Building a 2D Game Physics Engine, Michael Tanaya; Huaming Chen; Jebediah Pavleas; Ke
Автор: Gregory Название: Game Engine Architecture 3E ISBN: 1138035459 ISBN-13(EAN): 9781138035454 Издательство: Taylor&Francis Рейтинг: Цена: 12707.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Автор: Millington, Ian Название: Game physics engine development ISBN: 0123819768 ISBN-13(EAN): 9780123819765 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
Название: Building JavaScript Games ISBN: 1430265388 ISBN-13(EAN): 9781430265382 Издательство: Springer Рейтинг: Цена: 11878.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
The four games you'll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Описание: This is an excellent resource for programmers who need to learn Java but aren t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start.
Автор: Marshall Harrison Название: Introduction to 3D Game Engine Design Using DirectX 9 and C# ISBN: 1590590813 ISBN-13(EAN): 9781590590812 Издательство: Springer Рейтинг: Цена: 5449.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Автор: Eberly, David H. Название: 3d game engine design ISBN: 0122290631 ISBN-13(EAN): 9780122290633 Издательство: Taylor&Francis Рейтинг: Цена: 15312.00 р. Наличие на складе: Поставка под заказ.
Описание: Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables.
Автор: Gregory Jason Название: Game Engine Architecture, Second Edition ISBN: 1466560010 ISBN-13(EAN): 9781466560017 Издательство: Taylor&Francis Рейтинг: Цена: 8114.00 р. Наличие на складе: Поставка под заказ.
Описание:
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today's landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine.
New to the Second Edition
Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4
New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine
Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing
Insight into the making of Naughty Dog's latest hit, The Last of Us
The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game's object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI.
An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Автор: Nandy Название: Beginning Platino Game Engine ISBN: 1484224833 ISBN-13(EAN): 9781484224830 Издательство: Springer Рейтинг: Цена: 3772.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.What You'll Learn: Develop using the Platino game engineBuild UWP apps using the Processing JS languageExtend the processing language to IoT with Temboo Who Is this Book for: Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru