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Interactive Stories and Video Game Art, Solarski Chris



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Автор: Solarski Chris
Название:  Interactive Stories and Video Game Art
ISBN: 9781498781503
Издательство: Taylor&Francis
Классификация:
ISBN-10: 1498781500
Обложка/Формат: Paperback
Страницы: 220
Вес: 0.392 кг.
Дата издания: 12.12.2016
Серия: Computing & IT
Язык: English
Иллюстрации: 189 colour illustrations
Размер: 234 x 156 x 10
Читательская аудитория: General (us: trade)
Ключевые слова: Digital animation, COMPUTERS / Programming / Games
Подзаголовок: A storytelling framework for game design
Рейтинг:
Поставляется из: Англии



Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 3436 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

Essential mathematics for games and interactive applications

Автор: Verth, James M. Van Bishop, Lars M.
Название: Essential mathematics for games and interactive applications
ISBN: 0123742978 ISBN-13(EAN): 9780123742971
Издательство: Taylor&Francis
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Цена: 4811 р.
Наличие на складе: Поставка под заказ.

Описание: Presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. This book begins with linear algebra and matrix multiplication, and covers such topics as color and lighting, interpolation, animation and basic game physics. It focuses on the issues of 3D game development important to programmers.

Essential Mathematics for Games and Interactive Applications

Автор: Van Verth James M.
Название: Essential Mathematics for Games and Interactive Applications
ISBN: 1482250926 ISBN-13(EAN): 9781482250923
Издательство: Taylor&Francis
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Цена: 13749 р.
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Описание:

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.

Interactive Stories And Video Game

Автор: Solarski
Название: Interactive Stories And Video Game
ISBN: 1138628751 ISBN-13(EAN): 9781138628755
Издательство: Taylor&Francis
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Цена: 19250 р.
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Описание: The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories

Interactive Storytelling for Video Games

Автор: Josiah Lebowitz
Название: Interactive Storytelling for Video Games
ISBN: 0240817176 ISBN-13(EAN): 9780240817170
Издательство: Taylor&Francis
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Цена: 5086 р.
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Описание: As technology advances, the push for highly interactive player-driven stories in video games has intensified.  This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferences and more.

The Art of Game Design

Автор: Schell
Название: The Art of Game Design
ISBN: 1466598646 ISBN-13(EAN): 9781466598645
Издательство: Taylor&Francis
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Цена: 6874 р.
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Описание: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Technologies for Interactive Digital Storytelling and Entertainment / Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Автор: GГ¶bel Stefan, Malkewitz Rainer, Iurgel Ido
Название: Technologies for Interactive Digital Storytelling and Entertainment / Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
ISBN: 3540499342 ISBN-13(EAN): 9783540499343
Издательство: Springer
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Цена: 8079 р.
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Описание: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006.

Intelligent Technologies for Interactive Entertainment / First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Автор: Maybury Mark, Stock Oliviero, Wahlster Wolfgang
Название: Intelligent Technologies for Interactive Entertainment / First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
ISBN: 3540305092 ISBN-13(EAN): 9783540305095
Издательство: Springer
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Цена: 8661 р.
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Описание: This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005.Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc.The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).

Interactive Curve Modeling / with Applications to Computer Graphics, Vision and Image Processing

Автор: Sarfraz Muhammad
Название: Interactive Curve Modeling / with Applications to Computer Graphics, Vision and Image Processing
ISBN: 1846288703 ISBN-13(EAN): 9781846288708
Издательство: Springer
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Цена: 8657 р.
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Описание: Interactive curve modeling techniques and their applications are extremely useful in a number of academic and industrial settings, and specifically play a significant role in multidisciplinary problem solving, such as in font design, designing objects, CAD/CAM, medical operations, scientific data visualization, virtual reality, character recognition, and object recognition, etc. Various problems such as iris, fingerprint, and signature recognition, can also be intelligently solved and automated using curve techniques.This broad-ranging textbook covers curve modeling with solutions to real life problems relating to computer graphics, vision, image processing, geometric modeling and CAD/CAM. Well-explained, easy-to-understand chapters deal with basic concepts, curve design techniques and their use to various applications, and a wide range of problems with their automated solutions via computers.Features and topics:• Provides a class of practical solutions to real life and multidisciplinary problems• Offers students supporting pedagogical tools in the form of a thorough introductory chapter, individual chapter introductions and end summaries, as well as end-of-chapter exercises• Presents both classical and up-to-date theory, with practice to get problems solved in diverse disciplines• Focuses on interdisciplinary methods and up-to-date methodologies in the field• Imparts a description and analysis of a variety of classes of splines for use in CAGD (computer-aided geometric design), CAD (computer-aided design), CAE (computer-aided engineering), computer graphics, computer vision, image processing and other disciplines• Aims to stimulate views and provide a source where readers can find the latest state-of-the-art developments in the field, including a variety of techniques, applications, and systems necessary for solving problemsProfessor Sarfraz has many years of experience researching and teaching in the field, winning an award for Excellence in Research at the King Fahd University of Petroleum and Minerals, Saudi Arabia.

Human Interactive Proofs / Second International Workshop, HIP 2005, Bethlehem, PA, USA, May 19-20, 2005, Proceedings

Автор: Baird Henry S., Lopresti Daniel P.
Название: Human Interactive Proofs / Second International Workshop, HIP 2005, Bethlehem, PA, USA, May 19-20, 2005, Proceedings
ISBN: 3540260013 ISBN-13(EAN): 9783540260011
Издательство: Springer
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Цена: 7506 р.
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Описание: This book constitutes the refereed proceedings of the Second International Workshop on Human Interactive Proofs, HIP 2005, held in Bethlehem, PA, USA in May 2005.The 9 revised full papers presented were carefully reviewed and selected for presentation. This book is the first archival publication devoted to the new class of security protocols called human interactive proofs. The variant of HIPs being used in e-commerce and Web services today is completely automatic public Turing tests to tell computers and humans apart, CAPTCHAs. The papers in this book are organized in topical sections on CAPTCHAs and performance analysis, HIP architectures, HIP as security systems components.

Virtual Character Design for Games and Interactive Media

Автор: Sloan
Название: Virtual Character Design for Games and Interactive Media
ISBN: 1466598190 ISBN-13(EAN): 9781466598195
Издательство: Taylor&Francis
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Цена: 8249 р.
Наличие на складе: Поставка под заказ.

Описание: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Simulating Heterogeneous Crowds with Interactive Behaviors

Название: Simulating Heterogeneous Crowds with Interactive Behaviors
ISBN: 1498730361 ISBN-13(EAN): 9781498730365
Издательство: Taylor&Francis
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Цена: 15125 р.
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Описание: This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.   Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate    


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