Advances in Artificial Intelligence -- IBERAMIA 2004, Christian Lemaitre; Carlos A. Reyes; Jesus A. Gonz
Автор: Jaime Simao Sichman; Helder Coelho; Solange Olivei Название: Advances in Artificial Intelligence - IBERAMIA-SBIA 2006 ISBN: 3540454624 ISBN-13(EAN): 9783540454625 Издательство: Springer Рейтинг: Цена: 16070.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the 2nd International Joint Conference of the 10th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2006, and the 18th Brazilian Artificial Intelligence Symposium, SBIA 2006. This book presents 62 revised full papers together with 4 invited lectures.
Автор: Manuel Montes y G?mez; Hugo Jair Escalante; Albert Название: Advances in Artificial Intelligence - IBERAMIA 2016 ISBN: 3319479547 ISBN-13(EAN): 9783319479545 Издательство: Springer Рейтинг: Цена: 9224.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 15 Ibero-American Conference on Artificial Intelligence, IBERAMIA 2016, held in San Jose, Costa Rica, in November 2016. The papers are organized in the following topical sections: knowledge engineering, knowledge representation and probabilistic reasoning;
Автор: Ana L.C. Bazzan; Karim Pichara Название: Advances in Artificial Intelligence -- IBERAMIA 2014 ISBN: 3319120263 ISBN-13(EAN): 9783319120263 Издательство: Springer Рейтинг: Цена: 12298.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 14th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2014, held in Santiago de Chile, Chile, in November 2014. The papers are organized in the following topical sections: knowledge engineering, knowledge representation and probabilistic reasoning;
Автор: Millington, Ian, Funge, John Название: Artificial Intelligence for Games ISBN: 0123747317 ISBN-13(EAN): 9780123747310 Издательство: Taylor&Francis Рейтинг: Цена: 10870.00 р. Наличие на складе: Поставка под заказ.
Описание: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.<br><br>"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). <br><br>* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.<br>* Walks through the entire development process from beginning to end.<br>* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Автор: Ra?l Monroy; Gustavo Arroyo-Figueroa; Luis Enrique Название: MICAI 2004: Advances in Artificial Intelligence ISBN: 3540214593 ISBN-13(EAN): 9783540214595 Издательство: Springer Рейтинг: Цена: 19564.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Third Mexican International Conference on Artificial Intelligence, MICAI 2004, held in Mexico City, Mexico in April 2004.The 94 revised full papers presented were carefully reviewed and selected from 254 submissions.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru