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Serious Games, Mariano Alca?iz; Stefan G?bel; Minhua Ma; Manuel F


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Автор: Mariano Alca?iz; Stefan G?bel; Minhua Ma; Manuel F
Название:  Serious Games
ISBN: 9783319701103
Издательство: Springer
Классификация:

ISBN-10: 331970110X
Обложка/Формат: Paperback
Страницы: 342
Вес: 0.49 кг.
Дата издания: 08.11.2017
Серия: Information Systems and Applications, incl. Internet/Web, and HCI
Язык: English
Издание: 1st ed. 2017
Иллюстрации: 129 illustrations, black and white; xiii, 332 p. 129 illus.
Размер: 234 x 156 x 18
Читательская аудитория: Postgraduate, research & scholarly
Основная тема: Computer Science
Подзаголовок: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions.


Psychology, Pedagogy, And Assessment In Serious Games

Автор: Connolly, Hainey, Boyle & Baxter
Название: Psychology, Pedagogy, And Assessment In Serious Games
ISBN: 1466647736 ISBN-13(EAN): 9781466647732
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training.Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasising both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.

Serious Games, Interaction and Simulation

Автор: Vaz de Carvalho
Название: Serious Games, Interaction and Simulation
ISBN: 3319510541 ISBN-13(EAN): 9783319510545
Издательство: Springer
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Цена: 5870.00 р.
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Описание: This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Автор: Wouters
Название: Instructional Techniques to Facilitate Learning and Motivation of Serious Games
ISBN: 3319392964 ISBN-13(EAN): 9783319392967
Издательство: Springer
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Цена: 15372.00 р.
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Описание: The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Simulation and Serious Games for Education

Автор: Cai
Название: Simulation and Serious Games for Education
ISBN: 9811008604 ISBN-13(EAN): 9789811008603
Издательство: Springer
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Цена: 16769.00 р.
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Описание:

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).
It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.
Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Serious Games

Автор: D?rner
Название: Serious Games
ISBN: 3319406116 ISBN-13(EAN): 9783319406114
Издательство: Springer
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Цена: 11878.00 р.
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Описание: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Simulations, serious games and their applications

Название: Simulations, serious games and their applications
ISBN: 9814560316 ISBN-13(EAN): 9789814560313
Издательство: Springer
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Цена: 19591.00 р.
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Описание: Simulations, Serious Games and Their Applications

Virtual, Augmented Reality and Serious Games for Healthcare 1

Автор: Minhua Ma; Lakhmi C. Jain; Paul Anderson
Название: Virtual, Augmented Reality and Serious Games for Healthcare 1
ISBN: 3662523728 ISBN-13(EAN): 9783662523728
Издательство: Springer
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Цена: 23508.00 р.
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Описание: Applications in Healthcare Education.- Nursing Training, Health Literacy, and Healthy Behaviour.- Applications in Neuropsychology.- Applications in Motor Rehabilitation.- Therapeutic Games aimed at Various Diseases.- Virtual Healing and Restoration.

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Serious Games Development and Applications

Автор: Minhua Ma; Manuel Fradinho Oliveira; Sobah Peterse
Название: Serious Games Development and Applications
ISBN: 3642407897 ISBN-13(EAN): 9783642407895
Издательство: Springer
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Цена: 6986.00 р.
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Описание: The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.

Design and Use of Serious Games

Автор: Marja Helena Kankaanranta; Pekka Neittaanm?ki
Название: Design and Use of Serious Games
ISBN: 9048181410 ISBN-13(EAN): 9789048181414
Издательство: Springer
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Цена: 23757.00 р.
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Описание: Serious games offer an engaging, self-reinforcing context in which to motivate and educate the players. This book provides a multidisciplinary perspective on different aspects of the serious game field.

Entertainment Computing and Serious Games

Автор: D?rner
Название: Entertainment Computing and Serious Games
ISBN: 3319461516 ISBN-13(EAN): 9783319461519
Издательство: Springer
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Цена: 10342.00 р.
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Описание: It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.

Serious Games

Автор: Marsh
Название: Serious Games
ISBN: 331945840X ISBN-13(EAN): 9783319458403
Издательство: Springer
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Цена: 8106.00 р.
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Описание: This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions.


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