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Traveling through video games, Van Nuenen, Tom


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Цена: 7501.00р.
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При оформлении заказа до: 2025-07-28
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Автор: Van Nuenen, Tom   (Том Ван Нюэнен)
Название:  Traveling through video games
Перевод названия: Том Ван Нюэнен: Путешествие через видеоигры
ISBN: 9781032519487
Издательство: Taylor&Francis
Классификация:










ISBN-10: 1032519487
Обложка/Формат: Hardback
Страницы: 110
Вес: 0.24 кг.
Дата издания: 25.10.2023
Серия: Routledge advances in game studies
Иллюстрации: 20 halftones, black and white; 20 illustrations, black and white
Размер: 144 x 222 x 13
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Поставляется из: Европейский союз


Hybrid Play

Автор: Adriana de Souza e Silva, Ragan Glover-Rijkse
Название: Hybrid Play
ISBN: 0367427788 ISBN-13(EAN): 9780367427788
Издательство: Taylor&Francis
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Цена: 22202.00 р.
Наличие на складе: Поставка под заказ.

Описание: This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
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Цена: 6583.00 р.
Наличие на складе: Поставка под заказ.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing

Автор: Colby R., Johnson M.
Название: Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing
ISBN: 1349455628 ISBN-13(EAN): 9781349455621
Издательство: Springer
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Цена: 6986.00 р.
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Описание: An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.

Framework for scientific discovery through video games

Автор: Cooper, Seth
Название: Framework for scientific discovery through video games
ISBN: 1627055045 ISBN-13(EAN): 9781627055048
Издательство: Mare Nostrum (Eurospan)
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Цена: 7762.00 р.
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Описание: As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale---beyond the relatively few individuals currently engaged in scientific inquiry-there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and creativity to work toward solving scientific problems that neither computers nor humans could previously solve alone. To maximize the potential contributors to scientific discovery, the framework designs a game to be played by people with no formal scientific background and incentivizes long-term engagement with a myriad of collaborative or competitive reward structures. The framework allows for the continual coevolution of the players and the game to each other: as players gain expertise through gameplay, the game changes to become a better tool. The framework is validated by being applied to proteomics problems with the video game Foldit. Foldit players have contributed to novel discoveries in protein structure prediction, protein design, and protein structure refinement algorithms. The coevolution of human problem solving and computer tools in an incentivized game framework is an exciting new scientific pathway that can lead to discoveries currently unreachable by other methods.

Japanese Culture Through Videogames

Автор: Rachael Hutchinson
Название: Japanese Culture Through Videogames
ISBN: 0367111381 ISBN-13(EAN): 9780367111380
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.

Introduction to Java Through Game Development

Автор: Brusca
Название: Introduction to Java Through Game Development
ISBN: 1484289501 ISBN-13(EAN): 9781484289501
Издательство: Springer
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Цена: 6288.00 р.
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Описание: Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'll * Master the fundamentals of the Java programming language * Use different data structures like arrays, lists, stacks, and queues * Understand game programming basics including the main game loop * Gain experience working with three different game projects via the book’s coding challenges * Work with the 2D game engine that powers the book's included games and learn to create your own new game projects * Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism * Work with exceptions and how to use debugging techniques to trace through code * Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.

Traveling Music Videos

Автор: Mathias Bonde Korsgaard, Tomas Jirsa
Название: Traveling Music Videos
ISBN: 1501397990 ISBN-13(EAN): 9781501397998
Издательство: Bloomsbury Academic
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Цена: 14256.00 р.
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Описание: Traveling Music Videos offers a new interdisciplinary perspective on how contemporary music videos travel across, shape, and transform various media, online platforms, art institutions, and cultural industries worldwide. With the onset of digital technologies and the proliferation of global video-sharing websites at the beginning of the 21st century, music video migrated from TV screens to turn instead to the internet, galleries, concert stages, and social media. As a result, its aesthetics, technological groundings, and politics have been radically transformed. From the kinaesthetic experience of TikTok to the recent reimaginations of maps and navigation tools through music video cartographies, from the ecofeminist voices mediated by live-stream concerts to the transmedia logic of video games and VR, from the videos’ role in contemporary art galleries to their political interventions —the chapters map the ways music video is continually reconfiguring itself. The volume tracks music video’s audiovisual itineraries across different geographies, maps its transmedia routes, and tackles the cultural impact that it has on our current media ecosystem.

Film Theory

Автор: Elsaesser Thomas
Название: Film Theory
ISBN: 1138824305 ISBN-13(EAN): 9781138824300
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Описание:

What is the relationship between cinema and spectator? This is the key question for film theory, and one that Thomas Elsaesser and Malte Hagener put at the center of their insightful and engaging book, now revised from its popular first edition. Every kind of cinema (and every film theory) first imagines an ideal spectator, and then maps certain dynamic interactions between the screen and the spectator's mind, body and senses. Using seven distinctive configurations of spectator and screen that move progressively from 'exterior' to 'interior' relationships, the authors retrace the most important stages of film theory from its beginnings to the present--from neo-realist and modernist theories to psychoanalytic, 'apparatus, ' phenomenological and cognitivist theories, and including recent cross-overs with philosophy and neurology.

This new and updated edition of Film Theory: An Introduction through the Senses has been extensively revised and rewritten throughout, incorporating discussion of contemporary films like Her and Gravity, and including a greatly expanded final chapter, which brings film theory fully into the digital age.

Film Theory: An Introduction Through the Senses

Автор: Elsaesser Thomas, Hagener Malte
Название: Film Theory: An Introduction Through the Senses
ISBN: 1138824291 ISBN-13(EAN): 9781138824294
Издательство: Taylor&Francis
Рейтинг:
Цена: 25265.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

What is the relationship between cinema and spectator? This is the key question for film theory, and one that Thomas Elsaesser and Malte Hagener put at the center of their insightful and engaging book, now revised from its popular first edition. Every kind of cinema (and every film theory) first imagines an ideal spectator, and then maps certain dynamic interactions between the screen and the spectator's mind, body and senses. Using seven distinctive configurations of spectator and screen that move progressively from 'exterior' to 'interior' relationships, the authors retrace the most important stages of film theory from its beginnings to the present-from neo-realist and modernist theories to psychoanalytic, 'apparatus, ' phenomenological and cognitivist theories, and including recent cross-overs with philosophy and neurology.

This new and updated edition of Film Theory: An Introduction through the Senses has been extensively revised and rewritten throughout, incorporating discussion of contemporary films like Her and Gravity, and including a greatly expanded final chapter, which brings film theory fully into the digital age.

Communicating science and technology through online video

Название: Communicating science and technology through online video
ISBN: 1138483494 ISBN-13(EAN): 9781138483491
Издательство: Taylor&Francis
Рейтинг:
Цена: 9492.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides a unique insight into the key elements of online science videos, such as narrative trends, production characteristics, and issues of scientific rigor.

Atari Age: The Emergence of Video Games in America

Автор: Newman Michael Z.
Название: Atari Age: The Emergence of Video Games in America
ISBN: 0262536110 ISBN-13(EAN): 9780262536110
Издательство: MIT Press
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Цена: 1730.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful)

Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.

Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources--including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television--Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

Independent Female Filmmakers

Название: Independent Female Filmmakers
ISBN: 0815373031 ISBN-13(EAN): 9780815373032
Издательство: Taylor&Francis
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Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Independent Female Filmmakers collects original and previously published essays, interviews, and manifestos from some of the most defining and groundbreaking independent female filmmakers of the last 40 years. Featuring material from the seminal magazine The Independent Film and Video Monthly--a leading publication for independent filmmakers for several decades--as well as new interviews conducted with the filmmakers, this book, edited by Michele Meek, presents a unique perspective into the ethnically and culturally diverse voices of women filmmakers whose films span narrative, documentary, and experimental genres and whose work remains integral to independent film history from the 1970s to the present.

Independent Female Filmmakers also includes a biographical profile of each filmmaker, as well as an online resource with links to additonal interviews and a sample course syllabus.

The filmmakers in this book include:

- Lisa Cholodenko (High Art, The Kids Are All Right)

- Martha Coolidge (Valley Girl, Real Genius, Introducing Dorothy Dandridge)

- Cheryl Dunye (The Watermelon Woman, Stranger Inside)

- Miranda July (The Future, Me And You And Everyone We Know)

- Barbara Kopple (Harlan County USA, Wild Man Blues)

- Maria Maggenti (The Incredibly True Adventures of Two Girls in Love)

- Deepa Mehta (Fire, Earth, Water)

- Trinh T. Minh-ha (Surname Viet, Given Name Nam, Night Passage)

. . . and more


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