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Learning with Digital Games, Whitton, Nicola


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Цена: 7195.00р.
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Автор: Whitton, Nicola
Название:  Learning with Digital Games
ISBN: 9780415997751
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0415997755
Обложка/Формат: Paperback
Страницы: 216
Вес: 0.32 кг.
Дата издания: 08.09.2009
Серия: Open and flexible learning series
Язык: English
Иллюстрации: 6 tables, black and white; 1 line drawings, black and white; 26 illustrations, black and white
Размер: 228 x 154 x 14
Подзаголовок: A practical guide to engaging students in higher education
Рейтинг:
Поставляется из: Европейский союз


Digital Games and Learning

Автор: Freitas Sara De
Название: Digital Games and Learning
ISBN: 1441198709 ISBN-13(EAN): 9781441198709
Издательство: Bloomsbury Academic
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Цена: 5542.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations.

Computer Games and New Media Cultures

Автор: Johannes Fromme; Alexander Unger
Название: Computer Games and New Media Cultures
ISBN: 9400793014 ISBN-13(EAN): 9789400793019
Издательство: Springer
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Цена: 30606.00 р.
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Описание: The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.

Games-To-Teach or Games-To-Learn

Автор: Yam San Chee
Название: Games-To-Teach or Games-To-Learn
ISBN: 981101244X ISBN-13(EAN): 9789811012440
Издательство: Springer
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Цена: 14365.00 р.
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Описание:

Introduction.- Games-To-Teach or Games-To-Learn: What's the Difference and Why it Matters.- Theory of Game-Based Learning as Performance.- Statecraft X: Learning Governance by Governing.- Legends of Alkhimia: Engaging in Scientific Inquiry by Being a Chemist.- Escape from Centauri 7: Reifying in Electromagnetic Forces Through Simulation.- Game-Based Learning and the Challenge of School Reform.- Future Prospects and Educational Opportunities.

Learning in Real and Virtual Worlds

Автор: P. Lacasa
Название: Learning in Real and Virtual Worlds
ISBN: 1349457124 ISBN-13(EAN): 9781349457120
Издательство: Springer
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Цена: 6986.00 р.
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Описание: Packed with critical analysis and real-life examples, this book explores how children`s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Game-based learning in action

Автор: Farber, Matthew
Название: Game-based learning in action
ISBN: 1433144743 ISBN-13(EAN): 9781433144745
Издательство: Peter Lang
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Цена: 9364.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.

Teachers in "The Tribe" do not teach in isolation—they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!

Aesthetics and Design for Game-Based Learning

Автор: Dickey Michele D.
Название: Aesthetics and Design for Game-Based Learning
ISBN: 041572094X ISBN-13(EAN): 9780415720946
Издательство: Taylor&Francis
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Цена: 22968.00 р.
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Описание: Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

Handbook of research on immersive digital games in educational environments

Название: Handbook of research on immersive digital games in educational environments
ISBN: 1522557903 ISBN-13(EAN): 9781522557906
Издательство: Turpin
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Цена: 53407.00 р.
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Описание: Presents research exploring the theoretical and practical aspects of digital games and technological applications within contemporary education. Featuring coverage on a range of topics such as digital integration, educational simulation, and learning theories, this book is designed for teachers, students, researchers, and software developers.

Serious Play

Название: Serious Play
ISBN: 1138689408 ISBN-13(EAN): 9781138689404
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
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Описание: Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools.

Digital games for minority student engagement :

Автор: Misra, Rupananda,
Название: Digital games for minority student engagement :
ISBN: 1522533982 ISBN-13(EAN): 9781522533986
Издательство: Turpin
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Цена: 21991.00 р.
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Описание: Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students.Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education

Автор: Barr Matthew
Название: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
ISBN: 3030277852 ISBN-13(EAN): 9783030277857
Издательство: Springer
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Цена: 8384.00 р.
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Описание: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Using Cognitive and Affective Metrics in Education-Based Simulations and Games

Название: Using Cognitive and Affective Metrics in Education-Based Simulations and Games
ISBN: 0367243822 ISBN-13(EAN): 9780367243821
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training.

Educational Games for Soft-Skills Training in Digital Environments: New Perspectives

Автор: Dell`aquila Elena, Marocco Davide, Ponticorvo Michela
Название: Educational Games for Soft-Skills Training in Digital Environments: New Perspectives
ISBN: 3319791508 ISBN-13(EAN): 9783319791500
Издательство: Springer
Рейтинг:
Цена: 16769.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings.


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