Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Framework for scientific discovery through video games, Cooper, Seth


Варианты приобретения
Цена: 7762.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до:
Ориентировочная дата поставки:
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Cooper, Seth
Название:  Framework for scientific discovery through video games
ISBN: 9781627055048
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1627055045
Обложка/Формат: Paperback
Страницы: 135
Вес: 0.27 кг.
Дата издания: 30.07.2014
Серия: Computing & IT
Язык: English
Иллюстрации: Colour illustrations
Размер: 192 x 235 x 9
Читательская аудитория: General (us: trade)
Ключевые слова: Computer science
Рейтинг:
Поставляется из: Англии
Описание: As science becomes increasingly computational, the limits of what is computationally tractable become a barrier to scientific progress. Many scientific problems, however, are amenable to human problem solving skills that complement computational power. By leveraging these skills on a larger scale---beyond the relatively few individuals currently engaged in scientific inquiry-there is the potential for new scientific discoveries. This book presents a framework for mapping open scientific problems into video games. The game framework combines computational power with human problem solving and creativity to work toward solving scientific problems that neither computers nor humans could previously solve alone. To maximize the potential contributors to scientific discovery, the framework designs a game to be played by people with no formal scientific background and incentivizes long-term engagement with a myriad of collaborative or competitive reward structures. The framework allows for the continual coevolution of the players and the game to each other: as players gain expertise through gameplay, the game changes to become a better tool. The framework is validated by being applied to proteomics problems with the video game Foldit. Foldit players have contributed to novel discoveries in protein structure prediction, protein design, and protein structure refinement algorithms. The coevolution of human problem solving and computer tools in an incentivized game framework is an exciting new scientific pathway that can lead to discoveries currently unreachable by other methods.


Video Games and Creativity

Автор: Garo Green
Название: Video Games and Creativity
ISBN: 0128014628 ISBN-13(EAN): 9780128014622
Издательство: Elsevier Science
Рейтинг:
Цена: 9262.00 р.
Наличие на складе: Поставка под заказ.

Описание:

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games?

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

No-Code Video Game Development Using Unity and Playmaker

Автор: Kelley Michael
Название: No-Code Video Game Development Using Unity and Playmaker
ISBN: 1498735657 ISBN-13(EAN): 9781498735650
Издательство: Taylor&Francis
Рейтинг:
Цена: 8420.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327461 ISBN-13(EAN): 9781501327469
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 3958.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

Автор: Anastasia Salter
Название: Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
ISBN: 1501327453 ISBN-13(EAN): 9781501327452
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 15048.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen’s work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen’s impact and role in advancing interactive narrative and writing in the game design process.

Inside the Video Game Industry

Автор: Nichols Randy
Название: Inside the Video Game Industry
ISBN: 0415828287 ISBN-13(EAN): 9780415828284
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Virtual Ascendance: Video Games and the Remaking of Reality

Автор: Griffiths Devin C.
Название: Virtual Ascendance: Video Games and the Remaking of Reality
ISBN: 1442216956 ISBN-13(EAN): 9781442216952
Издательство: Rowman & Littlefield Publishers
Рейтинг:
Цена: 6336.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor`s office to the family room sofa.

Translation and Localisation in Video Games

Автор: Bernal-Merino
Название: Translation and Localisation in Video Games
ISBN: 113880553X ISBN-13(EAN): 9781138805538
Издательство: Taylor&Francis
Рейтинг:
Цена: 26796.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes.

Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame

Автор: Hoedt Madelon
Название: Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
ISBN: 1476672180 ISBN-13(EAN): 9781476672182
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 6930.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This first full-length study examines Bloodborne`s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book`s three parts focus on lore and narrative, the game`s nightmarish world, and its mechanics.

Interactive Stories and Video Game Art

Автор: Solarski Chris
Название: Interactive Stories and Video Game Art
ISBN: 1498781500 ISBN-13(EAN): 9781498781503
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

  • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
  • Accessible to industry professionals as well as non-developers
  • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
  • The definitive framework for designing interactive stories
Composing Music for Video Games

Автор: Phillips Winifred
Название: Composing Music for Video Games
ISBN: 1138021415 ISBN-13(EAN): 9781138021419
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия