Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games, Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik


Варианты приобретения
Цена: 10828.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до:
Ориентировочная дата поставки:
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Deniz Denizel, Deniz Eyuce Sansal, Tuna Tetik
Название:  Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
ISBN: 9783631838051
Издательство: Peter Lang
Классификация:
ISBN-10: 3631838050
Обложка/Формат: Paperback
Страницы: 384
Вес: 0.50 кг.
Дата издания: 23.06.2021
Язык: English
Издание: New ed
Иллюстрации: 36 illustrations, unspecified; 36 illustrations, unspecified
Размер: 210 x 148 x 20
Читательская аудитория: Professional & vocational
Ключевые слова: Media studies, ART / Business Aspects,GAMES / Video & Electronic
Рейтинг:
Поставляется из: Англии
Описание:

Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media. Featuring coverage of a broad range of topics, including narrative theory, game studies, history of video games, and interdisciplinary studies, this book is ideally designed for scholars, researchers, intellectuals, media professionals, game developers, entrepreneurs, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.


Дополнительное описание:

Narrative Aesthetics in Video Games: An Introduction

Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality

Jumanji Brought into Reality: Game as Drama, Drama as Game



Global Animation Theory: International Perspectives at Animafest Zagreb

Автор: Franziska Bruckner, Holger Lang, Nikica Gilic, Daniel Suljic, Hrvoje Turkovic
Название: Global Animation Theory: International Perspectives at Animafest Zagreb
ISBN: 1501337130 ISBN-13(EAN): 9781501337130
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: "This anthology is based on a selection of the most relevant and interesting presentations from the first three editions of the Symposium for Contemporary Animation Studies, Animafest Scanner."

Unstable Aesthetics: Game Engines and the Strangeness of Modding

Автор: Eddie Lohmeyer
Название: Unstable Aesthetics: Game Engines and the Strangeness of Modding
ISBN: 1501364901 ISBN-13(EAN): 9781501364907
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 15048.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices—the alteration of a game system’s existing code or hardware to generate abstract spaces—situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book—Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques—hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds—to intentionally dissect the engine’s operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Global Animation Theory: International Perspectives at Animafest Zagreb

Автор: Franziska Bruckner, Holger Lang, Nikica Gilic, Daniel Suljic, Hrvoje Turkovic
Название: Global Animation Theory: International Perspectives at Animafest Zagreb
ISBN: 1501365010 ISBN-13(EAN): 9781501365010
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 5226.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched.Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today’s theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today’s study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.

Live Cinema: Cultures, Economies, Aesthetics

Автор: Sarah Atkinson, Helen W. Kennedy
Название: Live Cinema: Cultures, Economies, Aesthetics
ISBN: 1501353977 ISBN-13(EAN): 9781501353970
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 5384.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Live Cinema is a term used to capture a diverse range of experiences that incorporate a ‘live’ element in relation to a film’s exhibition. The live augmentation of cinema screenings is not a new phenomenon, indeed this tendency is present throughout the entire history of cinema in the form of live musical accompaniments to silent screenings, showmanship practices, and cult film audience behaviours. The contemporary revival of experiential cinema captured within this volume presents instances where the live transcends the mediated and escapes beyond the boundaries of the auditorium. Our contributors investigate film exhibition practices that include synchronous live performance, site specific screenings, technological intervention, social media engagement, and all manner of simultaneous interactive moments including singing, dancing, eating and drinking. These investigations reveal new cultures of reception and practice, new experiential aesthetics and emergent economies of engagement. This collection brings together fifteen contributions that together trace the emergence of a vivid new area of study. Drawing on rich, diverse and interdisciplinary fields of enquiry, this volume encapsulates a broad range of innovative methodological approaches, offers new conceptual frameworks and new critical vocabularies through which to describe and analyse the emergent phenomena of Live Cinema.

Towards a Political Aesthetics of Cinema: The Outside of Film

Автор: Sulgi Lie
Название: Towards a Political Aesthetics of Cinema: The Outside of Film
ISBN: 9462983631 ISBN-13(EAN): 9789462983632
Издательство: NBN International
Рейтинг:
Цена: 28090.00 р.
Наличие на складе: Нет в наличии.

Описание: Towards a Political Aesthetics of Cinema: The Outside of Film is a contribution to an aesthetics of cinema rooted in Marxist theory. Rather than focusing on the role that certain films, or the cinema as an institution, might play in political consciousness, the book asks a different question: how can the subject of politics in film be thought? This problem is presented in a systematic-theoretical rather than historical manner. The main aim of this book is a retrospective rehabilitation of the psychoanalytical concept of "suture," whose political core is progressively revealed. In a second step, this rereading of "suture"-theory is mediated with the Marxist aesthetics of Fredric Jameson. From the perspective of this reconfigured aesthetics of negativity, films by Hitchcock, Antonioni, Haneke and Kubrick are analyzed as articulations of a political unconscious.

Realism of the Senses in Contemporary World Cinema

Автор: De Luca Tiago
Название: Realism of the Senses in Contemporary World Cinema
ISBN: 1780766300 ISBN-13(EAN): 9781780766300
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 19008.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Over the years, a realist tendency has made its mark on the world cinema map. What are its main aesthetic and political characteristics? How does it relate to the realist canon and world cinema history? What are the different facets of this phenomenon as expressed in diverse cinemas across the globe? This title deals with these questions.

The Zimbabwean Crisis after Mugabe: Multidisciplinary Perspectives

Автор: Mangena Tendai, Nyambi Oliver, Ncube Gibson
Название: The Zimbabwean Crisis after Mugabe: Multidisciplinary Perspectives
ISBN: 1032028149 ISBN-13(EAN): 9781032028149
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book examines the ways in which political discourses of crisis and `newness` are (re)produced, circulated, naturalised, received and contested in Post-Mugabe Zimbabwe. It will be of interest to scholars of African Studies, Postcolonial Studies, Language/Discourse Studies, African politics and culture.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4275.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Perspectives on the European Videogame

Автор: Oliver Perez-Latorre, Victor Navarro-Remesal
Название: Perspectives on the European Videogame
ISBN: 9463726225 ISBN-13(EAN): 9789463726221
Издательство: NBN International
Рейтинг:
Цена: 25766.00 р.
Наличие на складе: Нет в наличии.

Описание: The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground.
The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.

Narrative Perspectives on Mediatized Mourning

Автор: Giaxoglou
Название: Narrative Perspectives on Mediatized Mourning
ISBN: 1138286028 ISBN-13(EAN): 9781138286023
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book takes a narrative approach to investigate how social media are reconfiguring dying, death, and mourning, presenting an empirical framework for analyzing these small stories as practices of sharing which become associated with specific modes of affective positioning.

Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches

Автор: Fahlenbrach Kathrin
Название: Embodied Metaphors in Film, Television, and Video Games: Cognitive Approaches
ISBN: 1138850837 ISBN-13(EAN): 9781138850835
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This volume applies cognitive metaphor theory (CMT) to film, television, and video games in order to analyze the embodied aesthetics and meanings of these moving images .


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия