Human-Computer Interaction - HCI International 2019, Constantine Stephanidis
Автор: Kurosu Название: Human-Computer Interaction. Novel User Experiences ISBN: 3319395122 ISBN-13(EAN): 9783319395128 Издательство: Springer Рейтинг: Цена: 11460.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016.
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293890 ISBN-13(EAN): 9783030293895 Издательство: Springer Рейтинг: Цена: 16491.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com.The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293831 ISBN-13(EAN): 9783030293833 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: E-commerce.- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity.- Does the pop-out make an effect in the product selection of signage vending machine?.- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping.- How to improve the interaction design of NFC payment terminals?.- Places for News: A Situated Study of Context in News Consumption.- Education and HCI Curriculum I.- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes.- How do typically developing children and children with ASD play a tangible game?.- StatPlayground: A Sandbox for Learning Practical Statistics.- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop.- Education and HCI Curriculum II.- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support.- Kahaniyan - Designing for Acquisition of Urdu as a Second Language.- On making, tinkering, coding and play for learning: A review of current research.- Rexy, a configurable application for building Virtual Teaching Assistants.- Two-way gaze sharing in remote teaching.- Eye-gaze Interaction.- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study.- ScaffoMapping: Assisting Concept mapping for video learners.- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm.- Games and Gamification.- "I don't fit into a single type" A Trait Model and Scale of Game Playing Preferences.- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics.- Fall-Prevention Exergames using Balance Board Systems.- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing.- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?.- Understanding the Digital and Non-digital Participation by the Gaming Youth.- Human-robot Interaction and 3D Interaction.- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure.- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures.- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration.- Towards Participatory Design of Social Robots.- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions.- Information Visualization.- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias.- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users.- Customizing Websites through Automatic Web Search.- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams.- Information Visualization and Augmented Reality.- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions.- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles.- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling.- Dissecting Pie Charts.- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality.- Interaction Design for Culture and Development I.-
Описание: Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Computer graphics, image processing, and video databases have obvious overlap with computer vision.
Автор: Masaaki Kurosu Название: Human-Computer Interaction: Design and Evaluation ISBN: 3319209000 ISBN-13(EAN): 9783319209005 Издательство: Springer Рейтинг: Цена: 10062.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions.
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293866 ISBN-13(EAN): 9783030293864 Издательство: Springer Рейтинг: Цена: 16491.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Interaction Design for Culture and Development II.- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites.- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India.- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street.- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites.- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World.- Interaction Design for Culture and Development III.- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading.- Child-Generated Personas to Aid Design across Cultures.- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students.- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums.- Sugar ka Saathi - A Case Study Designing Digital Self-Management Tools for People Living with Diabetes in Pakistan.- Interaction in Public Spaces.- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites.- Instant Rephotography.- Personal Digital Signage for Shared Spaces.- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions.- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.- Interaction Techniques for Writing and Drawing.- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams.- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning.- Search Support for Exploratory Writing.- Visual Methods for the Design of Shape-Changing Interfaces.- Methods for User Studies.- An Approach to Identifying What Has Gone Wrong in a User Interaction.- Analyzing Online Videos: a Complement to Field Studies in Remote Locations.- Evidence Humans Provide When Explaining Data-Labeling Decisions.- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case.- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool.- Mobile HCI.- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles.- Effect of Ambient Light on Mobile Interaction.- Effects of Prompts on In-Situ Science Reflection on Smartwatches.- Investigating Screen Reachability on an Articulated Dual-Display Smartphone.- Short paper: initial recommendations for the design of privacy management tools for smartphones.- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose.- Personalization and Recommender Systems.- "I really don't know what 'thumbs up' means" Algorithmic Experience in Movie Recommender Algorithms.- Following wrong suggestions: self-blame in human and computer scenario.- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification.- Social Influence Scale for Technology Design and Transformation.- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching.- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction?.- Pointing, Touch, Gesture and Speech-based Interaction Techniques.- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment.- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture.- FittsFarm: Comparing Children's Drag-and-Drop Performance Using Finger and Stylus Input on Tablets.- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance.- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications.- Social Networks and Social Media Interaction.-
