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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia, Ross Clare


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Автор: Ross Clare
Название:  Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
ISBN: 9781350194113
Издательство: Bloomsbury Academic
Классификация:


ISBN-10: 1350194115
Обложка/Формат: Paperback
Страницы: 240
Вес: 0.45 кг.
Дата издания: 26.01.2023
Серия: Imagines вђ“ classical receptions in the visual and performing arts
Язык: English
Иллюстрации: 25 bw illus
Размер: 234 x 156 x 25
Ключевые слова: Ancient history: to c 500 CE,Computer games / online games: strategy guides,Electronic, holographic & video art, GAMES & ACTIVITIES / Video & Mobile,HISTORY / Ancient / General,LITERARY CRITICISM / Ancient & Classical
Подзаголовок: Representation, play, transmedia
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Поставляется из: Англии
Описание: This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.


100 greatest retro videogames

Автор: Limited, Future Publishing
Название: 100 greatest retro videogames
ISBN: 1787393089 ISBN-13(EAN): 9781787393080
Издательство: Неизвестно
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Цена: 3442.00 р.
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Описание: This brilliantly illustrated book contains the 100 greatest retro videogames, as chosen by the experts at Retro Gamer magazine.

Aesthetics of videogames

Название: Aesthetics of videogames
ISBN: 1138629588 ISBN-13(EAN): 9781138629585
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value.

Videogames and agency

Автор: Bodi, Bettina (de Montfort University, Uk)
Название: Videogames and agency
ISBN: 1032288477 ISBN-13(EAN): 9781032288475
Издательство: Taylor&Francis
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Цена: 5358.00 р.
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Описание: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

Player and Avatar: The Affective Potential of Videogames

Автор: David Owen
Название: Player and Avatar: The Affective Potential of Videogames
ISBN: 1476667195 ISBN-13(EAN): 9781476667195
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player`s virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud`s vision of the "body without organs".

Real Games: What`s Legitimate and What`s Not in Contemporary Videogames

Автор: Consalvo Mia, Paul Christopher A.
Название: Real Games: What`s Legitimate and What`s Not in Contemporary Videogames
ISBN: 0262042606 ISBN-13(EAN): 9780262042604
Издательство: MIT Press
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Цена: 5079.00 р.
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Описание:

How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.

In videogame criticism, the worst insult might be "That's not a real game " For example, "That's not a real game, it's on Facebook " and "That's not a real game, it's a walking simulator " But how do people judge what is a real game and what is not--what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.

Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play--held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games "real.

How to Do Things with Videogames

Автор: Bogost Ian
Название: How to Do Things with Videogames
ISBN: 081667647X ISBN-13(EAN): 9780816676477
Издательство: Marston Book Services
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Цена: 2968.00 р.
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Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation


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