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Game + Design Education, Cordan


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Цена: 20962.00р.
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Автор: Cordan
Название:  Game + Design Education
ISBN: 9783030650629
Издательство: Springer
Классификация:




ISBN-10: 3030650626
Обложка/Формат: Soft cover
Страницы: 422
Вес: 0.66 кг.
Дата издания: 04.08.2022
Серия: Springer Series in Design and Innovation
Язык: English
Издание: 1st ed. 2021
Иллюстрации: 116 illustrations, color; 30 illustrations, black and white; x, 422 p. 146 illus., 116 illus. in color.; 116 illustrations, color; 30 illustrations, b
Размер: 235 x 155
Читательская аудитория: Professional & vocational
Основная тема: Education
Подзаголовок: Proceedings of PUDCAD 2020
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas.


World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 5859.00 р.
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Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Traveling through video games

Автор: Van Nuenen, Tom
Название: Traveling through video games
ISBN: 1032519487 ISBN-13(EAN): 9781032519487
Издательство: Taylor&Francis
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Цена: 7501.00 р.
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Therapeutically applied role-playing games

Автор: Kilmer, Elizabeth D. Davis, Adam D. Kilmer, Jared
Название: Therapeutically applied role-playing games
ISBN: 1032251859 ISBN-13(EAN): 9781032251851
Издательство: Taylor&Francis
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Цена: 4898.00 р.
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Описание: Therapeutically Applied Role-Playing Games provides a comprehensive approach to implementing therapeutically applied role-playing game (TA-RPG) groups for mental health practitioners. When facilitated by a trained professional, TA-RPGs are a powerful tool for insight, growth, and change for individuals and communities. The Game to Grow Method of Therapeutically Applied Role-Playing Games is a transdiagnostic, transtheoretical, group intervention developed over a decade of practice using Dungeons & Dragons and other popular tabletop role-playing game systems, as well as leveraging therapeutic factors from acceptance and commitment therapy, marriage and family therapy, drama therapy, and interpersonal process groups. TA-RPGs are conceptualized as a gaming system layered on top of established intervention techniques. They can accommodate a multitude of game systems and align with theoretical mechanisms for change found across therapeutic orientations. This work serves as a comprehensive training manual for TA-RPGs, providing a valuable resource for mental health professionals interested in incorporating TA-RPGs into their practice.

Автор: Taylor T. L.
Название: Watch Me Play: Twitch and the Rise of Game Live Streaming
ISBN: 0691183554 ISBN-13(EAN): 9780691183558
Издательство: Wiley
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Цена: 4435.00 р.
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Описание:

A look at the revolution in game live streaming and esports broadcasting

Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters--and each other--through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences.

Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.

The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Hybrid Play

Автор: Adriana de Souza e Silva, Ragan Glover-Rijkse
Название: Hybrid Play
ISBN: 0367427788 ISBN-13(EAN): 9780367427788
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Автор: Engelstein Geoffrey, Shalev Isaac
Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
ISBN: 1032015810 ISBN-13(EAN): 9781032015811
Издательство: Taylor&Francis
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Цена: 9492.00 р.
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Описание: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.

Marvel`s midnight suns - the art of the game

Название: Marvel`s midnight suns - the art of the game
ISBN: 1789097738 ISBN-13(EAN): 9781789097733
Издательство: Titan books ltd.
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Цена: 4651.00 р.
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Описание: Official art book of the Marvel's Midnight Suns video game, packed with interviews with the creative team behind the game, as well as stunning concept art created during the development process. When the demonic Lilith and her fearsome horde unite with the evil armies of Hydra, it's time to unleash Marvel's dark side. As The Hunter, your mission is to lead an unlikely team of seasoned Super Heroes and dangerous supernatural warriors to victory.

Can legends such as Doctor Strange, Iron Man, and Blade put aside their differences in the face of a growing apocalyptic threat? If you're going to save the world, you'll have to forge alliances and lead the team into battle as the legendary Midnight Suns-Earth's last line of defence against the underworld. Marvel's Midnight Suns - The Art of the Game captures the creative process of this much-anticipated game. The exclusive concept art and in-game renderings created by the talented development team-creating the game in collaboration with Marvel-are shown in glorious detail in this lush, hardback volume.

Characters, locations, gadgets, weapons, monsters, enemies, and much more are all accompanied by unique insights from the artists and developers behind the game. So step into the world of Marvel's Midnight Suns - and rise up against the darkness!

100 Greatest Video Game Characters

Автор: Banks Jaime, Mejia Robert, Adams Aubrie
Название: 100 Greatest Video Game Characters
ISBN: 1442278129 ISBN-13(EAN): 9781442278127
Издательство: Rowman & Littlefield Publishers
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Цена: 9504.00 р.
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Описание: 100 Greatest Video Game Characters provides readers with an understanding of the cultural significance of these iconic personalities. Whether the reader is seeking out information on a particular character or group of characters, students, scholars, and fans alike will find this collection accessible.

On soulsring worlds

Автор: Caracciolo, Marco
Название: On soulsring worlds
ISBN: 1032683996 ISBN-13(EAN): 9781032683997
Издательство: Taylor&Francis
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Цена: 7501.00 р.
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

They Create Worlds

Автор: Smith Alexander
Название: They Create Worlds
ISBN: 1138389900 ISBN-13(EAN): 9781138389908
Издательство: Taylor&Francis
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Цена: 10717.00 р.
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Описание: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry.

Quizzing America: Television Game Shows and Popular Culture in the 1950s

Автор: Dunn Mark
Название: Quizzing America: Television Game Shows and Popular Culture in the 1950s
ISBN: 1476665508 ISBN-13(EAN): 9781476665504
Издательство: Mare Nostrum (Eurospan)
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Цена: 5821.00 р.
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Описание: Mom, apple pie, and The $64,000 Question. Nothing was more American in the 1950s than the TV quiz show, which both illuminated and mirrored all the hopes, dreams, fads and faults of a nation-come-of-age. Using the quiz show as unique video roadmap into the soul and zeitgeist of a proud republic, Mark Dunn playfully captures in [1950s Game Shows and American Culture] aspects of the iconography of a mid-century United States within the context of TV game playing, prize-winning, and collective self-examination.Dunn devotes the book’s chapters to the various ways in which the country viewed women, minorities, gays, and teens, the eccentricities of the American worker, New York City, the onslaught of Communism and the country’s over-reactive response to it, the news-making events of the day, shadowed by events of the past, all within the parameters of the 1950s television game show—a phenomenon that had become cultural touchstone for the decade. [1950s Game Shows and American Culture] also visits the scandals that marred the genre’s reputation, and drew back the curtain on the propensity for both gullibility and winking cynicism among Americans—a cynicism that would color (but not too harshly), the way the country viewed its magic, rabbit-eared box, and the wonderful, whimsical games people played inside it.


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