Build Your Own 2D Game Engine and Create Great Web Games: Using Html5, Javascript, and Webgl2, Sung Kelvin, Munson Matthew, Pace Jason
Автор: Prettyman Steve Название: Learn PHP 8: Using Mysql, Javascript, Css3, and Html5 ISBN: 1484262395 ISBN-13(EAN): 9781484262399 Издательство: Springer Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Write solid, secure, object-oriented code in the new PHP 8. In this book you will create a complete three-tier application using a natural process of building and testing modules within each tier. This practical approach teaches you about app development and introduces PHP features when they are actually needed rather than providing you with abstract theory and contrived examples.
In Learn PHP 8, programming examples take advantage of the newest PHP features; you'll follow a learn-by-doing approach, which provides you with complete coding examples. "Do It" exercises in each chapter provide the opportunity to make adjustments to the example code. The end-of-chapter programming exercises allow you to develop your own applications using the algorithms demonstrated in the chapter.
Each tier is logically and physically separated using object-oriented and dependency injection techniques, thus allowing independent tiers that can be updated with little or no effect on the other tiers. In addition to teaching good programming practices through OOP, there is a strong emphasis on creating secure code. As each chapter is completed, you'll have the opportunity to design and create an application reinforcing the concepts learned.
What You Will LearnProgram PHP 8 web applicationsUse interfaces, containers, and platformsApply modular programming Manage data objects and use MySQL and other databases Work with multi-functional and secure user interfaces Handle logging exceptions and more Who This Book Is For Those new to web development, specifically PHP programming. Also, this book can be useful to those who have some PHP/web development experience who are new to PHP 8.
Описание: Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You`ll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store.
Автор: Bellamy-Royds Amelia, Cagle Kurt Название: Using Svg with Css3 and Html5: Vector Graphics for Web Design ISBN: 1491921978 ISBN-13(EAN): 9781491921975 Издательство: Wiley Рейтинг: Цена: 8235.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format`s potential on the web. With this practical guide, you`ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS.
Описание: Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design
Автор: van Rex Название: Advanced Game Design with HTML5 and JavaScript ISBN: 1430258004 ISBN-13(EAN): 9781430258001 Издательство: Springer Рейтинг: Цена: 4745.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.
You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.
Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.
The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it
Описание: This book addresses the challenges you face in making your websites responsive across all screen sizes, and trains you to resolve each of those obstacles by efficiently implementing the latest tools in HTML and CSS.
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++
Key Features
Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++
Learn the techniques needed to prototype and develop your own ideas
Reinforce your skills with project-based learning by building a series of games from scratch
Book Description
Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects.
Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.
You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.
By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.
What You Will Learn
Create a fully-functional third-person character and enemies
Build navigation with keyboard, mouse, gamepad, and touch controls
Program logic and game mechanics with collision and particle effects
Explore AI for games with Blackboards and Behavior Trees
Build character animations with Animation Blueprints and Montages
Test your game for mobile devices using mobile preview
Add polish to your game with visual and sound effects
Master the fundamentals of game UI design using a heads-up display
Who this book is for
This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.
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