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Methods for Studying Video Games and Religion, 


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Название:  Methods for Studying Video Games and Religion
ISBN: 9780367889920
Издательство: Taylor&Francis
Классификация:



ISBN-10: 0367889927
Обложка/Формат: Paperback
Страницы: 244
Вес: 0.41 кг.
Дата издания: 31.03.2020
Серия: Routledge studies in religion and digital culture
Язык: English
Размер: 229 x 152 x 15
Читательская аудитория: Tertiary education (us: college)
Основная тема: Visual Communication
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: This collection of essays presents a broad range of influential methodological approaches that illuminate how and why video games shape the construction of religious beliefs and practices, and also situates such research within the wider discourse on how digital media intersect with the religious worlds of the 21st century.


Music In Video Games

Автор: William Gibbons K J Donnelly &
Название: Music In Video Games
ISBN: 041563444X ISBN-13(EAN): 9780415634441
Издательство: Taylor&Francis
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Цена: 6583.00 р.
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Описание: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

Playing with Religion in Digital Games

Автор: HEIDI A. CAMPBELL
Название: Playing with Religion in Digital Games
ISBN: 0253012538 ISBN-13(EAN): 9780253012531
Издательство: Wiley EDC
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Цена: 4117.00 р.
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Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

War/play

Автор: Martino, John
Название: War/play
ISBN: 1433120011 ISBN-13(EAN): 9781433120015
Издательство: Peter Lang
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Цена: 6713.00 р.
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Описание: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.

Studying Congregational Music

Название: Studying Congregational Music
ISBN: 1138588873 ISBN-13(EAN): 9781138588875
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book is the first to help scholars think through the complexities of interdisciplinary research on congregational music-making by critically examining the theories and methods used by leading scholars in the field.

War/play

Автор: Martino, John
Название: War/play
ISBN: 143312002X ISBN-13(EAN): 9781433120022
Издательство: Peter Lang
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Цена: 25866.00 р.
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Описание: The impact that First Person Shooter video games have had on the evolution of youth culture over a decade or more has been the focus of attention from political leaders; medical and legal specialists; and the mass media. Much of the discussion concerning these games has focused on the issues of the violence that is depicted in the games and on the perceived psychological and social costs for individuals and society. What is not widely canvassed in the public debate generated by violent video games is the role that military-themed games play in the wider process of militarization. The significance of this genre of gaming for the creation of a militarized variant of youth culture warrants closer interrogation. War/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these games have had on the evolution of youth culture and the broader society. The book examines and critiques the manner in which the habits and social interactions of young people, particularly boys and young men, have been reconfigured through a form of pedagogy embedded within this genre.

Computer Games and Technical Communication

Автор: Dewinter
Название: Computer Games and Technical Communication
ISBN: 1138710202 ISBN-13(EAN): 9781138710207
Издательство: Taylor&Francis
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Цена: 6583.00 р.
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Описание: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Dual Wield The Interplay of Poetry and Video Games

Автор: Jon Stone
Название: Dual Wield The Interplay of Poetry and Video Games
ISBN: 3110718332 ISBN-13(EAN): 9783110718331
Издательство: Walter de Gruyter
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Цена: 14867.00 р.
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Описание: In recent years, poetry and video games have begun talking to – and taking from – one another in earnest. Poets, ever in pursuit of meaning, now draw inspiration from digital-interactive fantasy worlds, while video game developers aim to enrich their creations by imbuing them with poetic depth. This book investigates the phenomena of poem-game hybrids and other forms of poetic-ludic interplay, making use of both a multidisciplinary critical approach and the author’s own experiments in building and testing hybrid artefacts. What emerges is the suggestion of a future where reading and playing are no longer seen as separate endeavours, where the quests for sensory pleasure and philosophic insight are one and the same.

The Study of Religion: An Introduction to Key Ideas and Methods

Автор: George D. Chryssides, Ron Geaves
Название: The Study of Religion: An Introduction to Key Ideas and Methods
ISBN: 1780937008 ISBN-13(EAN): 9781780937007
Издательство: Bloomsbury Academic
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Цена: 25344.00 р.
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Описание: This updated textbook unravels the complex issues related to methodology and theory in the study of religion. It equips students with the knowledge needed for the academic study of religion, explaining the history of the methodology, including ideas of key theorists, and discusses key issues in the field, such as gender, phenomenology, and the insider/outsider discourse.

Updated throughout, additional material includes:
-New chapter on colonialism and post-colonialism
-New chapter on insider/outsider discourse
-Coverage of 'cyber-religion' and the internet as a research tool in religious studies

Study and classroom features in each chapter include:
-Chapter outlines
-Case studies
-Boxed key concepts
-Discussion questions
-Chapter bibliographies

The text is illustrated throughout with 35 images, and extra resources can be found online, including additional coverage of 'levels of religion'.

Gaming and the divine

Автор: Bosman, Frank G.
Название: Gaming and the divine
ISBN: 0367786737 ISBN-13(EAN): 9780367786731
Издательство: Taylor&Francis
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Цена: 5970.00 р.
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Описание: This book formulates a new theological approach to the study of religion in gaming.

Music In Video Games

Автор: Donnelly, K.J.
Название: Music In Video Games
ISBN: 0415634431 ISBN-13(EAN): 9780415634434
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Video Games and Spatiality in Amercian Studies: Playing the Field II

Автор: Dietmar Meinel
Название: Video Games and Spatiality in Amercian Studies: Playing the Field II
ISBN: 3110675102 ISBN-13(EAN): 9783110675108
Издательство: Walter de Gruyter
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Цена: 15053.00 р.
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Описание: While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to the study of video games but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths (“wilderness,” “frontier,” or “city upon a hill”), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Research Methods for Studying Groups and Teams

Автор: Hollingshead
Название: Research Methods for Studying Groups and Teams
ISBN: 0415806321 ISBN-13(EAN): 9780415806329
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание:

This volume provides an overview of the methodological issues and challenges inherent in the study of small groups from the perspective of seasoned researchers in communication, psychology and other fields in the behavioral and social sciences. It summarizes the current state of group methods in a format that is readable, insightful, and useful for both new and experienced group researchers. This collection of essays will inspire new and established researchers alike to look beyond their current methodological approaches, covering both traditional and new methods for studying groups and exploring the full range of groups in face-to-face and online settings.

The volume will be an important addition to graduate study on group research and will be a valuable reference for established group researchers, consultants and other practitioners. The essays in this volume when considered as a whole will be a contemporary interdisciplinary integration on group research methods.


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