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Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2, Sung Kelvin, Munson Matthew, Pace Jason


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Автор: Sung Kelvin, Munson Matthew, Pace Jason
Название:  Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2
ISBN: 9781484273760
Издательство: Springer
Классификация:


ISBN-10: 1484273761
Обложка/Формат: Paperback
Страницы: 764
Вес: 1.30 кг.
Дата издания: 18.10.2021
Серия: Baylor handbook on the septuagint
Язык: English
Издание: 2nd ed.
Иллюстрации: 132 illustrations, color; 58 illustrations, black and white; xxii, 478 p. 190 illus., 132 illus. in color.
Размер: 25.40 x 17.78 x 3.86 cm
Читательская аудитория: Professional & vocational
Подзаголовок: Proceedings of the international conference on sustainable collaboration in business, information and innovation (scbtii 2019), bandung, indonesia, october 9-10, 2019
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Develop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. What You Will Learn * Understand essential concepts for building 2D games * Grasp the basic architecture of 2D game engines * Understand illumination models in 2D games * Learn basic physics used in 2D games * Find out how these core concepts affect game design and game play * Learn to design and develop 2D interactive games Who Is This Book For Game enthusiasts, hobbyists, and anyone with little to no experience who are interested in building interactive games but are unsure of how to begin. This can also serve as a textbook for a junior- or senior-level Introduction to Game Engine course in a Computer Science department.
Дополнительное описание: Chapter 1: Introduction.- Chapter 2: Working with HTML5 and WebGL2.- Chapter 3: Transformation and World Coordinate.- Chapter 4: Common Components of a Game Engine.- Chapter 5: Working with Texture, Sprites, and Fonts.- Chapter 6: Behaviors and Collisions



Learn PHP 8: Using Mysql, Javascript, Css3, and Html5

Автор: Prettyman Steve
Название: Learn PHP 8: Using Mysql, Javascript, Css3, and Html5
ISBN: 1484262395 ISBN-13(EAN): 9781484262399
Издательство: Springer
Цена: 6288.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Write solid, secure, object-oriented code in the new PHP 8. In this book you will create a complete three-tier application using a natural process of building and testing modules within each tier. This practical approach teaches you about app development and introduces PHP features when they are actually needed rather than providing you with abstract theory and contrived examples.

In Learn PHP 8, programming examples take advantage of the newest PHP features; you'll follow a learn-by-doing approach, which provides you with complete coding examples. "Do It" exercises in each chapter provide the opportunity to make adjustments to the example code. The end-of-chapter programming exercises allow you to develop your own applications using the algorithms demonstrated in the chapter.

Each tier is logically and physically separated using object-oriented and dependency injection techniques, thus allowing independent tiers that can be updated with little or no effect on the other tiers. In addition to teaching good programming practices through OOP, there is a strong emphasis on creating secure code. As each chapter is completed, you'll have the opportunity to design and create an application reinforcing the concepts learned.

What You Will LearnProgram PHP 8 web applicationsUse interfaces, containers, and platformsApply modular programming Manage data objects and use MySQL and other databases Work with multi-functional and secure user interfaces Handle logging exceptions and more Who This Book Is For Those new to web development, specifically PHP programming. Also, this book can be useful to those who have some PHP/web development experience who are new to PHP 8.

Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease

Автор: Freeman Jesse
Название: Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease
ISBN: 1449360505 ISBN-13(EAN): 9781449360504
Издательство: Wiley
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Цена: 2533.00 р.
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Описание: Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You`ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store.

Using Svg with Css3 and Html5: Vector Graphics for Web Design

Автор: Bellamy-Royds Amelia, Cagle Kurt
Название: Using Svg with Css3 and Html5: Vector Graphics for Web Design
ISBN: 1491921978 ISBN-13(EAN): 9781491921975
Издательство: Wiley
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Цена: 8235.00 р.
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Описание: Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format`s potential on the web. With this practical guide, you`ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS.

Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps

Автор: Pagella Mario Andres
Название: Making Isometric Social Real-Time Games with Html5, Css3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps
ISBN: 1449304753 ISBN-13(EAN): 9781449304751
Издательство: Wiley
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Цена: 2533.00 р.
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Описание: Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design

Advanced Game Design with HTML5 and JavaScript

Автор: van Rex
Название: Advanced Game Design with HTML5 and JavaScript
ISBN: 1430258004 ISBN-13(EAN): 9781430258001
Издательство: Springer
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Цена: 4745.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.

You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.

Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.

The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it

Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine

Автор: Salin Louis, Morrar Rami
Название: Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine
ISBN: 1484277708 ISBN-13(EAN): 9781484277706
Издательство: Springer
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Цена: 7685.00 р.
Наличие на складе: Поставка под заказ.

Описание: Intermediate level

Responsive Web Design with HTML5 and CSS, Third Edition: Develop future-proof responsive websites using the latest HTML5 and CSS techniques

Автор: Frain Ben
Название: Responsive Web Design with HTML5 and CSS, Third Edition: Develop future-proof responsive websites using the latest HTML5 and CSS techniques
ISBN: 1839211563 ISBN-13(EAN): 9781839211560
Издательство: Неизвестно
Рейтинг:
Цена: 14528.00 р.
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Описание: This book addresses the challenges you face in making your websites responsive across all screen sizes, and trains you to resolve each of those obstacles by efficiently implementing the latest tools in HTML and CSS.

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Автор: Fozi Hammad, Marques Gonзalo, Pereira David
Название: Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
ISBN: 1800209223 ISBN-13(EAN): 9781800209220
Издательство: Неизвестно
Рейтинг:
Цена: 9608.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++


Key Features

  • Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
  • Learn the techniques needed to prototype and develop your own ideas
  • Reinforce your skills with project-based learning by building a series of games from scratch


Book Description

Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.


Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.


The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.


You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.


By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.


What You Will Learn

  • Create a fully-functional third-person character and enemies
  • Build navigation with keyboard, mouse, gamepad, and touch controls
  • Program logic and game mechanics with collision and particle effects
  • Explore AI for games with Blackboards and Behavior Trees
  • Build character animations with Animation Blueprints and Montages
  • Test your game for mobile devices using mobile preview
  • Add polish to your game with visual and sound effects
  • Master the fundamentals of game UI design using a heads-up display


Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.


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