Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 7823.00 р. 11176.00-30% Наличие на складе: Есть (1 шт.) Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Автор: John P. Uyemura Название: Introduction to VLSI Circuits and Systems ISBN: 0471127043 ISBN-13(EAN): 9780471127048 Издательство: Wiley Рейтинг: Цена: 34846.00 р. Наличие на складе: Поставка под заказ.
Описание: Presents modern CMOS logic circuits, fabrication, and layout in a cohesive manner that links the material together with the system-level considerations. Chapter on Verilog HDL allows for rapid start-up. Illustrates the top-down design procedure used in modern VLSI chip design with an emphasis on variations in the HDL, logic, circuits and layout.
Описание: This volume is intended for advanced undergraduate or first-year graduate students as an introduction to applied nonlinear dynamics and chaos. The author has placed emphasis on teaching the techniques and ideas that will enable students to take specific dynamical systems and obtain some quantitative information about the behavior of these systems. He has included the basic core material that is necessary for higher levels of study and research. Thus, people who do not necessarily have an extensive mathematical background, such as students in engineering, physics, chemistry, and biology, will find this text as useful as students of mathematics. This new edition contains extensive new material on invariant manifold theory and normal forms (in particular, Hamiltonian normal forms and the role of symmetry). Lagrangian, Hamiltonian, gradient, and reversible dynamical systems are also discussed. Elementary Hamiltonian bifurcations are covered, as well as the basic properties of circle maps. The book contains an extensive bibliography as well as a detailed glossary of terms, making it a comprehensive book on applied nonlinear dynamical systems from a geometrical and analytical point of view.
Автор: Renardy Michael, Rogers Robert C. Название: An Introduction to Partial Differential Equations ISBN: 0387004440 ISBN-13(EAN): 9780387004440 Издательство: Springer Рейтинг: Цена: 10335.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Partial differential equations are fundamental to the modeling of natural phenomena. Like algebra, topology, and rational mechanics, partial differential equations are a core area of mathematics. This book aims to provide the background to initiate work on a PhD thesis in PDEs for beginning graduate students.
Автор: Tiller Название: Introduction to Physical Modeling with Modelica ISBN: 0792373677 ISBN-13(EAN): 9780792373674 Издательство: Springer Рейтинг: Цена: 12850.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This title describes "Modelica", a modelling language that can be used to simulate both continuous and discrete behaviour, It provides the necessary
background to develop Modelica models of almost any physical system. The author starts with basic differential equations from several engineering domains and describes how these
equations can be used to create reusable component models. Next, he describes techniques for modelling complex non-linear behaviour, exploiting the powerful array handling features
and mixing continuous and discrete behaviour.
The second part of the book focuses on effective use of all the language features provided by the Modelica modelling
language. This includes, among other things, discussions on maximizing the reusability of component models being developed, managing the model development process, and making
models as computationally efficient as possible. The book includes a companion CD-ROM with the Modelica source code for all examples as well as an evaluation copy of
Dymola.
Using Dymola, readers can immediately begin to explore the dynamics of the models included with the book or to develop their own models. Nearly 100 examples of
mechanical, electrical, biological, chemical, thermal and hydraulic models are included.
Описание: Add impressive realism to architectural visualizations using 3ds Max and mental ray.
Автор: Engel Wolfgang Название: GPU Pro 5 ISBN: 1482208636 ISBN-13(EAN): 9781482208634 Издательство: Taylor&Francis Рейтинг: Цена: 16078.00 р. Наличие на складе: Поставка под заказ.
Описание: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.? Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods. In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.
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