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Music In Video Games, Donnelly, K.J.


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Цена: 22202.00р.
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Автор: Donnelly, K.J.
Название:  Music In Video Games
ISBN: 9780415634434
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0415634431
Обложка/Формат: Hardback
Страницы: 246
Вес: 0.48 кг.
Дата издания: 06.03.2014
Серия: Routledge music and screen media series
Язык: English
Иллюстрации: 20 tables, black and white; 118 illustrations, black and white
Размер: 229 x 158 x 20
Читательская аудитория: Tertiary education (us: college)
Подзаголовок: Studying play
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Поставляется из: Европейский союз


Creative Gene

Автор: Hideo Kojima, Nathan Collins
Название: Creative Gene
ISBN: 197472591X ISBN-13(EAN): 9781974725915
Издательство: Viz Media
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Цена: 2632.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!

The Intersection of Animation, Video Games, and Music

Автор: Scoggin, Lisa
Название: The Intersection of Animation, Video Games, and Music
ISBN: 1032172223 ISBN-13(EAN): 9781032172224
Издательство: Taylor&Francis
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Цена: 20671.00 р.
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Описание: In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In 14 chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender, and sexuality.

Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.

Gaming disability :

Автор: Katie Ellis, Tama Leaver, Mike Kent
Название: Gaming disability :
ISBN: 1032372850 ISBN-13(EAN): 9781032372853
Издательство: Taylor&Francis
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Цена: 5664.00 р.
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Описание: This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Mental Health | Atmospheres | Video Games: New Directions in Game Research II

Автор: Curtis L. Maughan, Federico Alvarez Igarzabal, Felix Zimmermann, Jimena Aguilar Rodriguez, Michael S Debus, Miruna Vozaru, Su-Jin Song
Название: Mental Health | Atmospheres | Video Games: New Directions in Game Research II
ISBN: 3837662640 ISBN-13(EAN): 9783837662641
Издательство: Gazelle Book Services
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Цена: 9650.00 р.
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Описание: Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

David Bowie and the Art of Music Video

Автор: Lisa Perrott
Название: David Bowie and the Art of Music Video
ISBN: 1501335928 ISBN-13(EAN): 9781501335921
Издательство: Bloomsbury Academic
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Цена: 3483.00 р.
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Описание: The first in-depth study of David Bowie’s music videos across a sustained period takes on interweaving storyworlds of an iconic career. Remarkable for their capacity to conjure elaborate imagery, Bowie’s videos provide fascinating exemplars of the artistry and remediation of music video. When their construction is examined across several years, they appear as time-travelling vessels, transporting kooky characters and strange story-world components across time and space. By charting Bowie’s creative and collaborative process across five distinct phases, David Bowie and the Art of Music Video shows how he played a vital role in establishing music video as an artform. Filling a gap in the existing literature, this book shines a light on the significant contributions of directors such as Mick Rock, Stanley Dorfman and David Mallet, each of whom taught Bowie much about how to use the form. By examining Bowie's collaborative process, his use of surrealist strategies and his integration of avant-garde art with popular music and media, the book provides a history of music video in relation to the broader fields of audiovisual media, visual music and art.

Wordplay and the Discourse of Video Games

Автор: Paul, Christopher A.
Название: Wordplay and the Discourse of Video Games
ISBN: 0415834996 ISBN-13(EAN): 9780415834995
Издательство: Taylor&Francis
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Цена: 6430.00 р.
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Hideo Kojima: Progressive Game Design from Metal Gear to Death Stranding

Автор: Bryan Hikari Hartzheim
Название: Hideo Kojima: Progressive Game Design from Metal Gear to Death Stranding
ISBN: ISBN-13(EAN): 9798765101681
Издательство: Bloomsbury Academic
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Цена: 10296.00 р.
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Описание: An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

3ds Max Basics for Modeling Video Game Assets

Автор: Culbertson
Название: 3ds Max Basics for Modeling Video Game Assets
ISBN: 1138345121 ISBN-13(EAN): 9781138345126
Издательство: Taylor&Francis
Рейтинг:
Цена: 21437.00 р.
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Описание: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.

Video Games and the Law

Автор: Gard, Elizabeth Townsend
Название: Video Games and the Law
ISBN: 0367607441 ISBN-13(EAN): 9780367607449
Издательство: Taylor&Francis
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Цена: 3367.00 р.
Наличие на складе: Нет в наличии.

Game Anim

Автор: Cooper
Название: Game Anim
ISBN: 1138094870 ISBN-13(EAN): 9781138094871
Издательство: Taylor&Francis
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Цена: 6583.00 р.
Наличие на складе: Нет в наличии.

Описание: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Establishes the fundamentals of creating great video game animation, and how to achieve them. A step-by-step explanation of every stage of a game production from the animator’s perspective. Readers should come away with an understanding of the expectations of a video game animator.

Music Video Games: Performance, Politics, and Play

Автор: Michael Austin
Название: Music Video Games: Performance, Politics, and Play
ISBN: 1501308521 ISBN-13(EAN): 9781501308529
Издательство: Bloomsbury Academic
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Цена: 22176.00 р.
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Описание:

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Music In Video Games

Автор: William Gibbons K J Donnelly &
Название: Music In Video Games
ISBN: 041563444X ISBN-13(EAN): 9780415634441
Издательство: Taylor&Francis
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Цена: 6583.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.


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