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Sexuality in Role-Playing Games, Brown


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Автор: Brown
Название:  Sexuality in Role-Playing Games
Перевод названия: Браун: Сексуальность в ролевых играх
ISBN: 9781138097704
Издательство: Taylor&Francis
Классификация:





ISBN-10: 1138097705
Обложка/Формат: Paperback
Страницы: 148
Вес: 0.29 кг.
Дата издания: 29.06.2017
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 1 halftones, black and white; 1 illustrations, black and white
Размер: 151 x 229 x 14
Читательская аудитория: Undergraduate
Ключевые слова: Media studies, GAMES / Role Playing & Fantasy,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
Основная тема: Video Games
Ссылка на Издательство: Link
18+ запрещено для детей
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Поставляется из: Европейский союз
Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.




Video Games and Storytelling: Reading Games and Playing Books

Автор: Mukherjee Souvik
Название: Video Games and Storytelling: Reading Games and Playing Books
ISBN: 1349580147 ISBN-13(EAN): 9781349580149
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Does Playing Video Games Make Players More Violent?

Автор: Gunter
Название: Does Playing Video Games Make Players More Violent?
ISBN: 1137579846 ISBN-13(EAN): 9781137579843
Издательство: Springer
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Цена: 13974.00 р.
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Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.

Role-playing game studies

Название: Role-playing game studies
ISBN: 1138638900 ISBN-13(EAN): 9781138638907
Издательство: Taylor&Francis
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Цена: 35218.00 р.
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Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

Gender and Sexuality in Weimar Modernity

Автор: McCormick
Название: Gender and Sexuality in Weimar Modernity
ISBN: 031229302X ISBN-13(EAN): 9780312293024
Издательство: Springer
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Цена: 9083.00 р.
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Описание: Richard McCormick takes a fresh look at the crisis of gender in Weimar Germany through the analysis of selected cultural texts, both literary and film, characterized under the label `New Objectivity`. This movement was profoundly gendered - the epitome of the `New Objectivity` was the `New Woman` - working, sexually emancipated, and unsentimental.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138812552 ISBN-13(EAN): 9781138812550
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

Rated M for Mature: Sex and Sexuality in Video Games

Автор: Matthew Wysocki, Evan W. Lauteria
Название: Rated M for Mature: Sex and Sexuality in Video Games
ISBN: 1628925760 ISBN-13(EAN): 9781628925760
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание:

The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share.

Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 1479848565 ISBN-13(EAN): 9781479848560
Издательство: Mare Nostrum (Eurospan)
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Цена: 11161.00 р.
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Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 147980522X ISBN-13(EAN): 9781479805228
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4514.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   

Playing with the Past: Digital Games and the Simulation of History

Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott
Название: Playing with the Past: Digital Games and the Simulation of History
ISBN: 1623567289 ISBN-13(EAN): 9781623567286
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Ambiguity and Sexuality

Автор: Wilkerson
Название: Ambiguity and Sexuality
ISBN: 140398011X ISBN-13(EAN): 9781403980113
Издательство: Springer
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Цена: 11179.00 р.
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Описание: Offers an account of the formation of sexual identity, coined `emerged fusion`, which avoids the traps of the essentialism versus constructivism debate, and offers a viable third alternative. This book is a theoretical tool that can be used in sociology, queer studies, and gender studies as a fresh approach to understanding sexual identity.

Sexuality and Globalization

Автор: Bibard
Название: Sexuality and Globalization
ISBN: 1137475250 ISBN-13(EAN): 9781137475251
Издательство: Springer
Рейтинг:
Цена: 8384.00 р.
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Описание: The book argues that a universally widespread virility currently prevents humans from realizing their sexualities, which are originally the feminine and the masculine. This obstacle may be traced back to Renaissance humanism, whose core intention is to take control over the so-called `nature."

Language, sexuality and education

Автор: Sauntson, Helen,
Название: Language, sexuality and education
ISBN: 1107126878 ISBN-13(EAN): 9781107126879
Издательство: Cambridge Academ
Рейтинг:
Цена: 16474.00 р.
Наличие на складе: Поставка под заказ.

Описание: A path-breaking study of the role played by language in constructing sexual identities in schools. It will be of keen interest to a wide audience of educational practitioners and academics in the fields of applied linguistics, gender studies and English language and linguistics.


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