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Constructing Mathematical Knowledge, Ernest, Paul


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Цена: 9492.00р.
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Автор: Ernest, Paul
Название:  Constructing Mathematical Knowledge
ISBN: 9780750705707
Издательство: Taylor&Francis
Классификация:
ISBN-10: 0750705701
Обложка/Формат: Paperback
Страницы: 300
Вес: 0.44 кг.
Дата издания: 28.05.1996
Язык: English
Размер: 239 x 170 x 16
Читательская аудитория: Professional & vocational
Подзаголовок: Epistemology and mathematics education
Рейтинг:
Поставляется из: Европейский союз


The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio

Автор: Riley Erin E.
Название: The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio
ISBN: 0997554339 ISBN-13(EAN): 9780997554335
Издательство: Неизвестно
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Цена: 5449.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learning by making with the heart of a scientist and the critical eye of an artist.

Integrate STEAM in your school through arts-based maker projects using digital fabrication tools commonly found in makerspaces like 3D printers, laser cutters, vinyl cutters, and CNC machines. Beautiful full color pages showcase the artistic and technical work of students that results from combining art with engineering and design.

The Art of Digital Fabrication makes the case for designing and making art with digital technology and provides the resources for bringing that work to life in classrooms and makerspaces. Written by an educator with extensive experience in art and maker education, this volume contains over twenty-five makerspace tested projects, a material and process inventory for digital fabrication, guides for designing with software, and how-to's for using digital fabrication machines. This book will inspire those new to technology to get started with the tools for making, while offering experienced makers approaches for fabrication with materials found in the art studio.

School makerspaces can integrate technology into curriculum while preserving the experimental approaches to materials found in the art studio. Merging art, design, and engineering process equips our youth with a broad vocabulary for creative and technical skills for making.

Mathematical Knowledge in Teaching

Автор: Tim Rowland; Kenneth Ruthven
Название: Mathematical Knowledge in Teaching
ISBN: 9400734689 ISBN-13(EAN): 9789400734685
Издательство: Springer
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Цена: 23058.00 р.
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Описание: This book examines issues of considerable significance in addressing global aspirations to raise standards of teaching and learning in mathematics by developing approaches to characterizing, assessing and developing mathematical knowledge for teaching.

The Mathematics in Our Hands

Автор: Christina M Krause
Название: The Mathematics in Our Hands
ISBN: 3658119470 ISBN-13(EAN): 9783658119478
Издательство: Springer
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Цена: 10448.00 р.
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Описание: In her empirical study, Christina Krause investigates how gestures can contribute to epistemic processes in social interactions.

Constructing Mathematical Knowledge

Автор: Ernest, Paul
Название: Constructing Mathematical Knowledge
ISBN: 0750703547 ISBN-13(EAN): 9780750703543
Издательство: Taylor&Francis
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Цена: 27562.00 р.
Наличие на складе: Поставка под заказ.

Constructing Dynamic Triangles Together

Автор: Stahl
Название: Constructing Dynamic Triangles Together
ISBN: 1107127912 ISBN-13(EAN): 9781107127913
Издательство: Cambridge Academ
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Цена: 15840.00 р.
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Описание: This study illustrates how groups learn through collaboration, mathematical discourse, and problem solving in a guided sequence of online topics.

The Nature of the Chemical Concept: Re-Constructing Chemical Knowledge in Teaching and Learning

Автор: Taber Keith S.
Название: The Nature of the Chemical Concept: Re-Constructing Chemical Knowledge in Teaching and Learning
ISBN: 1782624600 ISBN-13(EAN): 9781782624608
Издательство: Royal Society of Chemistry
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Цена: 21118.00 р.
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Описание: This book offers a step-by-step analysis and discussion of just why some students find chemistry difficult, by examining the nature of chemistry concepts, and how they are communicated and learnt.

The Psychology of Digital Learning

Автор: Stephan Schwan; Ulrike Cress
Название: The Psychology of Digital Learning
ISBN: 3319490753 ISBN-13(EAN): 9783319490755
Издательство: Springer
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Цена: 15372.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides an overview of the state-of-the art of psychological research on learning and knowledge exchange with digital media, based on a comprehensive research program that was realized at the Leibniz-Institut fur Wissensmedien(IWM) during the last decade.

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

Автор: Martinez Sylvia Libow, Stager Gary S.
Название: Invent to Learn: Making, Tinkering, and Engineering in the Classroom
ISBN: 099755438X ISBN-13(EAN): 9780997554380
Издательство: Неизвестно
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Цена: 7515.00 р.
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Описание:

A new and expanded edition of one of the decade's most influential education books.

"The bible of the maker movement in schools" includes new coverage of the BBC micro: bit, Scratch, littleBits, Hummingbird robotics, equity issues, and lessons from schools around the world.

