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Sexuality in Role-Playing Games, Brown


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Автор: Brown
Название:  Sexuality in Role-Playing Games
Перевод названия: Браун: Сексуальность в ролевых играх
ISBN: 9781138097704
Издательство: Taylor&Francis
Классификация:





ISBN-10: 1138097705
Обложка/Формат: Paperback
Страницы: 148
Вес: 0.29 кг.
Дата издания: 29.06.2017
Серия: Routledge advances in game studies
Язык: English
Иллюстрации: 1 halftones, black and white; 1 illustrations, black and white
Размер: 151 x 229 x 14
Читательская аудитория: Undergraduate
Ключевые слова: Media studies, GAMES / Role Playing & Fantasy,GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies
Основная тема: Video Games
Ссылка на Издательство: Link
18+ запрещено для детей
Рейтинг:
Поставляется из: Европейский союз
Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.




Does Playing Video Games Make Players More Violent?

Автор: Gunter
Название: Does Playing Video Games Make Players More Violent?
ISBN: 1137579846 ISBN-13(EAN): 9781137579843
Издательство: Springer
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Цена: 13974.00 р.
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Описание: This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.

Playing with the Past: Digital Games and the Simulation of History

Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott
Название: Playing with the Past: Digital Games and the Simulation of History
ISBN: 1623567289 ISBN-13(EAN): 9781623567286
Издательство: Bloomsbury Academic
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Цена: 6018.00 р.
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Описание:

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Industrial Sexuality: Gender, Urbanization, and Social Transformation in Egypt

Автор: Hammad Hanan
Название: Industrial Sexuality: Gender, Urbanization, and Social Transformation in Egypt
ISBN: 147731072X ISBN-13(EAN): 9781477310724
Издательство: Mare Nostrum (Eurospan)
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Цена: 3505.00 р.
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Описание:

Sara A. Whaley Book Prize, National Women's Studies Association, 2017
AMEWS Book Award, Journal of Middle Eastern Studies, 2017

Millions of Egyptian men, women, and children first experienced industrial work, urban life, and the transition from peasant-based and handcraft cultures to factory organization and hierarchy in the years between the two world wars. Their struggles to live in new places, inhabit new customs, and establish and abide by new urban norms and moral and gender orders underlie the story of the making of modern urban life—a story that has not been previously told from the perspective of Egypt’s working class.

Reconstructing the ordinary urban experiences of workers in al-Mahalla al-Kubra, home of the largest and most successful Egyptian textile factory, Industrial Sexuality investigates how the industrial urbanization of Egypt transformed masculine and feminine identities, sexualities, and public morality. Basing her account on archival sources that no researcher has previously used, Hanan Hammad describes how coercive industrial organization and hierarchy concentrated thousands of men, women, and children at work and at home under the authority of unfamiliar men, thus intensifying sexual harassment, child molestation, prostitution, and public exposure of private heterosexual and homosexual relationships. By juxtaposing these social experiences of daily life with national modernist discourses, Hammad demonstrates that ordinary industrial workers, handloom weavers, street vendors, lower-class landladies, and prostitutes—no less than the middle and upper classes—played a key role in shaping the Egyptian experience of modernity.

Sexuality in Role-Playing Games

Автор: Brown
Название: Sexuality in Role-Playing Games
ISBN: 1138812552 ISBN-13(EAN): 9781138812550
Издательство: Taylor&Francis
Рейтинг:
Цена: 24499.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games' ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players.

This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

Rated M for Mature: Sex and Sexuality in Video Games

Автор: Matthew Wysocki, Evan W. Lauteria
Название: Rated M for Mature: Sex and Sexuality in Video Games
ISBN: 1628925760 ISBN-13(EAN): 9781628925760
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание:

The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share.

Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.

Language, sexuality and education

Автор: Sauntson, Helen,
Название: Language, sexuality and education
ISBN: 1107126878 ISBN-13(EAN): 9781107126879
Издательство: Cambridge Academ
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Цена: 16474.00 р.
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Описание: A path-breaking study of the role played by language in constructing sexual identities in schools. It will be of keen interest to a wide audience of educational practitioners and academics in the fields of applied linguistics, gender studies and English language and linguistics.

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 1479848565 ISBN-13(EAN): 9781479848560
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 11161.00 р.
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Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   

Playing War: Military Video Games After 9/11

Автор: Matthew Payne
Название: Playing War: Military Video Games After 9/11
ISBN: 147980522X ISBN-13(EAN): 9781479805228
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4514.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The culture that made military shooter video games popular and key in understanding the War on Terror.                                                                                                                                                                                                                                                           No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror.             Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.   

Playing with the Past: Digital Games and the Simulation of History

Автор: Matthew Wilhelm Kapell, Andrew B.R. Elliott
Название: Playing with the Past: Digital Games and the Simulation of History
ISBN: 1623566142 ISBN-13(EAN): 9781623566142
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 22176.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future.

What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Video Games and Storytelling: Reading Games and Playing Books

Автор: Mukherjee Souvik
Название: Video Games and Storytelling: Reading Games and Playing Books
ISBN: 1349580147 ISBN-13(EAN): 9781349580149
Издательство: Springer
Цена: 6986.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Role-playing game studies

Название: Role-playing game studies
ISBN: 1138638900 ISBN-13(EAN): 9781138638907
Издательство: Taylor&Francis
Рейтинг:
Цена: 35218.00 р.
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Описание: This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games Each chapter includes key terms, sidebars with additional content, and recommended readings to help both students and postgraduates new to roleplaying games get the full scope of this interdisciplinary field.

Ambiguity and Sexuality

Автор: Wilkerson
Название: Ambiguity and Sexuality
ISBN: 140398011X ISBN-13(EAN): 9781403980113
Издательство: Springer
Рейтинг:
Цена: 11179.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Offers an account of the formation of sexual identity, coined `emerged fusion`, which avoids the traps of the essentialism versus constructivism debate, and offers a viable third alternative. This book is a theoretical tool that can be used in sociology, queer studies, and gender studies as a fresh approach to understanding sexual identity.


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