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Videogames and agency, Bodi, Bettina (de Montfort University, Uk)


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Цена: 5358.00р.
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Автор: Bodi, Bettina (de Montfort University, Uk)
Название:  Videogames and agency
ISBN: 9781032288475
Издательство: Taylor&Francis
Классификация:










ISBN-10: 1032288477
Обложка/Формат: Paperback
Страницы: 216
Вес: 0.42 кг.
Дата издания: 30.12.2022
Серия: Routledge advances in game studies
Язык: English
Размер: 153 x 234 x 17
Читательская аудитория: Tertiary education (us: college)
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Поставляется из: Европейский союз
Описание: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.


Comics and videogames

Автор: Rauscher, Andreas Stein, Daniel Thon, Jan-noel
Название: Comics and videogames
ISBN: 0367539012 ISBN-13(EAN): 9780367539016
Издательство: Taylor&Francis
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Цена: 6276.00 р.
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Описание: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Simulating Good and Evil: The Morality and Politics of Videogames

Автор: Marcus Schulzke
Название: Simulating Good and Evil: The Morality and Politics of Videogames
ISBN: 1978818572 ISBN-13(EAN): 9781978818576
Издательство: Mare Nostrum (Eurospan)
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Цена: 18810.00 р.
Наличие на складе: Нет в наличии.

Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  

Tragic Time in Drama, Film, and Videogames

Автор: Rebecca Bushnell
Название: Tragic Time in Drama, Film, and Videogames
ISBN: 1137585250 ISBN-13(EAN): 9781137585257
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book explores how classical and Shakespearean tragedy has shaped the temporality of crisis on the stage and in time-travel films and videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional tragedies may present us with a present when a calamity is staged, a decisive moment in which everything changes. However, modern performance, adaptation and new media can question the premises of that kind of present crisis and its fatality. By offering replays or alternative endings, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the reader a fresh understanding of tragic character and agency through these new media’s exposure of the genre’s deep structure.

How to Do Things with Videogames

Автор: Bogost Ian
Название: How to Do Things with Videogames
ISBN: 081667647X ISBN-13(EAN): 9780816676477
Издательство: Marston Book Services
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Цена: 2968.00 р.
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Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation

Japanese Culture Through Videogames

Автор: Hutchinson Rachael
Название: Japanese Culture Through Videogames
ISBN: 036772815X ISBN-13(EAN): 9780367728151
Издательство: Taylor&Francis
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Цена: 6736.00 р.
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Описание: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.

Fans and Videogames

Название: Fans and Videogames
ISBN: 0367878526 ISBN-13(EAN): 9780367878528
Издательство: Taylor&Francis
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Цена: 6430.00 р.
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Описание: This volume brings together essays that explore game fandom from diverse perspectives to offer a broad and holistic understanding of the complex processes at work in the phenomenon of game fandom and its practices.

Performativity in Art, Literature, and Videogames

Автор: Darshana Jayemanne
Название: Performativity in Art, Literature, and Videogames
ISBN: 3319853961 ISBN-13(EAN): 9783319853963
Издательство: Springer
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Цена: 19564.00 р.
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Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.

Best Before: Videogames, Supersession and Obsolescence

Автор: James Newman
Название: Best Before: Videogames, Supersession and Obsolescence
ISBN: 0415577918 ISBN-13(EAN): 9780415577915
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Best Before examines the ways in which the obsessions with technological obsolescence and supersession and an industry defined by continual innovation have effectively closed down the possibility of valuing old videogames in any way other than curiosities or waypoints along the teleological journey to the next generation of hardware and software.

Aesthetics of videogames

Название: Aesthetics of videogames
ISBN: 1138629588 ISBN-13(EAN): 9781138629585
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.

Digital Zombies, Undead Stories: Narrative Emergence and Videogames

Автор: Lawrence May
Название: Digital Zombies, Undead Stories: Narrative Emergence and Videogames
ISBN: 1501374877 ISBN-13(EAN): 9781501374876
Издательство: Bloomsbury Academic
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Цена: 4750.00 р.
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Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

Player and Avatar: The Affective Potential of Videogames

Автор: David Owen
Название: Player and Avatar: The Affective Potential of Videogames
ISBN: 1476667195 ISBN-13(EAN): 9781476667195
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player`s virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud`s vision of the "body without organs".

Performativity in art, literature, and videogames

Автор: Jayemanne, Darshana
Название: Performativity in art, literature, and videogames
ISBN: 3319544500 ISBN-13(EAN): 9783319544502
Издательство: Springer
Рейтинг:
Цена: 15372.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences` experience of art.


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