Автор: Heussner Название: The Advanced Game Narrative Toolbox ISBN: 1138499633 ISBN-13(EAN): 9781138499638 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Поставка под заказ.
Описание: The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.
Автор: Berger, Ross Название: Dramatic storytelling & narrative design ISBN: 1138319732 ISBN-13(EAN): 9781138319738 Издательство: Taylor&Francis Рейтинг: Цена: 7501.00 р. Наличие на складе: Поставка под заказ.
Описание: Describes narrative design`s role in game development, provide examples of its practical usage, delves into the day-to-day expectations, and assess its quality via case studies of 5 popular games.
Автор: Kristen Finley Название: Narrative Tactics For Mobile And So ISBN: 1498780784 ISBN-13(EAN): 9781498780780 Издательство: Taylor&Francis Рейтинг: Цена: 7654.00 р. Наличие на складе: Поставка под заказ.
Описание: This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames.
Автор: Totten Christopher W. Название: Level Design ISBN: 1498745059 ISBN-13(EAN): 9781498745055 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Поставка под заказ.
Описание:
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers.
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Key Features
Learn about the processes of experienced developers and level designers in their own words
Discover best-practices for creating levels for persuasive play and designing collaboratively
Offers analysis methods for better understanding game worlds and how they function in response to gameplay
Find your own preferred method of level design by learning the processes of multiple industry veterans
Описание: Cleverly captures what Scholarly Personal Narrative is all about - it is about self-narratives (the ""me-search"" part) and about scholarly meaning making (the ""re-search"" part). This eye-catching title illuminates the authors` intent to turn this seemingly intimidating method of self-inquiry into something very accessible and doable.
Описание: Cleverly captures what Scholarly Personal Narrative is all about - it is about self-narratives (the ""me-search"" part) and about scholarly meaning making (the ""re-search"" part). This eye-catching title illuminates the authors` intent to turn this seemingly intimidating method of self-inquiry into something very accessible and doable.
Описание: This volume applies the insight and methods of career construction theory to explore how autobiographical writing is used in different professional careers, from fiction and journalism to education and medicine.
Описание: Covers what narrative writers need to know, from understanding story theory and structure, to mastering point of view and such basic elements as scene, action, and character, to drafting, revising, and editing work for publication. This book reveals the stories behind the stories.
Автор: Reid Ian Название: Narrative Exchanges (Routledge Revivals) ISBN: 113880102X ISBN-13(EAN): 9781138801028 Издательство: Taylor&Francis Рейтинг: Цена: 5664.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
First published in 1992, Narrative Exchanges shows how a general model of communicative exchanges can be refined to deal with the complexities of narrative fiction. Going beyond the two-way structure of reciprocity, it gives particular attention to the processes of framing, substitution and dispossession by which written texts generate meaning. The title provides an innovative way of combining narrative and exchange theory, bringing the two areas of thought into a mutually critical relationship. Using a wide variety of narrative texts, literary and non-literary, canonical and non-canonical, authors discussed include Flaubert, Achebe, Mansfield, Boccaccio, Duras, Daudet, Moorhouse, DeLillo and Wordsworth.
Drawing on perspectives from anthropology, linguistics and education, and combining accessible readings with theoretical debate, Ian Reid makes a significant contribution to the debate about narrative theory.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Автор: Breault, Michael Название: Narrative Design ISBN: 0367191520 ISBN-13(EAN): 9780367191528 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A detailed look at the roles narrative designers (writers) play in the game industry, from the point of view of a game design educator and 35-year industry veteran. Templates and detailed instructions are given for readers to create a portfolio of work that could lead to a job in the game industry.
Описание: Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players’ creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games’ boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time.
Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.
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