Автор: Richard Mayer Название: Multimedia Learning ISBN: 1107187508 ISBN-13(EAN): 9781107187504 Издательство: Cambridge Academ Рейтинг: Цена: 15682.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This textbook examines the scientific underpinnings of multimedia learning and is well-suited to graduate and undergraduate courses in psychology, education, computer science, communication, instructional design, and game design. It lays out a cognitive theory of multimedia instruction and principles for designing effective multimedia messages.
Автор: Mayer Название: The Cambridge Handbook of Multimedia Learning ISBN: 1107610311 ISBN-13(EAN): 9781107610316 Издательство: Cambridge Academ Рейтинг: Цена: 9502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The updated second edition of the only handbook to offer a comprehensive analysis of research and theory in the field of multimedia learning, or learning from words and images. It examines research-based principles to determine the most effective methods of multimedia instruction and uses cognitive theory to explain how these methods work.
Автор: Alistair D.N. Edwards; Simon Holland Название: Multimedia Interface Design in Education ISBN: 3540550461 ISBN-13(EAN): 9783540550464 Издательство: Springer Рейтинг: Цена: 19564.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This text is based upon NATO AET (Advanced Educational Technology) conference papers and addresses the design and use of advanced multimedia computer interfaces for learning purposes.
Автор: Richard Lowe; Jean-Francois Rouet; Wolfgang Schnot Название: Understanding Multimedia Documents ISBN: 1441944591 ISBN-13(EAN): 9781441944597 Издательство: Springer Рейтинг: Цена: 23058.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Professionals who use multimedia documents as a tool to communicate concepts will find this a hugely illuminating text. It provides a comprehensive and up to date account of relevant research issues, methodologies and results in the area of multimedia comprehension.
Автор: Johannes Konert Название: Interactive Multimedia Learning ISBN: 3319384805 ISBN-13(EAN): 9783319384801 Издательство: Springer Рейтинг: Цена: 14365.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games.
Описание: Computers have become a topic of concern, debate, argument, dogmatism, and inquiry among a variety of people who are interested in the fate and effectiveness of the educational system. This book presents working hypotheses of ways in which computers may fit into and/or transform classroom education. Through the exploration of learning and cognitive theory as it infuses technological developments, this volume promises to illuminate a number of important issues, including experiential learning and nontraditional computer-based instruction.
Автор: Vasileios Mezaris; Claudia Nieder?e; Robert H. Log Название: Personal Multimedia Preservation ISBN: 303008793X ISBN-13(EAN): 9783030087937 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Поставка под заказ.
Описание: This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things. The text presents theoretical foundations, technologies, applications, and case study results that help the reader to understand the problems and challenges associated with personal digital preservation, and the solutions that can be developed in response to these challenges.Topics and features: Highlights the value of an intelligent and selective approach to personal multimedia preservation, involving managed forgetting and contextualized remembering; considers how a conceptual understanding of human memory function can be used to inspire the design of digital managed preservation and forgetting; discusses methods that endow computers with capabilities to understand digital content, in order to support intelligent preservation decisions; examines the assessment of the importance of information items, introducing the concepts of memory buoyancy and preservation value; reviews methods for preserving the context associated with a digital item, and for assessing how this context evolves over time; proposes a reference model for the Preserve-or-Forget (PoF) approach which is integrative, value-driven, brain-inspired, forgetful, and evolution-aware; describes the integration of preservation functionalities in a Personal Information Management (PIM) application; presents a user study on a photo selection task, using the results to design methods for automatically selecting important photos from personal collections.This interdisciplinary volume provides significant insights from computer science, engineering and psychology that will be of great interest to researchers involved in multimedia and software engineering, multimedia preservation, cultural informatics, digital heritage, and the digital humanities.
Автор: Alessia Ruf Название: Short- and Long-Term Modality Effect in Multimedia Learning ISBN: 3658124296 ISBN-13(EAN): 9783658124298 Издательство: Springer Рейтинг: Цена: 5223.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In a multimethod laboratory study Alessia Ruf compared multimodal learning in system-paced and self-paced environments over time. The results show that overall participants achieved the highest learning success in short- and long-term when they learned with visual texts and controlled the learning time by themselves.
Автор: Johannes Konert Название: Interactive Multimedia Learning ISBN: 3319102559 ISBN-13(EAN): 9783319102559 Издательство: Springer Рейтинг: Цена: 19591.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games.
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