(EAN): 9783903213067
Издательство: Неизвестно
Цена: 5511.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.

The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer.

Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board.

Level: Intermediate]. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects.

In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files.

This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity

Unity Networking Fundamentals: Creating Multiplayer Games with Unity

Автор: Kelly Sloan, Kumar Khagendra
Название: Unity Networking Fundamentals: Creating Multiplayer Games with Unity
ISBN: 1484273575 ISBN-13(EAN): 9781484273579
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning-Intermediate user level

Unity Multiplayer Games

Автор: Stagner Alan
Название: Unity Multiplayer Games
ISBN: 1849692327 ISBN-13(EAN): 9781849692328
Издательство: Неизвестно
Рейтинг:
Цена: 9010.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs

Автор: Rajiv Yadu
Название: Developing Turn-Based Multiplayer Games: With Gamemaker Studio 2 and Nodejs
ISBN: 1484238605 ISBN-13(EAN): 9781484238608
Издательство: Springer
Рейтинг:
Цена: 4890.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
What You Will Learn
Discover the architecture of GameMaker Studio 2
Add new features to your game with NodeJS modules
Integrate GameMaker Studio 2 with NodeJS
Master GameMaker Studio 2's built-in networking functions
Who This Book Is For
GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.
Let`s Build a Multiplayer Phaser Game

Автор: Oscar Lodriguez
Название: Let`s Build a Multiplayer Phaser Game
ISBN: 1484242483 ISBN-13(EAN): 9781484242483
Издательство: Springer
Рейтинг:
Цена: 3912.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.What You'll LearnDiscover the ins and outs of Socket.IO for real-time web communicationUse TypeScript to allow your project to be typed and self-documentingSee how gaming mechanics work to make a game entertainingGet a deeper understanding of how to structure your working directory and your codeScale what you have createdWho This Book Is ForDevelopers who want to know how to create and structure a complex online game

Learning C# by Developing Games with Unity 2021 - Sixth Edition: Kickstart your C# programming and Unity journey by building 3D games from scratch

Автор: Ferrone Harrison
Название: Learning C# by Developing Games with Unity 2021 - Sixth Edition: Kickstart your C# programming and Unity journey by building 3D games from scratch
ISBN: 1801813949 ISBN-13(EAN): 9781801813945
Издательство: Неизвестно
Рейтинг:
Цена: 12873.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series


Key Features:

  • Learn C# programming basics, terminology, and coding best practices
  • Become confident with Unity fundamentals and features in line with Unity 2021
  • Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity


Book Description:

The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.


This sixth edition has been updated to introduce modern C# features with Unity 2021, including the new Unity Input Manager and animating with code. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.


The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.


By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.


What You Will Learn:

  • Follow simple steps and examples to create and implement C# scripts in Unity
  • Develop a 3D mindset to build games that come to life
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data
  • Explore the basics of AI for games and implement them to control enemy behavior


Who this book is for:

If you're a developer, programmer, hobbyist, or anyone who wants to get started with C# programming in a fun and engaging manner, this book is for you. Prospective Unity game developers will also find this title useful. No prior experience in programming or Unity required.

Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver

Автор: Linowes Jonathan
Название: Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver
ISBN: 1839217332 ISBN-13(EAN): 9781839217333
Издательство: Неизвестно
Рейтинг:
Цена: 14712.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.

Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D

Автор: Hare `No Bugs`
Название: Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D
ISBN: 3903213160 ISBN-13(EAN): 9783903213166
Издательство: Неизвестно
Рейтинг:
Цена: 5511.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together.


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