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Atari to Zelda Japan`s Videogames in Global Contexts, Mia Consalvo


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Автор: Mia Consalvo
Название:  Atari to Zelda Japan`s Videogames in Global Contexts
ISBN: 9780262545761
Издательство: MIT Press
Классификация:

ISBN-10: 0262545764
Обложка/Формат: Paperback
Вес: 0.37 кг.
Размер: 151 x 228 x 21
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Поставляется из: США


Art of Atari

Автор: Conte Robert V., Lapetino Tim, Cline Ernest
Название: Art of Atari
ISBN: 1524101036 ISBN-13(EAN): 9781524101039
Издательство: Diamond Books
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Цена: 4179.00 р.
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Описание: Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. Sourced from private collections worldwide, this book spans over 40 years of the company`s unique illustrations used in packaging, advertisements, and catalogs.

100 greatest retro videogames

Автор: Limited, Future Publishing
Название: 100 greatest retro videogames
ISBN: 1787393089 ISBN-13(EAN): 9781787393080
Издательство: Неизвестно
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Цена: 3442.00 р.
Наличие на складе: Нет в наличии.

Описание: This brilliantly illustrated book contains the 100 greatest retro videogames, as chosen by the experts at Retro Gamer magazine.

Comics and videogames

Автор: Rauscher, Andreas Stein, Daniel Thon, Jan-noel
Название: Comics and videogames
ISBN: 0367539012 ISBN-13(EAN): 9780367539016
Издательство: Taylor&Francis
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Цена: 6276.00 р.
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Описание: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 2502.00 р.
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Videogames and agency

Автор: Bodi, Bettina (de Montfort University, Uk)
Название: Videogames and agency
ISBN: 1032288477 ISBN-13(EAN): 9781032288475
Издательство: Taylor&Francis
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Цена: 5358.00 р.
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Описание: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles.

Co-creating Videogames

Автор: John Banks
Название: Co-creating Videogames
ISBN: 184966496X ISBN-13(EAN): 9781849664967
Издательство: Bloomsbury Academic
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Цена: 12672.00 р.
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Описание: This book draws from, and is supported by, a decade of ethnographic research undertaken with videogames development companies located in Australia and the USA. It explores key contemporary issues in participatory media culture, including questions of technology, labour and professional expertise.

How to Do Things with Videogames

Автор: Bogost Ian
Название: How to Do Things with Videogames
ISBN: 081667647X ISBN-13(EAN): 9780816676477
Издательство: Marston Book Services
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Цена: 2968.00 р.
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Описание: A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation

Tragic Time in Drama, Film, and Videogames

Автор: Rebecca Bushnell
Название: Tragic Time in Drama, Film, and Videogames
ISBN: 1137585250 ISBN-13(EAN): 9781137585257
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book explores how classical and Shakespearean tragedy has shaped the temporality of crisis on the stage and in time-travel films and videogames. In turn, it uncovers how performance and new media can challenge common assumptions about tragic causality and fate. Traditional tragedies may present us with a present when a calamity is staged, a decisive moment in which everything changes. However, modern performance, adaptation and new media can question the premises of that kind of present crisis and its fatality. By offering replays or alternative endings, experimental theatre, adaptation, time travel films and videogames reinvent the tragic experience of irreversible present time. This book offers the reader a fresh understanding of tragic character and agency through these new media’s exposure of the genre’s deep structure.

Sports Videogames

Автор: Consalvo, Mia
Название: Sports Videogames
ISBN: 0415637554 ISBN-13(EAN): 9780415637558
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Ready Reader One: The Stories We Tell with, About, and Around Videogames

Автор: Megan Amber Condis, Mike Sell
Название: Ready Reader One: The Stories We Tell with, About, and Around Videogames
ISBN: 0807180890 ISBN-13(EAN): 9780807180891
Издательство: Mare Nostrum (Eurospan)
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Цена: 8778.00 р.
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Описание: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of "videogame literature," with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

Best Before

Автор: Newman, James
Название: Best Before
ISBN: 0415577926 ISBN-13(EAN): 9780415577922
Издательство: Taylor&Francis
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Цена: 6583.00 р.
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Ancient Greece and Rome in Videogames: Representation, Play, Transmedia

Автор: Ross Clare
Название: Ancient Greece and Rome in Videogames: Representation, Play, Transmedia
ISBN: 1350194115 ISBN-13(EAN): 9781350194113
Издательство: Bloomsbury Academic
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Цена: 4592.00 р.
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Описание: This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.


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