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Unity Game Audio Implementation, Coggan, Andrew


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Цена: 22202.00р.
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Наличие: Отсутствует. Возможна поставка под заказ.

При оформлении заказа до: 2025-07-28
Ориентировочная дата поставки: Август-начало Сентября
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Автор: Coggan, Andrew
Название:  Unity Game Audio Implementation
ISBN: 9780367517748
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0367517744
Обложка/Формат: Hardback
Страницы: 406
Вес: 0.80 кг.
Дата издания: 31.12.2021
Язык: English
Иллюстрации: 4 tables, black and white; 9 line drawings, black and white; 18 halftones, color; 341 halftones, black and white; 18 illustrations, color; 350 illustrations, black and white
Размер: 229 x 152
Читательская аудитория: Postgraduate, research & scholarly
Подзаголовок: A practical guide for beginners
Рейтинг:
Поставляется из: Европейский союз


Game Audio with FMOD and Unity

Автор: Robinson
Название: Game Audio with FMOD and Unity
ISBN: 1138315974 ISBN-13(EAN): 9781138315976
Издательство: Taylor&Francis
Рейтинг:
Цена: 8114.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

Unity game audio implementation

Автор: Coggan, Andrew
Название: Unity game audio implementation
ISBN: 0367517736 ISBN-13(EAN): 9780367517731
Издательство: Taylor&Francis
Рейтинг:
Цена: 8879.00 р.
Наличие на складе: Поставка под заказ.

Описание: Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL

Автор: Szauer Gabor
Название: Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL
ISBN: 1800208081 ISBN-13(EAN): 9781800208087
Издательство: Неизвестно
Рейтинг:
Цена: 9194.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow

Key Features

  • Build a functional and production-ready modern animation system with complete features using C++
  • Learn basic, advanced, and skinned animation programming with this step-by-step guide
  • Discover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternions

Book Description

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.

This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.

By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

What you will learn

  • Get the hang of 3D vectors, matrices, and transforms, and their use in game development
  • Discover various techniques to smoothly blend animations
  • Get to grips with GLTF file format and its design decisions and data structures
  • Design an animation system by using animation tracks and implementing skinning
  • Optimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettes
  • Implement the IK technique for your game characters using CCD and FABRIK solvers
  • Understand dual quaternion skinning and how to render large instanced crowds

Who this book is for

This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#

Автор: Borromeo Nicolas Alejandro
Название: Hands-On Unity 2020 Game Development: Build, customize, and optimize professional games using Unity 2020 and C#
ISBN: 1838642005 ISBN-13(EAN): 9781838642006
Издательство: Неизвестно
Рейтинг:
Цена: 14712.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.

Complete Unity 2018 Game Development

Автор: Thorn Alan, P. Doran John, Zucconi Alan
Название: Complete Unity 2018 Game Development
ISBN: 1789952867 ISBN-13(EAN): 9781789952865
Издательство: Неизвестно
Рейтинг:
Цена: 6896.00 р.
Наличие на складе: Нет в наличии.

Описание: Unity is a leading platform for developing both games and virtual reality content. This Learning Path will help you gain a strong foundation in Unity game development and AI programming for building games with almost human-like characters.

Beginning game ai with unity

Автор: Cossu, Sebastiano M.
Название: Beginning game ai with unity
ISBN: 1484263545 ISBN-13(EAN): 9781484263549
Издательство: Springer
Рейтинг:
Цена: 7685.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Beginning-Intermediate user level

Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Автор: Doran John P.
Название: Unity 2020 Mobile Game Development: Discover practical techniques and examples to create and deliver engaging games for Android and iOS
ISBN: 1838987339 ISBN-13(EAN): 9781838987336
Издательство: Неизвестно
Рейтинг:
Цена: 15286.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset

Key Features

  • Create, deploy, and monetize captivating and immersive games on Android and iOS platforms
  • Take your games into the real world by adding augmented reality features to your mobile projects
  • Kick-start your mobile game development journey with step-by-step instructions and a demo game project

Book Description

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.

This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.

By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.

What you will learn

  • Design responsive user interfaces for your mobile games
  • Detect collisions, receive user input, and create player movements for your mobile games
  • Create interesting gameplay elements using inputs from your mobile device
  • Explore the mobile notification package in Unity game engine to keep players engaged
  • Create interactive and visually appealing content for Android and iOS devices
  • Monetize your game projects using Unity Ads and in-app purchases

Who this book is for

If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.

Unity Game Optimization

Автор: Aversa Davide, Dickinson Chris
Название: Unity Game Optimization
ISBN: 1838556516 ISBN-13(EAN): 9781838556518
Издательство: Неизвестно
Рейтинг:
Цена: 6068.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Unity is a powerful game engine. However, producing a performant product requires additional knowledge. This book is a comprehensive introduction to optimization techniques and best practices. By the end of the book you will be able to apply all the major optimization techniques and be able to produce faster and high performant games.

No-Code Video Game Development Using Unity and Playmaker

Автор: Kelley Michael
Название: No-Code Video Game Development Using Unity and Playmaker
ISBN: 1498735657 ISBN-13(EAN): 9781498735650
Издательство: Taylor&Francis
Рейтинг:
Цена: 8420.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code

Game Audio Implementation

Автор: Stevens Richard
Название: Game Audio Implementation
ISBN: 1138777242 ISBN-13(EAN): 9781138777248
Издательство: Taylor&Francis
Рейтинг:
Цена: 8726.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine(c) you ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

  • 12 downloadable demonstration games
  • A unique exercise level for you to develop for your portfolio
  • An up-to-date online bibliography with further reading for each chapter
  • A free sound library with hundreds of game SFX
"
Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738964 ISBN-13(EAN): 9781138738966
Издательство: Taylor&Francis
Рейтинг:
Цена: 22968.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Principles of Game Audio and Sound Design

Автор: Sinclair
Название: Principles of Game Audio and Sound Design
ISBN: 1138738972 ISBN-13(EAN): 9781138738973
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.


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