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We Deserve Better Villains: A Video Game Design Survival Guide, Jai Kristjan


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Цена: 19140.00р.
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Автор: Jai Kristjan
Название:  We Deserve Better Villains: A Video Game Design Survival Guide
ISBN: 9780367184803
Издательство: Taylor&Francis
Классификация:


ISBN-10: 036718480X
Обложка/Формат: Hardcover
Страницы: 256
Вес: 0.63 кг.
Дата издания: 04.07.2019
Язык: English
Иллюстрации: 31 halftones, black and white
Размер: 236 x 160 x 20
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Internet guides & online services, COMPUTERS / General,COMPUTERS / Programming / Games
Подзаголовок: A video game design survival guide
Рейтинг:
Поставляется из: Европейский союз
Описание: Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.


We Deserve Better Villains: A Video Game Design Survival Guide

Автор: Jai Kristjan
Название: We Deserve Better Villains: A Video Game Design Survival Guide
ISBN: 0367184796 ISBN-13(EAN): 9780367184797
Издательство: Taylor&Francis
Рейтинг:
Цена: 6889.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live.

Level Up! the Guide to Great Video Game Design

Автор: Rogers, Rogers Scott
Название: Level Up! the Guide to Great Video Game Design
ISBN: 1118877160 ISBN-13(EAN): 9781118877166
Издательство: Wiley
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Цена: 4435.00 р.
Наличие на складе: Поставка под заказ.

Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.

The Unpredictability of Gameplay

Автор: Mark R. Johnson
Название: The Unpredictability of Gameplay
ISBN: 1501321625 ISBN-13(EAN): 9781501321627
Издательство: Bloomsbury Academic
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Цена: 17424.00 р.
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Описание: The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.

Every Game is an Island: Endings and Extremities in Video Games

Автор: Riccardo Fassone
Название: Every Game is an Island: Endings and Extremities in Video Games
ISBN: 1501316613 ISBN-13(EAN): 9781501316616
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание: Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dead ends and extremities found in digital games, an exploration of border zones where play and non-play coexist or compete. Riccardo Fassone describes the complexity of the experience of video game play and brings integral but often overlooked components of the gameplay experience to the fore, in an attempt to problematize a reading of video games as grandiosely immersive, all-encompassing narrative experiences. Through the analysis of closures and endings, limits and borders, and liminal states, this field-advancing study looks at the heart of a medium starting from its periphery.


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