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293807 ISBN-13(EAN): 9783030293802 Издательство: Springer Рейтинг: Цена: 16491.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Accessibility Design Principles.- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines.- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience.- Towards Reliable Accessibility Assessments of Science Center Exhibits.- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials.- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts.- Assistive Technology for Cognition and Neurodevelopment Disorders.- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism.- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders.- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia.- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders.- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD.- Assistive Technology for Mobility and Rehabilitation.- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?.- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility.- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users.- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD.- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities.- Assistive Technology for Visually Impaired.- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs.- Factors that impact the acceptability of on-body interaction by users with visual impairments.- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input.- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision.- Perception of tactile symbols by visually impaired older adults.- Co-design and Design Methods.- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?.- Cinйvoquй Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies.- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD).- Technology, Theatre and Co-Design: Impact and Design Considerations.- Visual Fixations Duration as an Indicator of Skill Level in eSports.- Crowdsourcing and Collaborative Work.- #TheDay: Triggering User Generated Videos in Participatory Media Productions.- A Literature Review of the Practice of Educating Children about Technology Making.- Effect of Cognitive Abilities on Crowdsourcing Task Performance.- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform.- Participatory Evaluation of Human-Data Interaction Design Guidelines.- Cyber Security and e-voting Systems.- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain.- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations.- Mouse Behavior as an Index of Phishing Awareness.- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components.- Social Engineering and Organisational Dependencies in Phishing Attacks.- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating.- Design Methods.- Design Requirements of Tools Supporting Reflection on Design Impact.- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach.- Integrating Personas and Use Case Models.- Smart Interactive Packaging as a Cyber-P
Автор: Arnold Vermeeren; Licia Calvi; Amalia Sabiescu Название: Museum Experience Design ISBN: 3319864262 ISBN-13(EAN): 9783319864266 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Поставка под заказ.
Описание: This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
Автор: Julio Abascal; Simone Barbosa; Mirko Fetter; Tom G Название: Human-Computer Interaction – INTERACT 2015 ISBN: 3319226673 ISBN-13(EAN): 9783319226675 Издательство: Springer Рейтинг: Цена: 11180.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. HCI for developing regions and social development;
Описание: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces. This three-volume handbook is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This third volume focuses on state-of-the-art multimodal language and dialogue processing, including semantic integration of modalities. The development of increasingly expressive embodied agents and robots has become an active test bed for coordinating multimodal dialogue input and output, including processing of language and nonverbal communication. In addition, major application areas are featured for commercializing multimodal-multisensor systems, including automotive, robotic, manufacturing, machine translation, banking, communications, and others. These systems rely heavily on software tools, data resources, and international standards to facilitate their development. For insights into the future, emerging multimodal-multisensor technology trends are highlighted in medicine, robotics, interaction with smart spaces, and similar areas. Finally, this volume discusses the societal impact of more widespread adoption of these systems, such as privacy risks and how to mitigate them. The handbook chapters provide a number of walk-through examples of system design and processing, information on practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces need to be equipped to most effectively advance human performance during the next decade.
This book promotes a critical reflection about the research conducted so far in Human-Computer Interaction (HCI) with older people, whose predominant perspective focuses on decline, health, and help. It introduces a new (or different) perspective, which is grounded in interdisciplinary research on older people and digital technologies. Key elements are to (i) address topics that include, but also go beyond decline, health, and help, such as leisure, fun, creativity and culture, to delve more deeply into the role of digital technologies in multiple facets of older people’s lives; (ii) focus on doing research and designing technologies with and for older adults, and their communities, to avoid and fight against negative social conceptions of ageing; and (iii) examine older people’s life course, strengths, interests, and values, as well as their limitations and needs, to design technologies that not only help but also empower them, extending their abilities and acquiring new knowledge, beyond technology use. This perspective aims to help us better understand, design, and evaluate older people’s interactions with digital technologies in the early 21st century.
Автор: Barbaros Bostan Название: Gamer Psychology and Behavior ISBN: 3319806823 ISBN-13(EAN): 9783319806822 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Поставка под заказ.
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