In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

Join the maker movement and transform education
There's a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. This book helps educators bring the exciting opportunities of the maker movement to every classroom.

Children are natural tinkerers
Their seminal learning experiences come through direct experience with materials. Digital fabrication, such as 3D printing and physical computing, including Arduino, Makey Makey and Raspberry Pi, expands a child's toy and toolboxes with new ways to make things and new things to make. For the first time ever, childhood inventions may be printed, programmed or imbued with interactivity. Recycled materials can be brought back to life.

While school traditionally separates art and science, theory and practice, such divisions are artificial. The real world just doesn't work that way Architects are artists. Craftsmen deal in aesthetics, tradition and mathematical precision. Video game developers rely on computer science. Engineering and industrial design are inseparable. The finest scientists are often accomplished musicians. The maker community brings children, hobbyists and professionals together in a glorious celebration of personal expression with a modern flare.

When 3D printing, laser cutting, microcomputer control, robotics and computer programming become integral to the art studio, auto shop or physics lab, every student needs access to tools, knowledge and problem solving skills. The maker movement not only blurs the artificial boundaries between subject areas, it erases distinctions between art and science while most importantly obliterating the crippling practice of tracking students in academic pursuits or vocational training. There are now multiple pathways to learning what we have always taught and things to do that were unimaginable just a few years ago.

Making for every classroom budget
Even if you don't have access to expensive (but increasingly affordable) hardware, every classroom can become a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials. The potential range, breadth, power, complexity and beauty of projects has never been greater thanks to the amazing new tools, materials, ingenuity and playfulness you will encounter in this book.

Meaningful Making 2: Projects and Inspirations for Fab Labs and Makerspaces

Автор: Blikstein Paulo, Martinez Sylvia Libow, Pang Heather Allen
Название: Meaningful Making 2: Projects and Inspirations for Fab Labs and Makerspaces
ISBN: 0999477617 ISBN-13(EAN): 9780999477618
Издательство: Неизвестно
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Цена: 4131.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Meaningful Making 2 is a second volume of projects and strategies from the Columbia University FabLearn Fellows. This diverse group of K-12 educators teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful for every child.

Quantitative Measures of Mathematical Knowledge: Researching Instruments and Perspectives

Автор: Jonathan Bostic, Erin Krupa, Jeffrey Shih
Название: Quantitative Measures of Mathematical Knowledge: Researching Instruments and Perspectives
ISBN: 1138598690 ISBN-13(EAN): 9781138598690
Издательство: Taylor&Francis
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Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Written for assessment scholars and students both in mathematics education and across educational contexts, this book presents innovative research and perspectives on quantitative measures, including their associated purpose statements and validity arguments.

The Invent to Learn Guide to More Fun: Makerspace, Classroom, Library, and Home Stem Projects

Автор: Burker Josh
Название: The Invent to Learn Guide to More Fun: Makerspace, Classroom, Library, and Home Stem Projects
ISBN: 0999477609 ISBN-13(EAN): 9780999477601
Издательство: Неизвестно
Рейтинг:
Цена: 3028.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The Invent To Learn Guide to MORE Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. In the second volume of this popular book, Josh Burker is back with even more projects for educators and parents who want to make learning fun The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code. Make STEAM come to life with projects that promote learning in the modern world.

Learn to decorate your favorite jacket with light, make multimedia pinball and marble machines, tinker with LEGO gears and gadgets, sew with programmable stitches, program 3D printed objects, turn geometry into sidewalk art, make interactive art with microcontrollers, and more

Your Makey Makey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to More Fun in hand, kids, parents, and teachers are invited to embark on even more exciting and fun learning adventures

The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio

Автор: Riley Erin E.
Название: The Art of Digital Fabrication: STEAM Projects for the Makerspace and Art Studio
ISBN: 0997554398 ISBN-13(EAN): 9780997554397
Издательство: Неизвестно
Рейтинг:
Цена: 7633.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Integrate STEAM in your school through arts-based maker projects using digital fabrication tools commonly found in makerspaces like 3D printers, laser cutters, vinyl cutters, and CNC machines. Beautiful full color pages showcase the artistic and technical work of students that results from combining art with engineering and design.

The Art of Digital Fabrication makes the case for designing and making art with digital technology and provides the resources for bringing that work to life. Written by an educator with extensive experience in art and maker education, this volume contains over twenty-five makerspace tested projects, a material and process inventory for digital fabrication, guides for designing with software, and how-to's for using digital fabrication machines. This book will inspire those new to technology to get started with the tools for making, while offering experienced makers approaches for fabrication with materials found in the art studio.

School makerspaces can integrate technology into curriculum while preserving the experimental approaches to materials found in the art studio. Merging art, design, and engineering process equips our youth with a broad vocabulary for creative and technical skills for making.


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