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Playing to Win: Sports, Video Games, and the Culture of Play, Thomas P. Oates


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Автор: Thomas P. Oates
Название:  Playing to Win: Sports, Video Games, and the Culture of Play
ISBN: 9780253014993
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 0253014999
Обложка/Формат: Hardback
Страницы: 252
Вес: 0.51 кг.
Дата издания: 2015-01-12
Серия: Digital game studies
Язык: English
Размер: 236 x 160 x 20
Основная тема: Drug abuse in sport,Television technology, SPORTS & RECREATION / Cultural & Social Aspects,TECHNOLOGY & ENGINEERING / Television & Video
Подзаголовок: Sports, video games, and the culture of play
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Ataris Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Дополнительное описание: Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey
Part I: Gender Play
1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman
2. Madden Men: Masculinity, Race, a




The Big Book of Super Mario: The Unofficial Guide to Super Mario and the Mushroom Kingdom

Автор: Triumph Books
Название: The Big Book of Super Mario: The Unofficial Guide to Super Mario and the Mushroom Kingdom
ISBN: 1637271212 ISBN-13(EAN): 9781637271216
Издательство: Gazelle Book Services
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Цена: 3859.00 р.
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Описание: A comprehensive, colorful look at everything to know and love about Super Mario, with character profiles, gameplay tips, and little-known trivia For over 35 years, gamers young and old have gone on fantastic adventures with Mario, Luigi, Peach, Yoshi, and friends. The Big Book of Super Mario is a colorful celebration of that rich history from the 1980s to today! This deluxe guide also features exclusive content and strategy on recent Nintendo Switch games like Super Mario Odyssey and Super Mario Maker 2, plus an in-depth look at the new Super Mario 3D World + Bowsers Fury. With dozens of full-color game images, this journey into the Mushroom Kingdom is a must-have for all Mario fans.

Japanese Role-Playing Games:

Автор: Hutchinson Rachael, Pelletier-Gagnon Jйrйmie
Название: Japanese Role-Playing Games:
ISBN: 1793643547 ISBN-13(EAN): 9781793643544
Издательство: Bloomsbury
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Цена: 15593.00 р.
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Описание: This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.

The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers

Автор: Patrick Hickey Jr
Название: The Minds Behind Sports Games: Interviews with Cult and Classic Video Game Developers
ISBN: 1476679339 ISBN-13(EAN): 9781476679334
Издательство: Mare Nostrum (Eurospan)
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Цена: 6098.00 р.
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Описание: Featuring interviews with the creators of 35 popular video games, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time.

Games We Play: Sports in South Asia

Автор: Sen Ronojoy, Goyal Omita
Название: Games We Play: Sports in South Asia
ISBN: 0190126817 ISBN-13(EAN): 9780190126810
Издательство: Oxford Academ
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Цена: 14196.00 р.
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Описание: The book looks at the different sports played and watched in South Asia and situates them in the region`s history, society and economy. The activities covered span sports like cricket, which enjoys a religion-like status in South Asia, to more obscure ones such as boat racing in Kerala.

Sports, Games, and Play

Автор: Goldstein, Jeffrey H.
Название: Sports, Games, and Play
ISBN: 0898598753 ISBN-13(EAN): 9780898598759
Издательство: Taylor&Francis
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Цена: 22202.00 р.
Наличие на складе: Нет в наличии.

Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them

Автор: Madigan Jamie
Название: Getting Gamers: The Psychology of Video Games and Their Impact on the People Who Play Them
ISBN: 1538121336 ISBN-13(EAN): 9781538121337
Издательство: Rowman & Littlefield Publishers
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Цена: 3799.00 р.
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Описание: A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.

Transnational Play: Piracy, Urban Art, and Mobile Games

Автор: Anne-Marie Schleiner
Название: Transnational Play: Piracy, Urban Art, and Mobile Games
ISBN: 9463728902 ISBN-13(EAN): 9789463728904
Издательство: NBN International
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Цена: 21120.00 р.
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Описание: Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokemon Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

Classical Antiquity in Video Games: Playing with the Ancient World

Автор: Christian Rollinger
Название: Classical Antiquity in Video Games: Playing with the Ancient World
ISBN: 1350193860 ISBN-13(EAN): 9781350193864
Издательство: Bloomsbury Academic
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Цена: 5067.00 р.
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Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.

Playing Video Games

Автор: Vorderer, Peter
Название: Playing Video Games
ISBN: 0805853227 ISBN-13(EAN): 9780805853223
Издательство: Taylor&Francis
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Цена: 11789.00 р.
Наличие на складе: Нет в наличии.

The Art of Failure: An Essay on the Pain of Playing Video Games

Автор: Juul Jesper
Название: The Art of Failure: An Essay on the Pain of Playing Video Games
ISBN: 0262529955 ISBN-13(EAN): 9780262529952
Издательство: MIT Press
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Цена: 3377.00 р.
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Описание:

An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox.

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do?

Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138812552 ISBN-13(EAN): 9781138812550
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

Classical Antiquity in Video Games

Автор: Rollinger,Christian
Название: Classical Antiquity in Video Games
ISBN: 135006663X ISBN-13(EAN): 9781350066632
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 15840.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.


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