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Video Games and the Law, Gard, Elizabeth Townsend


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Автор: Gard, Elizabeth Townsend
Название:  Video Games and the Law
ISBN: 9780367607449
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0367607441
Обложка/Формат: Paperback
Страницы: 90
Вес: 0.19 кг.
Дата издания: 30.06.2020
Язык: English
Размер: 216 x 137 x 10
Читательская аудитория: Tertiary education (us: college)
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Поставляется из: Европейский союз


Role-playing game studies

Название: Role-playing game studies
ISBN: 0815369204 ISBN-13(EAN): 9780815369202
Издательство: Taylor&Francis
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Цена: 8420.00 р.
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Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 5859.00 р.
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Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Gaming and the Divine: A New Systematic Theology of Video Games

Автор: Frank G. Bosman
Название: Gaming and the Divine: A New Systematic Theology of Video Games
ISBN: 1138579564 ISBN-13(EAN): 9781138579569
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book formulates a new theological approach to the study of religion in gaming.

Game Writing: Narrative Skills for Videogames

Автор: Bateman Chris
Название: Game Writing: Narrative Skills for Videogames
ISBN: 1501348965 ISBN-13(EAN): 9781501348969
Издательство: Bloomsbury Academic
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Цена: 4275.00 р.
Наличие на складе: Нет в наличии.

Описание: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Автор: Nae Andrei
Название: Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
ISBN: 0367894114 ISBN-13(EAN): 9780367894115
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology.

Manifestations of queerness in video games

Автор: Pelurson, Gaspard (king`s College London, Uk)
Название: Manifestations of queerness in video games
ISBN: 0367900645 ISBN-13(EAN): 9780367900649
Издательство: Taylor&Francis
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Цена: 19906.00 р.
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Описание: Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.

On video games

Автор: Murray, Soraya (uc Santa Cruz, Usa)
Название: On video games
ISBN: 1350217700 ISBN-13(EAN): 9781350217706
Издательство: Bloomsbury Academic
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Цена: 3800.00 р.
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Описание: Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gender, race, and space in relation to a range of popular contemporary games. She explores blockbusters including The Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. Murray examines the elaborately constructed characters and densely layered worlds of these popular games, tracing how their social and environmental landscapes reflect ideas about gender, race, globalization, and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture.

Classic Home Video Games, 1985-1988: A Complete Reference Guide

Автор: Brett Weiss
Название: Classic Home Video Games, 1985-1988: A Complete Reference Guide
ISBN: 0786469374 ISBN-13(EAN): 9780786469376
Издательство: Mare Nostrum (Eurospan)
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Цена: 4158.00 р.
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Описание:

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

The Video Game Debate 2

Автор: Kowert, Rachel , Quandt, Thorsten
Название: The Video Game Debate 2
ISBN: 0367368722 ISBN-13(EAN): 9780367368722
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.

Gaming Utopia: Ludic Worlds in Art, Design, and Media

Автор: Pederson Claudia Costa
Название: Gaming Utopia: Ludic Worlds in Art, Design, and Media
ISBN: 0253054494 ISBN-13(EAN): 9780253054494
Издательство: Mare Nostrum (Eurospan)
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Цена: 3511.00 р.
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Описание:

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change.

By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality.

With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Video games and pop culture

Автор: Robert B. Marks, Marks
Название: Video games and pop culture
ISBN: 192753741X ISBN-13(EAN): 9781927537411
Издательство: Неизвестно
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Цена: 1895.00 р.
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Описание: The collected second year of Garwulf`s Corner from The Escapist, unpublished installments, as well as the collected The Most Important PC Games of All Time.

Digital games as history

Автор: Chapman, Adam
Название: Digital games as history
ISBN: 1138597821 ISBN-13(EAN): 9781138597822
Издательство: Taylor&Francis
Рейтинг:
Цена: 7042.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.


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