Автор: Phaidon Editors Название: Game Changers : The Video Game Revolution ISBN: 1838666982 ISBN-13(EAN): 9781838666989 Издательство: Phaidon Press Ltd. Рейтинг: Цена: 6328.00 р. Наличие на складе: Есть (1 шт.)
Описание: A comprehensive, colorful look at everything to know and love about Super Mario, with character profiles, gameplay tips, and little-known trivia For over 35 years, gamers young and old have gone on fantastic adventures with Mario, Luigi, Peach, Yoshi, and friends. The Big Book of Super Mario is a colorful celebration of that rich history from the 1980s to today! This deluxe guide also features exclusive content and strategy on recent Nintendo Switch games like Super Mario Odyssey and Super Mario Maker 2, plus an in-depth look at the new Super Mario 3D World + Bowsers Fury. With dozens of full-color game images, this journey into the Mushroom Kingdom is a must-have for all Mario fans.
Описание: Featuring interviews with the creators of 39 popular video games, this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre, and the creative process.
Автор: Tremblay, Kaitlin Название: Collaborative worldbuilding for video games ISBN: 1032385588 ISBN-13(EAN): 9781032385587 Издательство: Taylor&Francis Рейтинг: Цена: 14545.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Worldbuilding Together is a book focused on providing a deep dive into worldbuilding for video games, but with an explicit focus on how narrative designers can collaborate with other job disciplines in doing so.
Автор: Hutchinson Rachael, Pelletier-Gagnon Jйrйmie Название: Japanese Role-Playing Games: ISBN: 1793643547 ISBN-13(EAN): 9781793643544 Издательство: Bloomsbury Рейтинг: Цена: 15593.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.
Автор: Katie Ellis, Tama Leaver, Mike Kent Название: Gaming disability : ISBN: 1032372850 ISBN-13(EAN): 9781032372853 Издательство: Taylor&Francis Рейтинг: Цена: 5664.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
Автор: Christian Rollinger Название: Classical Antiquity in Video Games: Playing with the Ancient World ISBN: 1350193860 ISBN-13(EAN): 9781350193864 Издательство: Bloomsbury Academic Рейтинг: Цена: 5067.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.
Автор: Rollinger,Christian Название: Classical Antiquity in Video Games ISBN: 135006663X ISBN-13(EAN): 9781350066632 Издательство: Bloomsbury Academic Рейтинг: Цена: 15840.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ‘ancient’ video games, as well as the challenges and rewards of this new and exciting field.
Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott Название: Playing with the Past: Digital Games and the Simulation of History ISBN: 1623566142 ISBN-13(EAN): 9781623566142 Издательство: Bloomsbury Academic Рейтинг: Цена: 22176.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.
What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Автор: Newman Michael Z. Название: Atari Age: The Emergence of Video Games in America ISBN: 0262536110 ISBN-13(EAN): 9780262536110 Издательство: MIT Press Рейтинг: Цена: 1730.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful)
Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.
Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources--including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television--Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.
Автор: Horowitz Ken Название: Playing at the Next Level: A History of American Sega Games ISBN: 078649994X ISBN-13(EAN): 9780786499946 Издательство: Mare Nostrum (Eurospan) Цена: 6653.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Today a multinational video game developer, Sega was the first to break Nintendo`s grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. Drawing on interviews with nearly 100 Sega alumni, this book traces the company`s development, revealing previously undocumented areas of game-making history.
Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott Название: Playing with the Past: Digital Games and the Simulation of History ISBN: 1623567289 ISBN-13(EAN): 9781623567286 Издательство: Bloomsbury Academic Рейтинг: Цена: 6018.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.
What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru