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Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps, Coutinho Christopher


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Автор: Coutinho Christopher
Название:  Unity(R) Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
ISBN: 9781484279328
Издательство: Springer
Классификация:
ISBN-10: 1484279328
Обложка/Формат: Paperback
Страницы: 430
Вес: 0.74 кг.
Дата издания: 14.04.2022
Язык: English
Издание: 1st ed.
Иллюстрации: 241 illustrations, black and white; xxi, 406 p. 241 illus.
Размер: 25.40 x 17.78 x 2.21 cm
Читательская аудитория: Professional & vocational
Подзаголовок: A no-coding approach to developing immersive vr experiences, games, & apps
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, its the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development. This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will Learn * Understand how to develop Immersive VR experiences * Create a VR simulator to test your project * Generate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For? Unity game developers conversant with Unitys Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
Дополнительное описание: Chapter 1: Introduction.- Chapter 2: A New Reality Through Virtual Reality.- Chapter 3: Setting Up Your Project for VR Development.- Chapter 4: Importing VRTK Version 4 Tilia Packages.- Chapter 5: Setting Up VRTKs Camera Rigs.- Chapter 6: Setting Up Inter



Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

Автор: Glover Jesse
Название: Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia
ISBN: 1788838769 ISBN-13(EAN): 9781788838764
Издательство: Неизвестно
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Цена: 9010.00 р.
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Описание: Augmented Reality offers the magical effect of blending the physical world with the virtual world. On the other hand, Unity is now the leading platform to develop augmented reality experiences since it provides a great pipeline to work with 3D assets. This book will educate you about the specifics of augmented reality development in Unity 2018.

Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver

Автор: Linowes Jonathan
Название: Unity 2020 Virtual Reality Projects - Third Edition: Learn VR development by building immersive applications and games with Unity 2019.4 and later ver
ISBN: 1839217332 ISBN-13(EAN): 9781839217333
Издательство: Неизвестно
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Цена: 14712.00 р.
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Описание: Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using Unity with C#. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Kulshreshth
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3319779524 ISBN-13(EAN): 9783319779522
Издательство: Springer
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Цена: 15372.00 р.
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Описание: All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers.

Virtual Reality with VRTK4

Автор: Rakesh Baruah
Название: Virtual Reality with VRTK4
ISBN: 1484254872 ISBN-13(EAN): 9781484254875
Издательство: Springer
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Цена: 8384.00 р.
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Описание: Chapter 1: What is Spatial Computing?

Chapter Goal: To introduce the reader to the broad field of computer vision.

Sub -Topics

1. Explanation and examples of spatial computing

2. Overview of principals of spatial computer from self-driving cars to AR

3. Understanding spatial computing for someone who doesn't know physics

Chapter 2: What is Virtual Reality Toolkit?

Chapter Goal: To demonstrate how Virtual Reality Toolkit (VRTK) simplifies the science of spatial computing.

Sub - Topics

1. A brief history of VRTK framework

2. Why is VRTK useful?

3. Overview of how VRTK works.

4. What readers can hope to accomplish with only VRTK.

Chapter 3: Fundamentals of Virtual Reality Design in Unity

Chapter Goal: To jump-start the fun of making things with a crash-course into the fundamental building blocks of Unity.

Sub - Topics:

1. What is Unity?

2. I'm not interested in making games, why would I use a game engine?

3. Unity creates 2D, 3D, AR, VR, and mobile content? That's too much to learn!

4. What are the fundamentals of Unity?

Chapter 4: Creating a 'Camera' in VRTK

Chapter Goal: To become comfortable with VRTK by first playing with and understanding the principles of 'camera' transform.

Sub - Topics:

1. What is a 'camera' in VR?

2. What if I don't have a head-mounted display like the Oculus Rift?

3. Overview of the physics of a VR camera

4. Exercise: setting up a VR camera with both the VRTK 'virtual camera' and the Oculus SDK

Chapter 5: Doing Things in Virtual Reality

Chapter Goal: Empower the reader with the understanding of how to incorporate interactivity and user input into a VR scene with VRTK.

Sub - Topics:

1. Introduction to VRTK's 'actions'.

2. Exercise: Putting a 'button' in your VR scene.

3. Exercise: 'Chaining' user actions

4. Exercise: Converting complex math into 'on/off' actions

Chapter 6: Using Gestures in Virtual Reality

Chapter Goal: To build on user input and communicate the creation pipeline from body movement to digital representation.

Sub - Topics:

1. An introduction to 'pointers' in VRTK

2. An explanation of the types of poin

Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii

Автор: Fang Xiaowen
Название: Hci in Games: Serious and Immersive Games: Third International Conference, Hci-Games 2021, Held as Part of the 23rd Hci International Conference, Hcii
ISBN: 3030774139 ISBN-13(EAN): 9783030774134
Издательство: Springer
Цена: 6986.00 р.
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Описание: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021.

Designing Immersive Video Games Using 3DUI Technologies

Автор: Arun K. Kulshreshth; Joseph J. LaViola Jr.
Название: Designing Immersive Video Games Using 3DUI Technologies
ISBN: 3030085821 ISBN-13(EAN): 9783030085827
Издательство: Springer
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Цена: 15372.00 р.
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Описание: A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits.
This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

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