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Ready Reader One: The Stories We Tell with, About, and Around Videogames, Megan Amber Condis, Mike Sell


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Автор: Megan Amber Condis, Mike Sell
Название:  Ready Reader One: The Stories We Tell with, About, and Around Videogames
ISBN: 9780807182307
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 0807182303
Обложка/Формат: Paperback
Страницы: 352
Вес: 0.54 кг.
Дата издания: 12.06.2024
Язык: English
Размер: 229 x 152 x 20
Ключевые слова: Indoor games,Literary studies: general,Media studies, GAMES & ACTIVITIES / Video & Mobile,LITERARY CRITICISM / Books & Reading,SOCIAL SCIENCE / Media Studies
Подзаголовок: The stories we tell with, about, and around videogames
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Поставляется из: Англии
Описание: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of videogame literature, with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.
Дополнительное описание: Media studies|Computer games / online games: strategy guides|Literature: history and criticism



How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 2502.00 р.
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Comics and videogames

Название: Comics and videogames
ISBN: 0367474190 ISBN-13(EAN): 9780367474195
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.

Videogames

Автор: James Newman
Название: Videogames
ISBN: 0415669154 ISBN-13(EAN): 9780415669153
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

Videogames and Agency

Автор: B?di, Bettina
Название: Videogames and Agency
ISBN: 1032285095 ISBN-13(EAN): 9781032285092
Издательство: Taylor&Francis
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Цена: 19906.00 р.
Наличие на складе: Нет в наличии.

The Counterfeit Coin: Videogames and Fantasies of Empowerment

Автор: Christopher Goetz
Название: The Counterfeit Coin: Videogames and Fantasies of Empowerment
ISBN: 1978825501 ISBN-13(EAN): 9781978825505
Издательство: Mare Nostrum (Eurospan)
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Цена: 4759.00 р.
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Описание: The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.

Independent videogames

Название: Independent videogames
ISBN: 0367563401 ISBN-13(EAN): 9780367563400
Издательство: Taylor&Francis
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Цена: 6430.00 р.
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Описание: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry.Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

Japanese Culture Through Videogames

Автор: Rachael Hutchinson
Название: Japanese Culture Through Videogames
ISBN: 0367111381 ISBN-13(EAN): 9780367111380
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analysed together to understand videogames as a dynamic mode of artistic expression.

Digital games as history

Автор: Chapman, Adam
Название: Digital games as history
ISBN: 1138841625 ISBN-13(EAN): 9781138841628
Издательство: Taylor&Francis
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Цена: 23734.00 р.
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Описание: This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Videogames and the Gothic

Автор: Kirkland Ewan
Название: Videogames and the Gothic
ISBN: 036746022X ISBN-13(EAN): 9780367460228
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games.

Videogames, Identity and Digital Subjectivity

Автор: Gallagher, Rob
Название: Videogames, Identity and Digital Subjectivity
ISBN: 0367885352 ISBN-13(EAN): 9780367885359
Издательство: Taylor&Francis
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Цена: 6430.00 р.
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Описание: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.

Independent Videogames

Название: Independent Videogames
ISBN: 0367336200 ISBN-13(EAN): 9780367336202
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.

What Is a Game?: Essays on the Nature of Videogames

Автор: Gaines S. Hubbell, Matthew Wilhelm Kapell
Название: What Is a Game?: Essays on the Nature of Videogames
ISBN: 147666837X ISBN-13(EAN): 9781476668376
Издательство: Mare Nostrum (Eurospan)
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Цена: 9979.00 р.
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Описание: This collection of essays puts on display the variety and ambiguity of video games. Each essay is a work of game criticism that takes a different approach to defining the game and analysing it. The book attempts to show the complex changes, challenges and advances to game criticism in the era of video games.


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