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Representations of Poverty in Videogames, Crowley


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Автор: Crowley
Название:  Representations of Poverty in Videogames
ISBN: 9783031001437
Издательство: Springer
Классификация:


ISBN-10: 3031001435
Обложка/Формат: Hardback
Страницы: 163
Вес: 0.36 кг.
Дата издания: 15.06.2022
Язык: English
Издание: 1st ed. 2022
Иллюстрации: Xi, 163 p.; xi, 163 p.
Размер: 153 x 216 x 19
Читательская аудитория: Professional & vocational
Основная тема: Cultural and Media Studies
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player`s economic expectations.


Game Writing: Narrative Skills for Videogames

Автор: Chris Bateman
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348957 ISBN-13(EAN): 9781501348952
Издательство: Bloomsbury Academic
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Цена: 15048.00 р.
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Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
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Цена: 12672.00 р.
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Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

Playback – A Genealogy of 1980s British Videogames

Автор: Alex Wade
Название: Playback – A Genealogy of 1980s British Videogames
ISBN: 1628924896 ISBN-13(EAN): 9781628924893
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание:

Through interviews with developers, gamers, and journalists examining the phenomena of bedroom coding, arcade gaming, and format wars, mapped onto enquiry into the seminal genres of the time including driving, shooting, and maze chase, Playback: A Genealogy of 1980s British Videogames examines how 1980s Britain has become the culture of work in the 21st century and considers its meaning to contemporary society. This crucial and timely work fills a lacuna for students and researchers of sociology, media, and games studies and will be of interest to employees of the videogames and media industries.

Research into videogames have never been greater, but exploration of their historic drivers is as elided as the technology is influential, giving rise to a range of questions. What were the social and economic conditions that gave rise to a billion dollar industry? What were the motivations of the early 'bedroom coders'? What are the legacies of the seminal videogames of the 1980s and how do they inform the current social, political and cultural landscape? With a focus on the characteristics of the UK videogame industry in the 1980s, Wade explores these questions from perspectives of consumption, production and leisure, outlining the construction of a habitus unique to this time.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 4275.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Performativity in art, literature, and videogames

Автор: Jayemanne, Darshana
Название: Performativity in art, literature, and videogames
ISBN: 3319544500 ISBN-13(EAN): 9783319544502
Издательство: Springer
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Цена: 15372.00 р.
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Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.

Videogames and the Gothic

Автор: Kirkland Ewan
Название: Videogames and the Gothic
ISBN: 036746022X ISBN-13(EAN): 9780367460228
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames

Автор: Heritage Frazer
Название: Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames
ISBN: 3030743977 ISBN-13(EAN): 9783030743970
Издательство: Springer
Рейтинг:
Цена: 18167.00 р.
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Описание: This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.

Japanese Culture Through Videogames

Автор: Hutchinson Rachael
Название: Japanese Culture Through Videogames
ISBN: 036772815X ISBN-13(EAN): 9780367728151
Издательство: Taylor&Francis
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Цена: 6736.00 р.
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Описание: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.

Videogames and Postcolonialism

Автор: Souvik Mukherjee
Название: Videogames and Postcolonialism
ISBN: 3319548212 ISBN-13(EAN): 9783319548210
Издательство: Springer
Рейтинг:
Цена: 7685.00 р.
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Описание: 1. Videogames and Postcolonialism: An Introduction.- 2. The Playing Fields of Empire: Empire and Spatiality in Videogames.- 3. Playing the Hybrid Subject: The Slave and the Subaltern in Videogames.- 4. Playing Alternative Histories: Postcolonialism, History and Videogames.- 5. Rethinking (Post)Colonialism in Videogames: Towards a Conclusion.

Performativity in Art, Literature, and Videogames

Автор: Darshana Jayemanne
Название: Performativity in Art, Literature, and Videogames
ISBN: 3319853961 ISBN-13(EAN): 9783319853963
Издательство: Springer
Рейтинг:
Цена: 19564.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.

Fans and Videogames

Название: Fans and Videogames
ISBN: 0367878526 ISBN-13(EAN): 9780367878528
Издательство: Taylor&Francis
Рейтинг:
Цена: 6430.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.

Theorizing Stupid Media: De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

Автор: Kerner Aaron, Hoxter Julian
Название: Theorizing Stupid Media: De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames
ISBN: 3030281787 ISBN-13(EAN): 9783030281786
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments.


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