Описание: Chapter 1: What is Spatial Computing?Chapter Goal: To introduce the reader to the broad field of computer vision.
Sub -Topics
1. Explanation and examples of spatial computing
2. Overview of principals of spatial computer from self-driving cars to AR
3. Understanding spatial computing for someone who doesn't know physics
Chapter 2: What is Virtual Reality Toolkit?
Chapter Goal: To demonstrate how Virtual Reality Toolkit (VRTK) simplifies the science of spatial computing.
Sub - Topics
1. A brief history of VRTK framework
2. Why is VRTK useful?
3. Overview of how VRTK works.
4. What readers can hope to accomplish with only VRTK.
Chapter 3: Fundamentals of Virtual Reality Design in Unity
Chapter Goal: To jump-start the fun of making things with a crash-course into the fundamental building blocks of Unity. Sub - Topics:
1. What is Unity?
2. I'm not interested in making games, why would I use a game engine?
3. Unity creates 2D, 3D, AR, VR, and mobile content? That's too much to learn!
4. What are the fundamentals of Unity?
Chapter 4: Creating a 'Camera' in VRTK
Chapter Goal: To become comfortable with VRTK by first playing with and understanding the principles of 'camera' transform.
Sub - Topics:
1. What is a 'camera' in VR?
2. What if I don't have a head-mounted display like the Oculus Rift?
3. Overview of the physics of a VR camera
4. Exercise: setting up a VR camera with both the VRTK 'virtual camera' and the Oculus SDK
Chapter 5: Doing Things in Virtual Reality
Chapter Goal: Empower the reader with the understanding of how to incorporate interactivity and user input into a VR scene with VRTK.
Sub - Topics:
1. Introduction to VRTK's 'actions'.
2. Exercise: Putting a 'button' in your VR scene.
3. Exercise: 'Chaining' user actions
4. Exercise: Converting complex math into 'on/off' actions
Chapter 6: Using Gestures in Virtual Reality
Chapter Goal: To build on user input and communicate the creation pipeline from body movement to digital representation.
Sub - Topics:
1. An introduction to 'pointers' in VRTK
2. An explanation of the types of poin