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END GAME: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture, Alastair Lockhart, James Crossley, Lorenzo DiTommaso, Rachel Wagner


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Автор: Alastair Lockhart, James Crossley, Lorenzo DiTommaso, Rachel Wagner
Название:  END GAME: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture
ISBN: 9783110752687
Издательство: Walter de Gruyter
Классификация: ISBN-10: 3110752689
Обложка/Формат: Hardback
Страницы: 275
Вес: 0.00 кг.
Дата издания: 13.06.2024
Язык: English
Ключевые слова: 20th century history: c 1900 to c 2000,21st century history: from c 2000 -,Historiography,History: theory & methods,Social & cultural history, GAMES & ACTIVITIES / Video & Mobile,HISTORY / General,HISTORY / Study & Teaching
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Поставляется из: Германии
Описание:

The video-game is among the most prominent media of the explosion of apocalyptic popular culture in the twenty-first century. Apocalyptic video games are a global phenomenon, international in their scope and democratic in their appeal. This book will be the first volume dedicated to the subject of apocalyptic video games. Its two dozen invited contributions address the subject comprehensively, from game design to player experience, and from the perspective of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough discussion of one of the most fascinating illustrations of apocalyptic in the popular imagination and novel insights into an important facet of contemporary digital culture.

Special Feature: The volume concludes with a curated Q&A with game designers on the concept and construction of “apocalyptic” game worlds.




Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook

Автор: Parr Peter
Название: Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook
ISBN: 1350087092 ISBN-13(EAN): 9781350087095
Издательство: Bloomsbury Academic
Цена: 6176.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.

With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
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Цена: 5970.00 р.
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Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
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Цена: 7195.00 р.
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Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
  • Embers of Memory: A Throne of Glass Game

    Автор: Kuro, Maas Sarah J.
    Название: Embers of Memory: A Throne of Glass Game
    ISBN: 1472841093 ISBN-13(EAN): 9781472841094
    Издательство: Osprey
    Цена: 3447.00 р.
    Наличие на складе: Ожидается поступление.

    Описание:

    A lavishly illustrated card game set during the events of Kingdom of Ash, the epic climax to the best-selling Throne of Glass series from Sarah J. Maas, with two players working together over the course of multiple games to overcome the challenges faced by Aelin Galathynius.

    Aelin Galathynius has given up her freedom for the sake of her people. Held captive by the Queen of the Fae and tortured for information, her only companions are a silent prisoner and her own mind. The image of her mother, her lover, her friends. The embers of her memory, and a voice, deep inside...

    You will not yield.

    Embers of Memory: A Throne of Glass Game is a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas' Throne of Glass series. Working together, you must delve into the memories of the young queen and help her face her inner demons before she is overwhelmed. Be warned--each challenge you face is more complex than the last, testing the bond between you and your partner to its limit.

    Players: 2
    Ages: 14+
    Playing Time: 45 minutes

    Game Engine Architecture 3E

    Автор: Gregory
    Название: Game Engine Architecture 3E
    ISBN: 1138035459 ISBN-13(EAN): 9781138035454
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 12707.00 р.
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    Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

    Hunger Game: Mockingjay

    Автор: Collins, Suzanne
    Название: Hunger Game: Mockingjay
    ISBN: 1407109375 ISBN-13(EAN): 9781407109374
    Издательство: Scholastic UK
    Рейтинг:
    Цена: 1187.00 р.
    Наличие на складе: Нет в наличии.

    Описание: Against all odds, Katniss Everdeen has survived the Hunger Games twice. But now that she`s made it out of the bloody arena alive, she`s still not safe. The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss. And what`s worse, President Snow has made it clear that no one else is safe either

    Digital Compositing for Film and Video

    Автор: Wright Steve
    Название: Digital Compositing for Film and Video
    ISBN: 1138240370 ISBN-13(EAN): 9781138240377
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8726.00 р.
    Наличие на складе: Нет в наличии.

    Описание:

    Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists.

    This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry.

    Workflow examples for:

    • Grain Management
    • Lens Distortion Management
    • Merging CGI Render Passes
    • Blending Multiple Keys
    • Photorealistic Color Correction
    • Rotoscoping

    Production Techniques for:

    • Keying Difficult Greenscreens
    • Replicating Optical Lens Effects
    • Advanced Spill Suppression
    • Fixing Discoloured Edges
    • Adding Interactive Lighting
    • Managing Motion Blur

    With brand new information on:

    • Working in linear
    • ACES Color Management
    • Light Field Cinematography
    • Planar Tracking
    • Creating Color Difference Keys
    • Premultiply vs. Unpremultiply
    • Deep Compositing
    • VR Stitching
    • 3D Compositing from 2D Images
    • How Color Correction ops Effect Images
    • Color Spaces
    • Retiming Clips
    • Working with Digital Cinema Images
    • OpenColorIO

    A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.

    Gender, Age, and Digital Games in the Domestic Context

    Автор: Harvey
    Название: Gender, Age, and Digital Games in the Domestic Context
    ISBN: 1138797146 ISBN-13(EAN): 9781138797147
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 24499.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Western digital game play has shifted in important ways over the last decade, with a plethora of personal devices affording a range of increasingly diverse play experiences. Despite the celebration of a more inclusive environment of digital game play, very little grounded research has been devoted to the examination of familial play and the domestication of digital games, as opposed to evolving public and educational contexts. This book is the first study to provide a situated investigation of the site of family play-- the shared spaces and private places of gameplay within the domestic sphere. It carries out an empirically grounded and critical analysis of what marketing and sales discourses about shifts in the digital games audience actually look like in the space of the home, as well as the social and cultural role these ludic technologies take in the everyday practices of the family in the domestic context. It examines the material realities of video game technologies in the home; including time management and spatial organization, as well as the discursive role these devices play in discussions of technological competence and its complex relationship to age, generational differences, and gender performance. Harvey's interdisciplinary approach and innovative methodology will hold great critical appeal for those studying digital culture, children's media, and feminist studies of new media, as well as critical theories of technology and leisure and sport theory.

    Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games

    Автор: Ylva Grufstedt
    Название: Shaping the Past: Counterfactual History and Game Design Practice in Digital Strategy Games
    ISBN: 3110692252 ISBN-13(EAN): 9783110692259
    Издательство: Walter de Gruyter
    Рейтинг:
    Цена: 18586.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods?

    This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts.

    In short, this series wants to see what the humanities do with video games and what video games do to the humanities.

    Proposals can be send to: rabea.rittgerodt@degruyter.com

    Advisory Board:

    Alenda Y. Chang, UC Santa Barbara

    Katherine J Lewis, University of Huddersfield

    Dietmar Meinel, University of Duisburg-Essen

    Ana Milosevic, KU Leuven

    Soraya Murray, UC Santa Cruz

    Holly Nielsen, University of London

    Michael Nitsche, Georgia Tech

    Martin Picard, Leipzig University

    Melanie Swalwell, Swinburne University

    Emma Vossen, University of Waterloo

    Mark J.P. Wolf, Concordia University

    Esther Wright, University of London?

    Interactive Stories and Video Game Art

    Автор: Solarski Chris
    Название: Interactive Stories and Video Game Art
    ISBN: 1498781500 ISBN-13(EAN): 9781498781503
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7195.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    The success of storytelling in games depends on the entire development team--game designers, artists, writers, programmers and musicians, etc.--working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

    Key Features:

    • The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games
    • Accessible to industry professionals as well as non-developers
    • Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art
    • The definitive framework for designing interactive stories
    No-Code Video Game Development Using Unity and Playmaker

    Автор: Kelley Michael
    Название: No-Code Video Game Development Using Unity and Playmaker
    ISBN: 1498735657 ISBN-13(EAN): 9781498735650
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8420.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code

    Game Narrative Toolbox

    Автор: Heussner Tobias
    Название: Game Narrative Toolbox
    ISBN: 1138787086 ISBN-13(EAN): 9781138787087
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 5970.00 р.
    Наличие на складе: Нет в наличии.

    Описание: Learn how to create compelling game storylines. Four experiencednarrative designers from different genres of game developmenthave banded together tocreate this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolboxwalks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing onreal experiences, authors Tobias Heussner, Toiya Finley,Ann Lemay, and Jennifer Hepler provideinvaluable advice for writing compelling player-centered stories and effective dialogue trees in orderto help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.


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